Rivals of Aether II

Rivals of Aether II

Wrastor feels bad
Maybe I'm just salty from losing but Wrastor seems to feel a lot worse to me after the 1.1.4 patch. They made him even lighter than he already was which results in death at extremely low percents even with good DI. God help you if you accidentally hold the wrong direction. They also nerfed his forward so that it won't kill people off stage even if they're basically in the blast zone.

It just doesn't feel like his offense and kill power is really that good that he deserves to get blown up so much when hit. I find it pretty hard to confirm kills, as the non sweet spot smash attacks don't really feel that powerful. And aside from that he has to rely on finding up b kills.

Maybe its just a skill issue but I am in platinum for what its worth. I know he's not a bad character but it feels like you just have to play a perfect game sometimes to win.
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Showing 1-8 of 8 comments
Chronos Mar 12 @ 4:02pm 
True, I play only Wrastor and it often happens that knocking out the enemy becomes an impossible task
BadRoy Mar 12 @ 4:03pm 
I've actually been dipping back into Rivals 1 recently w/ Wrastor. I never used him in 1 so I was surprised how much worse he feels in 2. Maybe it's just me but he feels a little floatier in 1, which is to his advantage obviously. And his 'clap' smashes feel much more reliable. In 2 I feel like he's magnetized to the ground which doesn't jive with his air-flying-guy status.

RE Rivals 2: Lowering his weight honestly doesn't bother me much, but I agree that his kill moves should be more reliable. A lot of the moves I remember getting destroyed by in 1 are not getting the job done in 2 as much. He used to be a glass cannon, but in 2 he feels like a glass shotgun sometimes.
BadRoy

I agree with what you said about him feeling too grounded. I feel like people will often air camp me as wrastor and I feel like I should be able to deal with it better since he's the bird character lol. But even if you call out their movement, you just get a dinky up air that doesn't really lead to anything.
Yeah the fair nerf really hurt wrastor...it probably was a bit too strong before the last patch, but now it is a joke. Hits like a wet noodle, loses to CC, isn't safe on shield without drifting out, loses on hit even sometimes because the opponent goes nowhere and wrastor is in lag. I hit an off stage fair on a Lox at 130%~ at he ended up behind me! WTF
Songbird Mar 25 @ 3:57pm 
Wrastor was nerfed around top play, where he was actually just kind of gross. Watching Marlon's streams, he would literally just kill people off the side with fair and uair chains into clap because he hit them once on Aetherian Forest, Rock Wall, or Hodojo. Like actually one hit into death, often multiple times a game. That's not a thing he would do on his other characters.

He feels a lot less mobile while he is performing attacks in Rivals 2 compared to what I remember 1, but it had been a long time since I played him, so I can't be sure how he felt after Rivals 1's last patch.

I think they could definitely do a lot to fix up the character, but do understand that the fair chaining was problematic.
Yeah I get that. Fair was too safe and strong as a finisher off stage near the blast zone. Wrastor could spam it and never really have to commit to an air strong to finish kills, but they absolutely gutted the move. I think they nerfed it too hard.
BadRoy Mar 27 @ 5:04am 
The biggest pain for me is the new slipstream fragility.
At least it doesn't go away after -any- knockback anymore, but if you're playing against a heavy and your neutral isn't immaculate they can end your slipstream with basically any stray hit. That sucks.
SN0K0 Mar 29 @ 10:28pm 
Originally posted by BadRoy:
I've actually been dipping back into Rivals 1 recently w/ Wrastor. I never used him in 1 so I was surprised how much worse he feels in 2. Maybe it's just me but he feels a little floatier in 1, which is to his advantage obviously. And his 'clap' smashes feel much more reliable. In 2 I feel like he's magnetized to the ground which doesn't jive with his air-flying-guy status.

RE Rivals 2: Lowering his weight honestly doesn't bother me much, but I agree that his kill moves should be more reliable. A lot of the moves I remember getting destroyed by in 1 are not getting the job done in 2 as much. He used to be a glass cannon, but in 2 he feels like a glass shotgun sometimes.
I feel like them making him lighter shouldve also made him floatier lol. I had a secondary wraster in rivals one and it really is crazy how much better he feels there in my opinion.
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