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1. REV1 = a very steep scaling difficulty level as you progress. 3 tiers of difficulty, the first and second being learning curve stuff, the third being absolutely brutal and you might hit a wall depending on your skill.
The big thing is that REV1 has a "trinity bonus" which means you have to kill everything, take 0 damage, and finish the stage mission all at once. One hit, no bonus. Missed one enemy? No bonus.
2. REV2 = more arcade action leveling up as you progress. Stages are shorter and you have more room to run around. There are 4 tiers of difficulty, but by the time you get to the last (Code Red) you should have naturally progressed and able to handle it solo.
The biggest difference is that the best bonus clears are no longer tied to "no damage taken" and instead replaced with "don't heal"---which is easy because even if you die, you can just spend a crystal to revive and continue the stage, full health and full ammo.
The trinity bonus difficulty has been replaced by resident dot net events, where to get the best rewards, you must complete stage missions at the lowest level possible. This is artificial difficulty that requires specific loadouts and hours and hours of skill point leveling to be able to complete these missions.
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They are both fun and you will probably get hours and hours of enjoyment with whatever you choose. Apples and oranges though, REV1 is all about trying to get that perfect run down while taking 0 damage, REV2 is more about perfecting loadouts and beating the event timer clock.
REv2 has way more maps (48, IIRC), abilities and some fancier stuff, but it is an utterly pointless grind because everything is always easy, and once you reach lv100 and have a good weapon (easy to get), you just mow everything down without any thought put into it, and it gets very boring then.
REv1 however, is harder, getting the bonuses requires real planning and practice and you will be fine tuning weapons a lot, which is one of the funniest bits of the mode and each weapon feels unique.
I might sound like some "hardcore try hard" with what I just said but the fact is while REv2 has a better "journey" to the end-game, with little frustration, more levels and more to do while you progress, it eventually culminates into a boring grind for weapons/parts that you don't even need. Whereas in REv1 there is a purpose to getting those good weapons/parts and becoming over powered, and yet you still won't be trivializing the higher challenges.
So, if you just want to play for a few tens of hours and to just the end, get REv2, if you're the kind of person who can put some hundreds of hours in a game, get REv1.
The differences:
TL;DR: RER1 is more technical and lets you reach max level to play for challenge and perfect frops faster. RER2 is more arcade shooter where the goal is to be able to level-grind infinitely.
Long version:
RER1 uses the main campaign's stages only, and you are essentially re-doing longer parts of the campaign, with different enemy placement and numbers. The stages can be as short as a minute or as long as an hour, depending on what you farm for. Levelling for the first 20-30 levels is easy, level 30-40 is slow, level 40-50 takes longer than the previous ones combined.
You cannot use weapons on higher level than you are. The weapon shop refreshes every time you exit its menu and it can carry almost every possible gun in the game. Many of the parts are tied to random drops or trinity bonuses though. Said trinity bonus needs you to find every last enemy and kill them, get zero damage, and also do the stage on recommended level or lower. The bigger the level difference between you and the enemy, the more damage is received on the lower-levelled part.
The weapon selection is mostly the same as in the campaign, with a few speciel legendary weapons in the mix. You can also buy three handguns as DLC, they have the advantage of a decent low price, you can control their levels in the shop, and they have zero recoil even at full burst.
You have many characters and the loadout is yours to choose, but their character-specific bonuses and disadvantages are fixed.
RER2 mostly (in about 75-80%) uses reused RE6 campaign stages instead of its own, because its own level design is horrendous. The stages last 1-3 minutes tops. It is more action-oriented, like an arcade shooter.
You get many characters, but their specific skills share the exact same pool. Even the character-specific ones can be levelled and later added to anyone else, meaning that with enough farming, you can give the exact same skills and weapons to everyone.
There are many more weapons and parts, and parts can be combined to make higher-level parts. This is the only way to get most of the good parts outside online events and the only way to get most of the max-level parts.
Parts are permanently added to weapons, and the only way to remove a part is to either permanently destroy it or permanently destroy the weapon and get the parts back. So, a lot more farming.
Even more farming as all characters level individually, whereas in RER1 you levelled the account, with all characters. Additionally, after level 100, you cans start the real XP grind to max out skills, since now all skills have their own individual levels, on per-character basis, and unlocking all of them at max needs you to farm the rough equivalent of level 250. For all three dozen characters.
Unlocking the vinyl records costs money and it is random what you get. The weapon shop only refreshes after you complete a stage and the selection is much more limited. Meaning that online event drops are all the more valuable as they often have technically illegal (impossible to get as a random drop) ones.
Most dissapointing of all, and this is shared by both REREV's, is there isn't a host benefiting solution of drop in drop out gameplay. I'll like to host a raid mode in either game, but while I wait for someone to join, I'd like to just start up the game. I have no guarantees anyone will join, but at least I can be having fun while I wait. Instead it expects me to just sit around in the lobby.
Also the FOV's SUCK in both games. REREV1's solution to it is more manageable, just run widescreen fixer, which I already had. REREV2's solution isn't as easy to work with. It's a cheat engine script to alter the fov, but it wasn't working properly for me when I tried it. I'm sure I'll go back and try it again.
Overall, I think I like raid mode in 2 better than 1, but I'll have to give them both more time.
REV2 control scheme is the RE6 scheme which is why its pretty satisfying and well done, minus the crazy overthetop slides and such. The controls were the best part of RE6 (aside from goofing off with a coop buddy).
Yes, ingame hosting is terrible, most people use these forums to find coop partners.
I think the FOV is fine for both and probably more suited for the campaigns---tighter FOV = claustrophobia and anxiety which adds to the horror and mood of the story.
Hope you enjoy both!