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You only get 29 frames of ledge intangibility and lose some of it doing ledgedrop/double-jump before you can aerial, lose it all when you land on stage and become actionable, and lose it all if you do anything out of a ledgejump (which itself eats 14 of the intangible frames). So you can't really do anything invincible other than the "pre-baked" ledge getup options like ledge getup attack, drop > invincible waveland into shield (punished only by grab), or dropping and doubling-jumping back with one invincible aerial off ledge (which, if punished before you can land, means you have no double jump).
But reacting to these options is significantly harder than, say, Ultimate, and generally requires a hard read unless you're playing far back enough that just jumping from ledge becomes hard to punish.