Rivals of Aether II
Rivals II and Multiversus have similar player numbers now.
What happened?
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Сообщения 115 из 18
stop looking at player numbers your quality of life with be much higher
They all went to wait in line to make love :8bitheart: to your mother.
people here are kinda dumb for a game that requires you to think
it certainly is an issue, specially when matchmaking starts taking longer and longer whether its 1200+ or 300+, you should´ve mentioned that in your post as otherwise you will only get the same kinds of posts that were posted before mine
Matchmaking still takes under 15 seconds as far as I can tell.
The whole platform fighter genre is not doing well right now. Its unknown whether either game will manage to actually regain their playerbase. One thing for sure is that Multiversus is definitely going down first lmao.

Anyone that tells you to ignore player count is always overdosing on copium until the game stops getting updated or shuts down service.
Rivals has 12k unique players per 7 day period. MVS has sub 1000.
Автор сообщения: Plum
Rivals has 12k unique players per 7 day period. MVS has sub 1000.
where do you get the unique player numbers from? not saying your wrong just want a source.
Автор сообщения: ZooL
Автор сообщения: Plum
Rivals has 12k unique players per 7 day period. MVS has sub 1000.
where do you get the unique player numbers from? not saying your wrong just want a source.

People are getting the info from Steam Charts:

Multiversus Player Count: (699 at this time)
https://steamcharts.com/app/1818750#All

Rivals of Aether 2 Player Count: (1213 at this time)
https://steamcharts.com/app/2217000
Автор сообщения: Ereson
Автор сообщения: ZooL
where do you get the unique player numbers from? not saying your wrong just want a source.

People are getting the info from Steam Charts:

Multiversus Player Count: (699 at this time)
https://steamcharts.com/app/1818750#All

Rivals of Aether 2 Player Count: (1213 at this time)
https://steamcharts.com/app/2217000

Wow. Almost double.

Honestly, at this point, the people calling this game dead are just doomerists. The devs are trying their best with this game, and I hope it will get better in the future.
Автор сообщения: Baalf

Wow. Almost double.

Honestly, at this point, the people calling this game dead are just doomerists. The devs are trying their best with this game, and I hope it will get better in the future.

This game definitely has a lot of problems, I've been quite vocal about here regarding the shop in particular. However it's undeniable that this game is a labor of love, and it's impressive its been made with a tiny budget compared to Multiversus. Especially since it has no legacy characters that have been around for decades like Batman to help them advertise the game. This should be a testament to how well made Rivals 2 is as a fighting game.

It definitely helps that the dev's seem to understand what makes platform fighters fun, and ensure every character remains somewhat viable for competitive play, unlike so many other fighting games in general.
Отредактировано Ereson; 31 янв в 18:29
Автор сообщения: Ereson
Автор сообщения: ZooL
where do you get the unique player numbers from? not saying your wrong just want a source.

People are getting the info from Steam Charts:

Multiversus Player Count: (699 at this time)
https://steamcharts.com/app/1818750#All

Rivals of Aether 2 Player Count: (1213 at this time)
https://steamcharts.com/app/2217000
this is something vastly different. thats current/peak player numbers. but "Plum" was talking about unique players per day. i don't know of any source to get that metric for steam games, thats why i was asking.
Отредактировано ZooL; 1 фев в 3:14
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