Zeno Clash

Zeno Clash

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Odrackyir Nov 30, 2012 @ 3:56pm
What did I just play
Just finished the game. I'm like, I don't even -

what did I just play.
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Showing 1-15 of 19 comments
2point4 Nov 30, 2012 @ 4:41pm 
Yeah. Amazing, wasn't it?
Odrackyir Nov 30, 2012 @ 7:17pm 
The gameplay? Sure, magnificent. Everything else? I couldn't say. Let's just leave it in ''good'' while I elaborate.

To me it's like a Frankenstein. It's like...

The art vaguely reminds me to hits like Oddworld, Machinarium, or even the Neverending Story movie at some points. Some scenarios are artsy, some others are cheap, and then many of them are just downright trippy. The whole area that introduces the blue, crowned guy, for example? It's psychotropic. But that doesn't necessarily mean the game is beautiful: In the example I set, once you get through the boat stage the feeling it leaves is that of downright bizarre. 'Cause it is, more than anything, the game is bizarre in your face.

The same thing goes for the character design. There're a couple ones, like the Hunter and that bubble-head, wood-panel shoed weirdo, that are just gorgeous. Then you get the pig-guy and some ugly, arguably uninspired mobs that just speak plain, naked weird. It's like the very first time you see the Tatooine bar in Star Wars IV: You're freaked out at how full of plain weird characters this thing is.

Finally, the music has like a Zelda tint to it. But it has a grim, sleazy, fathomless feel that oozes 90s sci-fi. And the storyline is yeah, alternative, but far away from mind-blowing as well. Let's say it enables the player to discover the world and the scenarios.

What I'm trying to say with all this is that, at its peaks, the game throws in a bunch of gorgeous elements. But when you get through it, the big picture doesn't really stand out over the bizarre feeling, that's overwhelming. As a whole, I find myself uncapable of judging the game as an art piece.

Specially after I beat the game and I'm taken to the credits screen. That was like the icing to the cake, what pushed me the most to write this.

The gameplay is almost flawless, that's clear enough. But this game is plain weird.
[ACE] cbordeu  [developer] Dec 1, 2012 @ 8:53am 
Hi Odrackyir. Thanks for posting your impressions of the game here.

When we set out to create Zeno Clash, the purpose was clearly to create something very bizarre... a world completely alien and unrecognizable. The game industry has relied so much on established fantasy settings and standards, to the point that dragons, wizards, orcs and elfs are no longer "fantastic"... they just feel... well... normal. If you were truly introduced to an absolutely unknown world, you wouldn't feel comfortable about how everything is. The fantasy genre has become too predictable and flat.

As a developer I'm explaining why we made this the way it is. You're totally entitled to find the game too weird and difficult to digest. You're certainly not the first person I hear this from. I'm glad you posted your thoughts here, because we often read what people's opinions and try to participate.

If the story (and many details of the game) left you with a big question mark, I'd just like to point out that the sequel (that we're currently working on), answers many unanswered questions of the first. The second game has much more explorations (isn't so linear). Anyways, thanks again for posting your thoughts here!
Odrackyir Dec 1, 2012 @ 4:48pm 
Well I just checked the Wiki page. Seems we share the same mother tongue, although I think I'll stick with the english, so people can follow the conversation.

It looks like ZC is an embryonic project for something way bigger, isn't it? If that's the case, I hope you allow me to articulate my points beyond ZC, and refer straight to the IP itself.

The picture I get from what you're telling me and the Wiki page, is that you're trying to create something big, a completely new fantastic setting for a big RPG. But then, you're a relatively small company at the moment, and all you've been able to release so far has been a FPF within the boundaries of your own setting, that's Zenozoik.

So, correct me if I'm wrong: if you had unlimited personal and financial resources, the perfect Zenozoik game would be sort of a Skyrim in your own setting. Even if vaguely so, am I right?






Odrackyir Dec 1, 2012 @ 4:51pm 
Oh and by the way, Rock of Ages looks just amazing.
Skeletorso Dec 1, 2012 @ 4:53pm 
Originally posted by ACE cbordeu:
If the story (and many details of the game) left you with a big question mark, I'd just like to point out that the sequel (that we're currently working on), answers many unanswered questions of the first. The second game has much more explorations (isn't so linear). Anyways, thanks again for posting your thoughts here!

