Rivals of Aether II

Rivals of Aether II

K3y Feb 9 @ 3:03pm
2
To the people saying this game ain't dead, it is....
The game barely struggles to keep 1400 concurrent players, and the only people that are playing this game are the ones that literally only play this game and ONLY play 1v1's.

The problem with this game for me is how unfriendly it is for noobs/casuals even, cause there's the "no lives" that play this game, go to tournaments, and then come back to only still play this game, and barley anyone is searching for 2v2 or free for all so good luck searching for those game modes cause i be sitting there for 10 min just to find one match, just to then have the worst time of my life by someone who, again, only plays this game or others like it.

Tried playing today at the exact same time i usually do and it has less players than it did before, sitting here searching for ever is not my kinda thing,

Its a really fun game and i really want to enjoy it, but most of the time im just banging my head against the wall as to why my buttons didn't input,oh and thats the other thing, the lag, oh the lag. I'm guessing no one in my area plays this game so the entire time im sitting at around 60 ping rarely 70, and i guess with ping also affects your fps, so the entire time also my inputs aren't inputting, so yea.

As i said in the last one, the game is super fun, especially when etalus came out, and i really want to enjoy it, but the community (which is just the same 1000 people who play this game like its the second coming of jesus christ) is making it really hard to play AND stay, and you can say skill issue all you want, cause im not the one whos only hobby is playing platform fighters throughout all my life. Its just not possible with these "people", they really do ruin it for casuals like me (literally coming from a casuals pov so if you can't handle this part of reality then do not bother typing useless comments), and if you come in here with your fact checking saying games like these aren't dead cause of the low numbers, your just being ignorant, and thats ok, i would to for game that is this enjoyable, but its only enjoyable by you bunch, so have fun with your small gated community.

you're gonna need it.
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Showing 1-15 of 61 comments
snepsie Feb 9 @ 3:23pm 
its really sad, they left people who play casual or want to play casually in the dust.

it hurts.

crouchcanceling looks jank and feels jank, smash dropped it for a pretty good reason in the newer titles
Originally posted by K3y:
i really want to enjoy it, but the community (which is just the same 1000 people who play this game like its the second coming of jesus christ) is making it really hard to play AND stay, and you can say skill issue all you want, cause im not the one whos only hobby is playing platform fighters throughout all my life. Its just not possible with these "people", they really do ruin it for casuals like me (literally coming from a casuals pov so if you can't handle this part of reality then do not bother typing useless comments), and if you come in here with your fact checking saying games like these aren't dead cause of the low numbers, your just being ignorant, and thats ok, i would to for game that is this enjoyable, but its only enjoyable by you bunch, so have fun with your small gated community.

you're gonna need it.
you could've just said it was a vent thread damn

you're swinging at everybody and everything even if you know you might not be in the right
1k is still good imo
It 7:00pm my time and there about 800-900 player online atm and it taking me atleast like 5 mins or more to find matches.

You know people say Brawl was Sakurai way to punish competitive scene, Rivals 2 is Dan way to punish the casual scene for playing ultimate instaed of melee or project m.
Last edited by shadoweddie50; Feb 9 @ 5:25pm
Baalf Feb 9 @ 6:31pm 
It's like you people WANT this game to fail with all the doomerism. Honestly, it's gotten frustrating hearing nothing but negative things about the game, then ALSO hearing people say "oh, let people kill the game with their constant doomerism."

I'm done. I'm just ♥♥♥♥♥♥♥ sick of watching every ♥♥♥♥♥♥♥ game I look forward to or care about fail or die off just so more human-sue garbage with zero creativity or diversity gets pumped out by the thousands.
Last edited by Baalf; Feb 10 @ 5:24am
I've literally not had a single game take more than 40 seconds of queue time since launch. People just love to whine and make ♥♥♥♥ up.
K3y Feb 9 @ 7:02pm 
Originally posted by Songbird:
I've literally not had a single game take more than 40 seconds of queue time since launch. People just love to whine and make ♥♥♥♥ up.

well im trying to play 2v2 and ffa so idk if your talking about that but i do sit there for a good 5 min, most of the time even longer after the match i was in was disbanded, 40 sec everytime would be heaven
Originally posted by Songbird:
I've literally not had a single game take more than 40 seconds of queue time since launch. People just love to whine and make ♥♥♥♥ up.

