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But yeah, aside from that, there are quite a few useless perks. With mods like Fallout 3 Wanderers Edition, the perks become a ton more useful, but without something like that, most of the perks are useless.
Unlike Fallout 1, 2, Tactics and New Vegas where most of the perks are substancially more useful and you have limit on the perks (i.e. Fallout NV- perk every 2 levels and classic Fallouts you get a perk every 3 levels) you can acquire, meaning that the perks you do choose matter significantly more.
Yeah, that is a bit of an odd thing Fallout 3 did. Having dialogue options that are directly linked ot some specific perks that doesn't seem to have uses for any dialgoue things (Like the Lifegiver one in Oasis)
On the top side, there are some really cool perks though, like Mister Sandman. New Vegas however just does the perk system better. Most if not all perks in NV could be useful depending on your playstyle.
True, though there are still some perks that linger that are wrothless in new vegas as well as a few new that are quite bad as well.
For example most people would never pick up something like Lead Belly in new vegas (Same reason as on here but even more so in new vegas with all the clean water sources), here and now still exists, same with swift learner. And adamantium skeleton is even worse in new vegas as you have doctors bags in that game as well. And the very nerfed version of Grim Reaper's sprint which is never a good level 20 option. Also it has some bugged perks like In Shining armor which does absolutely nothing at all. Also we got a perk that is almost only good on the hardcore mode being the "Home on the range" which is the one that allows you to sleep at campfires. Another honorable mention of weirdly useless perks goes to "Broad Daylight" the perk that removes the penalty for sneaking with the Pip-boy light on. We also have an even worse version of Swift learne being "Lessons learned" which is the perk that gives a +1% xp gain per player level
My ideas.
Daddy's boy/girl: 1 extra guess and 20% more healing from stimpacks
Gun nut: 10% more accuracy and damage with small guns
Little leaguer: 10% more damage with melee and +1% Crit chance (including max chance)
theif: higher % success chance
Scoundrel: better prices and set the min/max ratio to 1:1
Fortune Finder: Gives slightly more caps from containers, quests and enemies
Pyromaniac: Adds damage to fire weapons, also adds 25% fire resistance
Life Giver: Adds +50 HP and heal 1 HP per minute each rank speeds up by 15 seconds.
Size Matters: 10% more accuracy and damage from Big Guns
What do you mean? Like able to play without the game crashing? Follow the sticky thread. I usually only get crashing if I cause it myself or after like 5 or 6 hours of gameplay.
TTW off my Good Old Games copy of NV. I still get crashes more frequently than I'd like but quite playable.