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Fixed:
http://steamcommunity.com/sharedfiles/filedetails/?id=588086140
Well, it seems that it's a jumble of different bricks with different textures all coming together, so it just confuses all the algorithms or whatever that work out the textures.
That's the best job I'll ever do with explaining that, unfortunately.
That's bizarre. I pressed the R key ingame and absolutely nothing happened.
Edit: I was able to reproduce it this time by pressing N(!?). I was not in flight mode and fell until I engaged flight mode and rose back up. After that, I could no longer stand on the ground at all and had to fly continuously. Noclip would not disable reguardless of what buttons I pushed.
Edit 2: Reloading the game fixes the problem. Whatever,LOL.
This bug has been around for a little while now. Haven't seen much related to this bug, as it appears uncommon for most people.
Quite the contrary, it is so common that people don't bother to write about it.
But I haven't experienced it yet. Are you playing the "unstable" version?
Something I want to implement is a way to "lock" important areas until they are generated.
I've noticed that some faces that I think might be on the edges of the 16x16x16 chunks aren't being rendered if I'm more than a certain distance away
now they're there:
http://steamcommunity.com/sharedfiles/filedetails/?id=594179610
now they're not:
http://steamcommunity.com/sharedfiles/filedetails/?id=594179727
also this happened..
http://steamcommunity.com/sharedfiles/filedetails/?id=587877013
This is a tricky one but I really need to fix it. As you say it happens on the edges of 16^3 chunks but only on the border of a lod level. I will add it to the known bugs list.