Fallout 3 - Game of the Year Edition

Fallout 3 - Game of the Year Edition

Skill Points per Level
I got a quick question about gaining skill points. I've seen the formula you get a certain amount per level, but I only seem to be getting skill points on odd levels (level 3, 5 , etc). On even levels I don't even get the option to use skill points. Is that normal?
< >
Сообщения 1626 из 26
Автор сообщения: Incunabulum
Автор сообщения: The Spoopy Kitteh
It actaully depends on the Intellegnce SPECIAL stat. Setting it to 8 or 7 on the start, or reaching that point using persk and such usually does it every time for a new game. I have always prioritized agility and intelegence for these types of games that do not require theplayer to shoot everything on sight.

Unless your INT is low enough that you're only getting .5 points a level - you should be getting skill points every level. Sorry bud, but you're incorrect.
You're always getting skill points. I was referring to the fact that choosing a perc happens every other level and that's normal.
Отредактировано TehSpoopyKitteh; 28 янв. 2018 г. в 19:11
Автор сообщения: Everyone's Dad
I got a quick question about gaining skill points. I've seen the formula you get a certain amount per level, but I only seem to be getting skill points on odd levels (level 3, 5 , etc). On even levels I don't even get the option to use skill points. Is that normal?
To answer your question...

Initial level=Intelligence+10

As with the first two games, Intelligence is the primary modifier for the number of skill points earned. The Educated perk can be taken for 3 additional skill points per level, for a total of 23 at maximum Intelligence. Tag skills no longer increase twice as fast, instead affecting a 15 point increase in the tagged skill. This means that a total of 658 available skill points assuming Intelligence is set to 10 at the start and Broken Steel is installed. Through the use of skill books, it is possible to achieve 100 in every skill.

http://fallout.wikia.com/wiki/Skill_Rate

Skill Points per Level_Up=Intellegence+10

While your Pip-Boy says the maximum number of attainable skill points per skill is 100, it also factors in hypothetical skill points. In other words, if a player has 98 skill points for Explosives, and then obtains the respective bobblehead, the game engine reads the total skill points as 108. The extra points don't actually have any effect on the skill itself, or weapon damage in this case, but the 'hypothetical' points can counter-act negative effects from adorned clothing/armor, or from addictions. Since a player cannot add more points to a maxed skill via point distribution at level-ups, the only way to get the extra points is from reading skill books or collecting bobbleheads.

It was actually possible to kill your game if you were not careful when assigning skill points, especially with Broken Steel. It is very possible to make a character that, when level 30, has 100 skill point assigned in all 13 skills, which at one time would make it impossible to distribute any more, subsequently keeping the character at the "level up menu" permanently. This was fixed in a post-release patch, however.
Отредактировано TehSpoopyKitteh; 28 янв. 2018 г. в 19:15
Автор сообщения: The Spoopy Kitteh
I was referring to the fact that choosing a perc happens every other level and that's normal.
Except that it isn't normal in unmodded Fallout 3.
Автор сообщения: ADEC Inc
Автор сообщения: The Spoopy Kitteh
I was referring to the fact that choosing a perc happens every other level and that's normal.
Except that it isn't normal in unmodded Fallout 3.
How about you refer to the formula's stated here in how it is possible to get that every other level.

http://steamcommunity.com/app/22370/discussions/0/1693785669859485771/?ctp=2#c1693785669865568451

See, Perc Points are different from Skill Points....
Отредактировано TehSpoopyKitteh; 29 янв. 2018 г. в 9:39
I don't know what you're on about. Intelligence affects the number of skill points per level. It has no effect on how often you gain points OR perks, both of which occur every level.
Автор сообщения: ADEC Inc
I don't know what you're on about. Intelligence affects the number of skill points per level. It has no effect on how often you gain points OR perks, both of which occur every level.
The formulas and explanations above should be a good explanation. TBH, nobody needs to worry about Skill points in FO3 except how to spend them. Raising your intelligence increases the amount of skill points a person can spend.

For instance, an Intelligence of 1 offers 11 skill points per level. This number increases by 1 for each level of Intelligence, so an Intelligence of two gives you 12 skill points per level, an Intelligence of 3 gives you 13 skill points, and so on up to 10, which gives you 20 skill points per level.

Hence the formula where SP=Skill-points.

SP=Intelligence+10
I have gotten upward of 22 Skillpoints due to certain armors being worn during a level up.

OP, you should probably read this.

http://www.gamesradar.com/fallout-3-basic-leveling-guide/
Is every one of your posts a deliberate non sequitur? I know how skill points work. I just posted the same thing earlier in the topic.
Автор сообщения: ADEC Inc
Is every one of your posts a deliberate non sequitur? I know how skill points work. I just posted the same thing earlier in the topic.
A non-requiter is a phrase that doesn't follow...so no. I merely expanded on the post you said you explained it on...
It's like you're incapable of following a conversation.
Автор сообщения: The Spoopy Kitteh
Автор сообщения: Vallence

I hope you don't mind me asking, but what's a blood capsule? I've always just gotten bloodbags from the IV stands.
They are slightly more rare. The game has been patched since Blood Bags did that (jkjk). The blood capsules...then again...the Blood Cap icon looks like a pill in the PipBoy for me....If I find any, I will definitely post a screenshot. I think they were called Blister Packs...but not sure.

I think you're referring to "Bloodplex", which is a mod item from Mr. LabTechnician.
Автор сообщения: kschang77
Автор сообщения: The Spoopy Kitteh
They are slightly more rare. The game has been patched since Blood Bags did that (jkjk). The blood capsules...then again...the Blood Cap icon looks like a pill in the PipBoy for me....If I find any, I will definitely post a screenshot. I think they were called Blister Packs...but not sure.

I think you're referring to "Bloodplex", which is a mod item from Mr. LabTechnician.
Blister packs...
< >
Сообщения 1626 из 26
Показывать на странице: 1530 50

Дата создания: 27 янв. 2018 г. в 7:53
Сообщений: 26