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I find wavedashing is best for quick repositioning when lining up a tilt.
And yeah dash dancing is mostly for confusion. If you run and stand at the ledge after knocking an opponent off I wonder if you're about to hop off and do some edgeguarding. But if you're dash dancing maybe you're going to back off and projectile, maybe you're going to try to scoop at the ledge, maybe you're going to let them on and charge something up.
Notable reasons to wavedash:
-You can wavedash out of shield, which is faster than shield release into dashing
-You can wavedash in the opposite direction of your running direction to shift directions faster than either going into turnaround or having to crouch first
-You can wavedash (waveland) as you pass a platform with upward momentum to land immediately, or as a way to land on a platform from the side of it.
-It is easier to do than a babydash as a way of moving forward as you initiate a tilt or other option not available while dashing/running. (But it's also several frames slower, since babydash doesn't have any startup or endlag.)
-It functions as burst movement for a fairly long distance for some characters, like Orcane, who need it to close the distance for their moves.
Since it from melee, developer act like it an sin trying to make it more moden by giving wavedashing it own imput on the controller for casual or people with hand issue to uses.
For me, I cant do wavedashing the "right" way on an Xbox controller. Everything I tap all 3 imput at the same time. It came out as me jumping then automatic doing an forward airdodge. (Before I get any smartass replying to me, I have OBS so I can easiler record my issue in training room for the nonbeilever) The only way I been able to do it is by changing RB to short hop so I can tap RB and RT to do a halfass wavedashing. I actually been thinking about finding a program so I can just input shorthop and shield to the same buttom so I dont have to deal with my hand hurting while trying to wavedash in this game.
It's literally holding forward the pushing jump and shield at the same time. If you're getting jump into air dodge, you're pushing shield at least 5 frames after jump, because you have 4 frames of jump squat before you're in the air.
It's possible your xbox controller has a large deadzone on the trigger that is making you miss input things. Possible controller issue.
https://youtu.be/5NTR_gweUzE
Lt is short hop, y is jump and rt is shield. As you can tell from the video, I can wavedash by short hop/shield but jump/shield is a mix result. Either a jump or a roll
You have up to four frames starting when you hit jump to hit shield/airdodge and still do a wavedash, so you could train yourself to delay the shield button slightly. Or you could try using LT to airdodge instead and see if that's better. Or just continue to wavedash using a jump button with your left hand (it really doesn't matter if it's short hop or normal jump).
When you waveland, you can just hit airdodge and don't need to hit jump, by the way, but you may already know that.
I'll note that I personally dislike certain controllers like the Xbox One controller for this because the triggers aren't suited for repeated pressing and don't give good feedback about exactly when you're pressing them, since they move over a long distance before registering as a press.
It's just jump + stick towards the wall by default. If you've played a game recently where you walljump with stick away from the wall, that can throw you off. There's a setting to make it not need the jump button.
But unlike Rivals 1, you can't walljump after any Up B recovery moves in this game except for Orcane's, so it won't work if you're trying to do that. You also only get one walljump that resets when you you land on stage (or Kragg pillar), grab the ledge, get hit, or hit someone.