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Rapportera problem med översättningen
Is there anyway to fix this in driver settings or anything?
Dunno about RE6 though. It's pitch black during most of leon's campaign. I can only play that game at night, any hint of daylight and I can't see anything. I did enable AO with inspector from the beginning however, maybe it does help.
Make a custom shader in a shader folder, call it for example gamma.h
put this simple display gamma correction code (well, any injectors has similar code with different settings, but they are way to complex for such a simple operation, so i made most simple display gamma correction shader code;
Add this somewhere in the end of settings.h (or name like this) of injector (for example SweetFX_settings.txt )
#define DisplayGamma 2.2 //i suggest to use 1.8 - 2.2 non less, no more)
Look for main.h or post.h (depending on injector it could be different), add GammaPass there,
for this you will need to find section which include code that looks almost like this:
When you will see a lot of lF ENDIFs like this with includ of H file in a middle, put
Then find something like this
Now add gamma pass code 1st or last in such section befor any IF or after any ENDIF (just dont put it in a middle of IF conditition)
Method works like charm with SweetFX, other injectors may have different functions, so i suggest to stick with SweetFX, also i suggest to disable other post process effects to keep performance good and dont waste it on unncessary PostProcessing, except for sharpening, as it makes textures a little bit better and crips.
Also im not sure if this works, but SweetFX 1.4 includes Xenon gamma correction code which is disabled,. try adding in the end SweetFX_settings.txt
this line
#define Xbox360gamma 1
maybe it will work, but im not sure, have not tested it yet.
Update, just found better and more detailed instruction of adding custom shader to SweetFX, use it with my code from above, here the copy-pasted text:
Tried that and it made the game way too bright.
1Same thing 1st in SweetFX_settings.txt add as last line
#define Xbox360gamma 1
Next edit SweetFX\Shaders\Main.h
Search for this
Now replace 3 instances of LinearToXenonGamma with XenonGammaToLinear, to make code look like this:
Save and enjoy!
Now it works like sharm, with this you dont need my custom gamma shader, only need to mod SweetFX 1.4 like i described.
But it would be good idea to improve this by using extra 2 functions (just add them after xenon to linear and linear to xenons functions);
and by using these 3 lines instead of previously described, this will be more like 2.2 sRGB gamma and will give game darker scarier look:
Also you can use alternate functions
just copy this function:
and paste copy right after it, also rename Xbox360gamma to sRGBgamma in this copy:
now add last line to SweetFX_settings:
#define sRGBgamma 1
and font fogret to change
#define Xbox360gamma 1
to
#define Xbox360gamma 0
otherwise 2 passed of gamma corrections will be used and they will double the darkness above desired value.
Now you can switch betwee xbox gamma (a little brigther, like 1.9 - 2.0 - good for balance balance) and sRGB pc gamma (darker, like 2.2 - good for atmosphere and more chellenge).
Oh yeah, since sRGB is darker it would be good idea to set in-game brightness to maximum, while with xbox360 gamme its good to play with minimal or middle brightness.
Will come in great handy when I buy the game later this year.
Default linear gamma;
http://steamcommunity.com/sharedfiles/filedetails/?id=148254202
Xbox 360 correct gamma:
http://steamcommunity.com/sharedfiles/filedetails/?id=148254364
PC sRGB 2.2 correct gamma:
http://steamcommunity.com/sharedfiles/filedetails/?id=148254465
You can also see texture sharpening and extra SMAA above in-game FXAA, which makes game gfx a little less blury and a little more detailed.
http://gsngaming.com/topic/9710-resident-evil-revelations-sweetfx-v14/
I took the vibrant version and applied the settings on this thread.
This will fix other games with wrong gamma?
Like RE6 PC?
It will fix every 32 bit (64 bit version of DLL in alpha stage, you can find it in SweetFX official tread) dx9\10\11 game gamma. But you should be careful with anti-cheat protected games such as Resident Evil 6 - as VAC or PunkBuster have tendency to detect injectors and proxy dlls like this as cheats, this does not happen every time, but there is still some a risk of anti-cheat ban (it means you would not be able to connect to any protected game session).
RE revelations however not protected by anticheat, so its safe to use. But as anticheat was recently added to RE6 it may be added to RER as well, so before you start game after next update read update log and if you will see that anticheat was added better not risk with proxy dlls\injectors.
http://forums.steampowered.com/forums/showthread.php?t=3115136
Also @ Voodooman do you know if your gamma fix is a generic fix or does this apply to any game if we use SweetFX outside of the RE series?