I can easily record how long it takes me with obs, if you want to act like that.
new week new ♥♥♥♥♥♥ dead game thread
Originally posted by Baalf:
It's like you people WANT this game to fail with all the doomerism. Honestly, it's gotten frustrating hearing nothing but negative things about the game, then ALSO hearing people say "oh, let people kill the game with their constant doomerism."

I'm done. I'm just ♥♥♥♥♥♥♥ sick of watching every ♥♥♥♥♥♥♥ game I look forward to fail or die off just so more human-sue garbage gets pumped out by the thousands.
It’s not doomerist to point out that a game we enjoy is failing. It’s delusional to think it’s not.
ZooL Feb 10 @ 2:50am 
the game is slowly dying. the numbers are going down constantly AND NO it is not "like this for any game" it is like this for any game that will be dead sooner or later. There are indeed games that constantly gain player numbers in the first year or games that have a very steady player number even after 5+ years. This game is not that. So if you cannot see the writing on the wall, you are just coping.
And before anyone brings up the rivals 1 comparison: the devs themself said that the rivals 2 team is 10 times in size than the rivals 1 team and thus it is 10 time more expensive to keep the studio going. additionally this time they have to pay for servers, while rivals 1 was still peer 2 peer. so if the player numbers continue to slowly decline this game will not be sustainable in a few months. what happens then only dan knows.

the reasons for all this are pretty clear: the game has a laser focus on top level play and nothing else. Things like crouch canceling (cc) and floor hugging only benefit those players and alienate anyone else. and while i can see the need for cc i wish they came up with a more intuitive mechanic that does the same.
the next problem is balance. Yes, the game is fairly balanced at top level play but below that it completely falls apart. some chars are very easy to pilot and still give great results, where others only start to be viable at absolute top level play. and while this might be true for many fighting games, the extend this manifest in rivals 2 is way more extreme than anything i ever experienced. Additionally match up balance is horribly bad. some match ups feel nearly unwinnable. yes, bad match ups are a thing in other fighting game but not this extreme and especially not with such a small roster size. the game launched with 10 chars, which means 45 possible match ups to consider. a game with 24 fighters already has 276 possible match ups and smash ultimate with 89 chars has a whooping 3916. yet in those games match up balance is way better than here.
And the missing tutorials will not solve those issues, before anyone brings them up.

I understand that the remaining people are mostly on the upper end of the skill curve. anyone else has already left. And i get why those people enjoy the game, i do myself (also i still have my gripes) but the game cannot survive like this long term. so there are two options: continue to play a game thats only working for really good players and see it shut down sooner than later OR realize that we need some adjustments so a wider audience can enjoy this game and it will be still playable in the years to come. And those changes might not always mean dumbing down the game. i could even write a whole article how floor hugging is actually completely brain dead because you always should floor hug when in end lag.
The tipping point will be the console release, which they planned in about a year. if the game is not vastly more accessible by then, i don't see how it can survive. console players are usually way more casual especially considering that melee with slippy now is a PC game essentially and that community has a lot of overlap with the rivals 2 player base.

