Rivals of Aether II

Rivals of Aether II

A newbies opinion on movement.
So you're telling me y'all are pressing three inputs together to move a short distance with no end lag? Why don't I just flick the move stick to the side for one frame and achieve the exact same thing?

So you're telling me y'all spam left and right move as fast as possible to do what exactly? Why don't I just not press any inputs and save myself the energy to do the exact same thing?
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Showing 1-11 of 11 comments
SwordSaint Feb 25 @ 11:30am 
It's meant to confuse the opponent. Most online players over use it. Just watch pro players use it and most of their good movement options come from dashing around on platforms.
BadRoy Feb 25 @ 2:37pm 
Those options aren't meant for constant use necessarily. Like SwordSaint said a lot of tryhards will overdo it to show off.

I find wavedashing is best for quick repositioning when lining up a tilt.

And yeah dash dancing is mostly for confusion. If you run and stand at the ledge after knocking an opponent off I wonder if you're about to hop off and do some edgeguarding. But if you're dash dancing maybe you're going to back off and projectile, maybe you're going to try to scoop at the ledge, maybe you're going to let them on and charge something up.
Songbird Feb 25 @ 5:16pm 
Wavedashing has 10 frames of endlag, plus you're vulnerable for any time you spend in jumpsquat. It hardly has "no end lag".

Notable reasons to wavedash:
-You can wavedash out of shield, which is faster than shield release into dashing
-You can wavedash in the opposite direction of your running direction to shift directions faster than either going into turnaround or having to crouch first
-You can wavedash (waveland) as you pass a platform with upward momentum to land immediately, or as a way to land on a platform from the side of it.
-It is easier to do than a babydash as a way of moving forward as you initiate a tilt or other option not available while dashing/running. (But it's also several frames slower, since babydash doesn't have any startup or endlag.)
-It functions as burst movement for a fairly long distance for some characters, like Orcane, who need it to close the distance for their moves.
Last edited by Songbird; Feb 25 @ 5:21pm
It a outdated unintentional tech from melee. It the result of airdodge into the ground casuing you to slide for bit. The problem is that it a pain to do since you need to imputed 3 imput in a certain order in a sec to do so and irl the tech can cause legitimate hand issue.

Since it from melee, developer act like it an sin trying to make it more moden by giving wavedashing it own imput on the controller for casual or people with hand issue to uses.

For me, I cant do wavedashing the "right" way on an Xbox controller. Everything I tap all 3 imput at the same time. It came out as me jumping then automatic doing an forward airdodge. (Before I get any smartass replying to me, I have OBS so I can easiler record my issue in training room for the nonbeilever) The only way I been able to do it is by changing RB to short hop so I can tap RB and RT to do a halfass wavedashing. I actually been thinking about finding a program so I can just input shorthop and shield to the same buttom so I dont have to deal with my hand hurting while trying to wavedash in this game.
flames Feb 26 @ 10:32am 
Originally posted by shadoweddie50:
It a outdated unintentional tech from melee. It the result of airdodge into the ground casuing you to slide for bit. The problem is that it a pain to do since you need to imputed 3 imput in a certain order in a sec to do so and irl the tech can cause legitimate hand issue.

Since it from melee, developer act like it an sin trying to make it more moden by giving wavedashing it own imput on the controller for casual or people with hand issue to uses.

For me, I cant do wavedashing the "right" way on an Xbox controller. Everything I tap all 3 imput at the same time. It came out as me jumping then automatic doing an forward airdodge. (Before I get any smartass replying to me, I have OBS so I can easiler record my issue in training room for the nonbeilever) The only way I been able to do it is by changing RB to short hop so I can tap RB and RT to do a halfass wavedashing. I actually been thinking about finding a program so I can just input shorthop and shield to the same buttom so I dont have to deal with my hand hurting while trying to wavedash in this game.
ive found that using the triggers and jumping tends to be the perfect timing for me, from one ♥♥♥♥♥♥ wavedash to the next
T-Rex Feb 26 @ 5:33pm 
Originally posted by shadoweddie50:
It a outdated unintentional tech from melee. It the result of airdodge into the ground casuing you to slide for bit. The problem is that it a pain to do since you need to imputed 3 imput in a certain order in a sec to do so and irl the tech can cause legitimate hand issue.

Since it from melee, developer act like it an sin trying to make it more moden by giving wavedashing it own imput on the controller for casual or people with hand issue to uses.

For me, I cant do wavedashing the "right" way on an Xbox controller. Everything I tap all 3 imput at the same time. It came out as me jumping then automatic doing an forward airdodge. (Before I get any smartass replying to me, I have OBS so I can easiler record my issue in training room for the nonbeilever) The only way I been able to do it is by changing RB to short hop so I can tap RB and RT to do a halfass wavedashing. I actually been thinking about finding a program so I can just input shorthop and shield to the same buttom so I dont have to deal with my hand hurting while trying to wavedash in this game.

It's literally holding forward the pushing jump and shield at the same time. If you're getting jump into air dodge, you're pushing shield at least 5 frames after jump, because you have 4 frames of jump squat before you're in the air.

