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it hurts.
crouchcanceling looks jank and feels jank, smash dropped it for a pretty good reason in the newer titles
you're swinging at everybody and everything even if you know you might not be in the right
You know people say Brawl was Sakurai way to punish competitive scene, Rivals 2 is Dan way to punish the casual scene for playing ultimate instaed of melee or project m.
I'm done. I'm just ♥♥♥♥♥♥♥ sick of watching every ♥♥♥♥♥♥♥ game I look forward to or care about fail or die off just so more human-sue garbage with zero creativity or diversity gets pumped out by the thousands.
well im trying to play 2v2 and ffa so idk if your talking about that but i do sit there for a good 5 min, most of the time even longer after the match i was in was disbanded, 40 sec everytime would be heaven
I can easily record how long it takes me with obs, if you want to act like that.
And before anyone brings up the rivals 1 comparison: the devs themself said that the rivals 2 team is 10 times in size than the rivals 1 team and thus it is 10 time more expensive to keep the studio going. additionally this time they have to pay for servers, while rivals 1 was still peer 2 peer. so if the player numbers continue to slowly decline this game will not be sustainable in a few months. what happens then only dan knows.
the reasons for all this are pretty clear: the game has a laser focus on top level play and nothing else. Things like crouch canceling (cc) and floor hugging only benefit those players and alienate anyone else. and while i can see the need for cc i wish they came up with a more intuitive mechanic that does the same.
the next problem is balance. Yes, the game is fairly balanced at top level play but below that it completely falls apart. some chars are very easy to pilot and still give great results, where others only start to be viable at absolute top level play. and while this might be true for many fighting games, the extend this manifest in rivals 2 is way more extreme than anything i ever experienced. Additionally match up balance is horribly bad. some match ups feel nearly unwinnable. yes, bad match ups are a thing in other fighting game but not this extreme and especially not with such a small roster size. the game launched with 10 chars, which means 45 possible match ups to consider. a game with 24 fighters already has 276 possible match ups and smash ultimate with 89 chars has a whooping 3916. yet in those games match up balance is way better than here.
And the missing tutorials will not solve those issues, before anyone brings them up.
I understand that the remaining people are mostly on the upper end of the skill curve. anyone else has already left. And i get why those people enjoy the game, i do myself (also i still have my gripes) but the game cannot survive like this long term. so there are two options: continue to play a game thats only working for really good players and see it shut down sooner than later OR realize that we need some adjustments so a wider audience can enjoy this game and it will be still playable in the years to come. And those changes might not always mean dumbing down the game. i could even write a whole article how floor hugging is actually completely brain dead because you always should floor hug when in end lag.
The tipping point will be the console release, which they planned in about a year. if the game is not vastly more accessible by then, i don't see how it can survive. console players are usually way more casual especially considering that melee with slippy now is a PC game essentially and that community has a lot of overlap with the rivals 2 player base.
I hope this game can survive but i am not sure if the devs and the current player base is willing to do what it takes to make that happen.
If you like the game then get into it and play it, forget the numbers. If you don't that's fine, we don't need a butt-mad post-mortem from every person who bounced off it. Feels like 90% of these threads are cynicism and complaining.
I like game, I play game, but it’s also the f-ing steam discussion page, so I’ll talk about the things causing the game to have a tough time.
I feel like a lot of discussion topics a month or two ago were largely about the games problems, and our criticisms were very well formulated and backed up. Poor casual scene, poor keyboard optimization, poor servers, poor coin rotation, etc.. Some were subjective, like how slow the game felt in comparison to roa1, but it still a fair point.
I think its objective, not doomerist, or even cynical for that matter, to point out how the devs have in part failed to solve some of said issues, while doubling down on their vision that further alienated the casual or roa1 scene, and that if the game keeps going in the same direction, that it won’t last long as a smash competitor maybe until the full release comes out.
If you actually wanted the game to succeed, then you guys wouldn't CONSTANTLY make posts about how this game is horrible and failing and blah-blah-blah. Like, did you guys know you can actually criticize a game without zooming in negativity? There's a difference between "I think this could be improved" and "WAAAAH! Awful community! This game's too hard! WAAAAH!"