Blockscape

Blockscape

 This topic has been pinned, so it's probably important
yellow51  [developer] Nov 6, 2019 @ 1:35pm
Bug Reports & Performance Problems
If you encounter a bug, you can take a screenshot or record a video and post them in a comment here so the Developer can take a look at it.

Additionally, if you have any performance problems while running Blockscape, please leave a comment here.
Last edited by yellow51; Nov 25, 2019 @ 11:27am
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Showing 1-15 of 171 comments
ghost in the shell  [developer] Jul 17, 2014 @ 1:54pm 
Known bugs and issues (for unstable build)
  • Game crashes on startup when no sound output device is present. Fixed?
  • One part of the new lighting system can make the framerate choppy on some systems. You can disable this by entering "renderindirect 0" without quotes in the console (hit [enter] to show console).
  • Mining leaves in Blockscape world should add saplings to the player inventory. Right now you get seeds that grow "realistic" trees. Partly fixed. Some Saplings and growth logic is missing.
  • In some cases surfaces many be missing on the edges of 16^3 chunks (only in Blockscape world)

Fixed:
  • Problems with player collision detection. Can pass through thin/low objects.
  • The camera will start shaking if you outrun the world generator.
  • Loading or starting a new game when a game is already running may result in an unstable world.
  • Water behaves like solid blocks if you outrun the world generator (only in Blockscape world).
  • Tree leaves doesn't cast shadows in realistic world.
Last edited by ghost in the shell; Aug 8, 2019 @ 9:02am
JAGIELSKI Dec 24, 2015 @ 2:54pm 
Please add also "low fence phase through), shown in this thread: http://steamcommunity.com/app/223490/discussions/0/451848854986430021/
Pressing R causes me to fall forever unless I am flying.
orb Dec 26, 2015 @ 3:19am 
  • No main menu is being displayed when screen / window width is 1024 pixels and lower.
JAGIELSKI Dec 26, 2015 @ 7:19am 
Pressing R causes me to fall forever unless I am flying.
Supposed to, it's noclip mode.
Princess Goddammit Dec 27, 2015 @ 10:47am 
Originally posted by Darkhog:
Pressing R causes me to fall forever unless I am flying.
Supposed to, it's noclip mode.
Okay, but the documentations state that the "N" key activates noclip. I just stay away from the R key. Besides, I fly most of the time anyway since I am building over water. Easier that way.
GenericallyNamed Dec 29, 2015 @ 5:53pm 
  • Crashing during gameplay. Happens during times such as placing blocks. Honestly, I would assume that the game get's overloaded and just gives up. Not 100% sure about the exact causes of crashing, but the game should definitely be improved in the stability area.
  • Rips in textures??!??!? Well, here is a picture of what happened when I placed windows with a red light texture between more windows with glass textures, on top of silver blocks:
    http://steamcommunity.com/sharedfiles/filedetails/?id=588086140

    Well, it seems that it's a jumble of different bricks with different textures all coming together, so it just confuses all the algorithms or whatever that work out the textures.

    That's the best job I'll ever do with explaining that, unfortunately.
Last edited by GenericallyNamed; Dec 30, 2015 @ 11:52am
GenericallyNamed Dec 30, 2015 @ 11:52am 
Originally posted by Darkhog:
Supposed to, it's noclip mode.
Okay, but the documentations state that the "N" key activates noclip. I just stay away from the R key. Besides, I fly most of the time anyway since I am building over water. Easier that way.

That's bizarre. I pressed the R key ingame and absolutely nothing happened.
Princess Goddammit Dec 30, 2015 @ 12:12pm 
Originally posted by Statefan0826:
Okay, but the documentations state that the "N" key activates noclip. I just stay away from the R key. Besides, I fly most of the time anyway since I am building over water. Easier that way.

That's bizarre. I pressed the R key ingame and absolutely nothing happened.
I have not tried it since and "N" on the other hand does indeed engage/disengage noclip quite well so, who knows, it was possibly just a glitch.