Wow great post! I've always like developers who get down and talk to the community.
I love Zeno Clash a lot, but I only have one minor question and that would be if there's any reason why that I've been unable to get the Zeno Clash props, models and weapons in garrysmod 13 despite it showing up in the menu for content loading, the check box does not appear, and I only wanted to know if there was a reason for this for instance not updating the pack for garrysmod 13. This isn't a big thing but rather a very small thing. If it would take time and effort away from working on Zeno Clash II then i'd almost prefer you not try to fix it.

From, A fan.

P.S. I think the Corwids are one of the most creative and well executed concepts I've seen in a game and if it's ever possible to show them again I would love it!
[ACE] cbordeu  [developer] Dec 2, 2012 @ 3:22pm 
No, Zeno Clash doesn't in any way want to be a game of the scale of Skyrim. I don't think that even if we theoretically had an unlimited budget and schedule, that we would aim for this scale of project. Since first person brawling is the heart of the game, scaling it up to that level would be taking the concept too far off. I think in terms of an ideal scenario (where exploration is a new option in the game), Zeno Clash would work more at the scale of a smaller Zelda game, and not Skyrim (which is what Zeno Clash 2 is aiming for, but obviously within the possibilities of what can be accomplished by a 14 man studio).

Zenozoik - the game you read about in the wiki - was a failed project which we never continued, and one of it's failures was the over-ambition. The project was lacking in scope and clarity, and Zeno Clash was born out of that project when we decided to start something new. Zeno Clash 2 is not trying to be Zenozoik... that was a project we did when we had much less experience as game developers.

The story and universe of any fiction can be extrapolated to an almost infinite size, so I guess you could stretch the world of Zeno Clash to an Elderscrolls game size, but that isn't our objective.
[ACE] cbordeu  [developer] Dec 2, 2012 @ 3:26pm 
Skullkan6: I'm not sure about the problem you have in Garry's Mod. I think you'd have more luck posting the question in a Garry's Mod forum than here. We basically exported the models to work with regular Source...

Oh, and the Corwids are present in ZC2 ;)
Kosmozuikis Dec 4, 2012 @ 9:53am 
You just played a really crappy game.
Icedoktaine Dec 4, 2012 @ 3:29pm 
I'm glad I wasn't the only one left scratching my head at the end of this game. I'm also oddly ecstatic at the news of a Zeno Clash 2. This game was definitely out of the norm for me but it left me with a good taste in my mouth and I wanted more. Really excited to hear the progress of the next title.
[CHI]Arkhan Dec 9, 2012 @ 8:57pm 
This game was really good, I enjoyed playing it and i have to agree, the corwids of the Free and a race that at the beginning seemed a little weird, but as you get into the game, you actually end up liking them. Zenozoid, and the world Zeno Clash is in is a big mistery to me, this guy ******SPOILER ALERT **************
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The one you have to rescue from the shadows, i thought he would answer many questions, but he didn't. Why is he and the hunter connected, when you are about to die he hurts himself to save you. He actually does it twice. once with the bounty hunter and then with father mother.

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Overall this was a great game.
I bought it when it was on sale (0.99$) and i don't regret it.
Apollo (No Mic) Dec 13, 2012 @ 6:59pm 
It's definitely not for everybody. It takes some bold steps into the fantasy genre. Personally, I thought it was one of the best games I've played for awhile. =D
2point4 Dec 16, 2012 @ 6:52pm 
You can add spoiler tags.
Necrophage Dec 21, 2012 @ 4:40am 
It is excellent in the feel that it is truly fresh. Even some more familiar seeming creatures (Bird-like men, for instance) still seem bizzare given the circumstances.

Everything takes inspiration from something, but most games make tributes instead of molding things into their own creations. Whatever inspired the dev team to make the game feel the way it does... it likely isn't very similar to the final product of the game itself.

I'm tired of clones, remakes, military shooters, etc. This is a breath of fresh air that has left me very pleased. I feel bad for getting it at .99c.
IkkYuSoJuN Feb 10, 2013 @ 1:08pm 
i agree the artwork has the feel of a roger dean album cover..? or any one of those wonderful 70's and 80's album covers. and the disjointed language style used to portray an alien world is brave and works so so well.no lines in this game feel cheesy or make u groan with embarassment unlike most major AAA titles out there. 'well, youre not hundreds'
what an awesome game
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Date Posted: Nov 30, 2012 @ 3:56pm
Posts: 19