It's possible your xbox controller has a large deadzone on the trigger that is making you miss input things. Possible controller issue.
Last edited by T-Rex; Feb 26 @ 5:36pm
Songbird Feb 26 @ 7:21pm 
It could also be trying to wavedash multiple times in a row and pushing shield one frame before jump. This results in cancelling shield into jump (you'll hear the sound of the shield being raised but not actually see it), then doing an airdodge when you try to wavedash the next time.
Originally posted by flames:
Originally posted by shadoweddie50:
It a outdated unintentional tech from melee. It the result of airdodge into the ground casuing you to slide for bit. The problem is that it a pain to do since you need to imputed 3 imput in a certain order in a sec to do so and irl the tech can cause legitimate hand issue.

Since it from melee, developer act like it an sin trying to make it more moden by giving wavedashing it own imput on the controller for casual or people with hand issue to uses.

For me, I cant do wavedashing the "right" way on an Xbox controller. Everything I tap all 3 imput at the same time. It came out as me jumping then automatic doing an forward airdodge. (Before I get any smartass replying to me, I have OBS so I can easiler record my issue in training room for the nonbeilever) The only way I been able to do it is by changing RB to short hop so I can tap RB and RT to do a halfass wavedashing. I actually been thinking about finding a program so I can just input shorthop and shield to the same buttom so I dont have to deal with my hand hurting while trying to wavedash in this game.
ive found that using the triggers and jumping tends to be the perfect timing for me, from one ♥♥♥♥♥♥ wavedash to the next


Originally posted by T-Rex:
Originally posted by shadoweddie50:
It a outdated unintentional tech from melee. It the result of airdodge into the ground casuing you to slide for bit. The problem is that it a pain to do since you need to imputed 3 imput in a certain order in a sec to do so and irl the tech can cause legitimate hand issue.

Since it from melee, developer act like it an sin trying to make it more moden by giving wavedashing it own imput on the controller for casual or people with hand issue to uses.

For me, I cant do wavedashing the "right" way on an Xbox controller. Everything I tap all 3 imput at the same time. It came out as me jumping then automatic doing an forward airdodge. (Before I get any smartass replying to me, I have OBS so I can easiler record my issue in training room for the nonbeilever) The only way I been able to do it is by changing RB to short hop so I can tap RB and RT to do a halfass wavedashing. I actually been thinking about finding a program so I can just input shorthop and shield to the same buttom so I dont have to deal with my hand hurting while trying to wavedash in this game.

It's literally holding forward the pushing jump and shield at the same time. If you're getting jump into air dodge, you're pushing shield at least 5 frames after jump, because you have 4 frames of jump squat before you're in the air.

It's possible your xbox controller has a large deadzone on the trigger that is making you miss input things. Possible controller issue.


Originally posted by Songbird:
It could also be trying to wavedash multiple times in a row and pushing shield one frame before jump. This results in cancelling shield into jump (you'll hear the sound of the shield being raised but not actually see it), then doing an airdodge when you try to wavedash the next time.


https://youtu.be/5NTR_gweUzE

Lt is short hop, y is jump and rt is shield. As you can tell from the video, I can wavedash by short hop/shield but jump/shield is a mix result. Either a jump or a roll
Songbird Feb 26 @ 8:35pm 
If you watch with frame advance (comma and period keys), you can see that you're hitting RT one or two frames before Y, which results in cancelling shield into jump or just rolling, depending on how long you hold RT before you hit Y and where the control stick is at this time. The same thing is also happening when you practice without the stick (every time you jump and hear the shield sound effect). This could be happening differently because of the coordination of your muscles in the same hand is just different from using two hands.

You have up to four frames starting when you hit jump to hit shield/airdodge and still do a wavedash, so you could train yourself to delay the shield button slightly. Or you could try using LT to airdodge instead and see if that's better. Or just continue to wavedash using a jump button with your left hand (it really doesn't matter if it's short hop or normal jump).

When you waveland, you can just hit airdodge and don't need to hit jump, by the way, but you may already know that.

I'll note that I personally dislike certain controllers like the Xbox One controller for this because the triggers aren't suited for repeated pressing and don't give good feedback about exactly when you're pressing them, since they move over a long distance before registering as a press.
Last edited by Songbird; Feb 26 @ 8:43pm
Oh my issue is that no matter what character I play I can't recover for ♥♥♥♥. The wall jump is so deeply integrated into the recovery mechanics that I think every single character has to use it and it's just impossible for me to figure out.
Songbird Mar 1 @ 11:32am 
Originally posted by Xalthir:
Oh my issue is that no matter what character I play I can't recover for ♥♥♥♥. The wall jump is so deeply integrated into the recovery mechanics that I think every single character has to use it and it's just impossible for me to figure out.

It's just jump + stick towards the wall by default. If you've played a game recently where you walljump with stick away from the wall, that can throw you off. There's a setting to make it not need the jump button.

But unlike Rivals 1, you can't walljump after any Up B recovery moves in this game except for Orcane's, so it won't work if you're trying to do that. You also only get one walljump that resets when you you land on stage (or Kragg pillar), grab the ledge, get hit, or hit someone.
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