Edit: I was able to reproduce it this time by pressing N(!?). I was not in flight mode and fell until I engaged flight mode and rose back up. After that, I could no longer stand on the ground at all and had to fly continuously. Noclip would not disable reguardless of what buttons I pushed.

Edit 2: Reloading the game fixes the problem. Whatever,LOL.
Last edited by Princess Goddammit; Dec 30, 2015 @ 6:31pm
Darthzz Dec 31, 2015 @ 1:26pm 
Rendering is a bit buggy. Whenever I walk a couple yards away, the blocks appear to be "fake" and more pixelated, I can't build or jump, and have to wait 5-10 seconds for it to generate into "real blocks" so I can build and jump again.

This bug has been around for a little while now. Haven't seen much related to this bug, as it appears uncommon for most people.
Last edited by Darthzz; Dec 31, 2015 @ 1:27pm
vincentl Dec 31, 2015 @ 5:47pm 
Originally posted by oh deary me:
Rendering is a bit buggy. Whenever I walk a couple yards away, the blocks appear to be "fake" and more pixelated, I can't build or jump, and have to wait 5-10 seconds for it to generate into "real blocks" so I can build and jump again.

This bug has been around for a little while now. Haven't seen much related to this bug, as it appears uncommon for most people.


Quite the contrary, it is so common that people don't bother to write about it.

But I haven't experienced it yet. Are you playing the "unstable" version?
Darthzz Jan 1, 2016 @ 6:46am 
Originally posted by vincentlocas:
Originally posted by oh deary me:
Rendering is a bit buggy. Whenever I walk a couple yards away, the blocks appear to be "fake" and more pixelated, I can't build or jump, and have to wait 5-10 seconds for it to generate into "real blocks" so I can build and jump again.

This bug has been around for a little while now. Haven't seen much related to this bug, as it appears uncommon for most people.


Quite the contrary, it is so common that people don't bother to write about it.

But I haven't experienced it yet. Are you playing the "unstable" version?
It's been around long before the unstable version. But yes, I am. So far, the only bugs I found in the Unstable were bugs that were here previously before.
ghost in the shell  [developer] Jan 1, 2016 @ 9:27am 
Originally posted by oh deary me:
Rendering is a bit buggy. Whenever I walk a couple yards away, the blocks appear to be "fake" and more pixelated, I can't build or jump, and have to wait 5-10 seconds for it to generate into "real blocks" so I can build and jump again.

This bug has been around for a little while now. Haven't seen much related to this bug, as it appears uncommon for most people.
It is not really a bug. What happens is that the computer is not fast enough to generate the world around you as you walk into a new area. I spend a lot of time optimizing things like world generation so there really isn't much room for improvement.
Something I want to implement is a way to "lock" important areas until they are generated.
Last edited by ghost in the shell; Jan 1, 2016 @ 9:28am
jom rolo-chives Jan 5, 2016 @ 11:47pm 
Not sure whether or not this is the best place to report bugs, but..

I've noticed that some faces that I think might be on the edges of the 16x16x16 chunks aren't being rendered if I'm more than a certain distance away
now they're there:
http://steamcommunity.com/sharedfiles/filedetails/?id=594179610
now they're not:
http://steamcommunity.com/sharedfiles/filedetails/?id=594179727

also this happened..
http://steamcommunity.com/sharedfiles/filedetails/?id=587877013
ghost in the shell  [developer] Jan 6, 2016 @ 3:30am 
Originally posted by althea:
Not sure whether or not this is the best place to report bugs, but..

I've noticed that some faces that I think might be on the edges of the 16x16x16 chunks aren't being rendered if I'm more than a certain distance away

This is a tricky one but I really need to fix it. As you say it happens on the edges of 16^3 chunks but only on the border of a lod level. I will add it to the known bugs list.
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