I hope this game can survive but i am not sure if the devs and the current player base is willing to do what it takes to make that happen.
Last edited by ZooL; Feb 10 @ 2:53am
BadRoy Feb 10 @ 2:54am 
Originally posted by ciswhiteheterosexualmalenumber2:
Originally posted by Baalf:
It's like you people WANT this game to fail with all the doomerism. Honestly, it's gotten frustrating hearing nothing but negative things about the game, then ALSO hearing people say "oh, let people kill the game with their constant doomerism."
It’s not doomerist to point out that a game we enjoy is failing. It’s delusional to think it’s not.
I truly hate to agree with Baalf, but it is peak doomer to throw your hands up and declare the party's over in this case after, what, three-months? It is a great way to bait outrage responses though.
If you like the game then get into it and play it, forget the numbers. If you don't that's fine, we don't need a butt-mad post-mortem from every person who bounced off it. Feels like 90% of these threads are cynicism and complaining.
Originally posted by BadRoy:
Originally posted by ciswhiteheterosexualmalenumber2:
It’s not doomerist to point out that a game we enjoy is failing. It’s delusional to think it’s not.
I truly hate to agree with Baalf, but it is peak doomer to throw your hands up and declare the party's over in this case after, what, three-months? It is a great way to bait outrage responses though.
If you like the game then get into it and play it, forget the numbers. If you don't that's fine, we don't need a butt-mad post-mortem from every person who bounced off it. Feels like 90% of these threads are cynicism and complaining.
Separate doomerism and cynicism for a second. I am cynical with this game because I am worried about its potentially rocky future based on this very slow start. I am not a doomerist, because I don’t want to see the game fail and am instead pointing out obvious statistics proving that it might be the case.

I like game, I play game, but it’s also the f-ing steam discussion page, so I’ll talk about the things causing the game to have a tough time.

I feel like a lot of discussion topics a month or two ago were largely about the games problems, and our criticisms were very well formulated and backed up. Poor casual scene, poor keyboard optimization, poor servers, poor coin rotation, etc.. Some were subjective, like how slow the game felt in comparison to roa1, but it still a fair point.

I think its objective, not doomerist, or even cynical for that matter, to point out how the devs have in part failed to solve some of said issues, while doubling down on their vision that further alienated the casual or roa1 scene, and that if the game keeps going in the same direction, that it won’t last long as a smash competitor maybe until the full release comes out.
JRS Feb 10 @ 4:52am 
I'm not surprised this game is buggy it's even worse than multiversus, 194 players in game rn as i'm typing this, it's over i guess only brawlhalla can survive in this niche genre
Baalf Feb 10 @ 5:23am 
Originally posted by ciswhiteheterosexualmalenumber2:
Originally posted by BadRoy:
I truly hate to agree with Baalf, but it is peak doomer to throw your hands up and declare the party's over in this case after, what, three-months? It is a great way to bait outrage responses though.
If you like the game then get into it and play it, forget the numbers. If you don't that's fine, we don't need a butt-mad post-mortem from every person who bounced off it. Feels like 90% of these threads are cynicism and complaining.
Separate doomerism and cynicism for a second. I am cynical with this game because I am worried about its potentially rocky future based on this very slow start. I am not a doomerist, because I don’t want to see the game fail and am instead pointing out obvious statistics proving that it might be the case.

I like game, I play game, but it’s also the f-ing steam discussion page, so I’ll talk about the things causing the game to have a tough time.

I feel like a lot of discussion topics a month or two ago were largely about the games problems, and our criticisms were very well formulated and backed up. Poor casual scene, poor keyboard optimization, poor servers, poor coin rotation, etc.. Some were subjective, like how slow the game felt in comparison to roa1, but it still a fair point.

I think its objective, not doomerist, or even cynical for that matter, to point out how the devs have in part failed to solve some of said issues, while doubling down on their vision that further alienated the casual or roa1 scene, and that if the game keeps going in the same direction, that it won’t last long as a smash competitor maybe until the full release comes out.

If you actually wanted the game to succeed, then you guys wouldn't CONSTANTLY make posts about how this game is horrible and failing and blah-blah-blah. Like, did you guys know you can actually criticize a game without zooming in negativity? There's a difference between "I think this could be improved" and "WAAAAH! Awful community! This game's too hard! WAAAAH!"
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