Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Even with friends we never used items in smash becourse they destroyed every kind of skill needet to play.
Everything else is fine by me.
(E-Sports, or at the very least, the ultra-competitive, meta-humping, sweaty, 24/7 no-life gamer types ruined multiplayer gaming, you won't change my mind. Same sh*t that killed Halo for a lot of people, it went from a fun party game that could be adjusted to any taste, to a strictly-governed, unappealing sweatfest that you have to give up disproportional amounts of your life that could be spent elsewhere and more productively to "git gud" at.)
Actual passion for an activity that drives a person to commit their time to said activity isn't actually a bad thing, so long as it doesn't harm others. Also, the people who play "super sweaty" are a fairly small subset of game player, grand-scheme. They'd only be ruining multiplayer gaming if literally everyone was forced to play at their pace, as most people (gamers or otherwise) cannot.
If multiplayer gaming didn't account for the fact that many players of games don't always follow meta strategies or firm rulesets, then yeah, okay, it's an issue, but to believe that a small subset of players cause multiplayer gaming to be ruined is nothing short of outrageous.
Items would be hella dope though.