Rivals of Aether II

Rivals of Aether II

Plum Nov 21, 2024 @ 2:19pm
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Last edited by Plum; Nov 23, 2024 @ 1:02pm
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Showing 1-15 of 23 comments
Meat Man (Alfons) Nov 21, 2024 @ 3:29pm 
Where is this from?
Plum Nov 21, 2024 @ 3:39pm 
Originally posted by Meat Man (Alfons):
Where is this from?
No idea, one of the testers I assume. Its been available for a while now.
Meat Man (Alfons) Nov 21, 2024 @ 3:46pm 
I find it amusing that it looks like everyone got nerfed so when you read your mains nerfs you go "nooo" but then you look at the other characters (even Orcane got a huge nerf while Wrastor gets a slap on the wrist) nerfs you go.. yeah maybe I got it easy

Still a bit suspicious where it comes from. Now what I don't get is that they would decide to 'fix' the tilt boost buffer tech just days after GimR makes a video showcasing it, and Dan Fornace even republished the video on twitter.. so it would seem a bit weird that they're fixing a bug that makes a hard tech easier, and especially with the wording used makes it sus. The wording used on Orcanes nerfs as well seem out of character
Last edited by Meat Man (Alfons); Nov 21, 2024 @ 3:56pm
Plum Nov 21, 2024 @ 3:56pm 
Im excited for a less campy meta with the projectile parry buff, fleet nerf, and ledge nerf across the board. I think Orcane needed the changes, if side special still grabbed ledge instantly they would be unaffected by the air dodge change. Orcane should be a good bit better after you adjust for everyone elses changes (I think). Wrastor didnt get too changed but the changes look really good, being able to avoid the 50.50 special and also not dieing at 80 to his Uspecial should feel really nice

Im excited overall even though my character is getting a lot of nerfs

Also tilt boosting will remain, just the easy way to do it will be gone
Last edited by Plum; Nov 21, 2024 @ 3:58pm
Songbird Nov 21, 2024 @ 4:07pm 
Honestly does not make sense to me why Orcane, the worst-performing character by every objective metric, got absolutely gutted by nerfs to almost every move and not a single buff to allow for him to actually approach into characters like Clairen and Ranno.

Some of the stuff said about Orcane, like him having a good recovery, don't even make sense. What part of Orcane's recovery is good? The side B that has a hurtbox appear for the opponent to spike before it has a hitbox and gives the opponent a full second to react to it with no timing mixup? The up B that doesn't have a hitbox? Orcane is the easiest character to spike in the entire game on current patch, and now he takes 15 frames longer to grab ledge?
Plum Nov 21, 2024 @ 6:14pm 
Updated with new link
2cide Nov 21, 2024 @ 6:36pm 
oh my god, this game sucks. i guess if i wanted lower % gimps and shorter rounds I'd have to go somewhere else.
i can't believe they nerfed zetters spikes in a game where recovery is already amazing, you were going to recover anyways like wtf.
Plum Nov 21, 2024 @ 6:58pm 
Originally posted by 2cide:
oh my god, this game sucks. i guess if i wanted lower % gimps and shorter rounds I'd have to go somewhere else.
i can't believe they nerfed zetters spikes in a game where recovery is already amazing, you were going to recover anyways like wtf.

They nerfed recoveries. Also the game is still new, this is the first patch post release. Relax.

Play kragg, orcane, fleet, or wrastor if you want to gimp at 0 ig
Last edited by Plum; Nov 21, 2024 @ 6:59pm
Fleet and zetter nerfs are music to my ears, thank you for posting this
Plum Nov 21, 2024 @ 7:19pm 
Originally posted by ciswhiteheterosexualmalenumber2:
Fleet and zetter nerfs are music to my ears, thank you for posting this
Kragg mains rise up
Aside from fleet, these nerfs aren't that big, but they are definitely a step in the right direction.
Last edited by StuckInWashingMachine; Nov 21, 2024 @ 7:58pm
ZooL Nov 22, 2024 @ 2:57am 
i agree with reddit that those might be fake. they sound like they are written by a player not a dev.
Also those patch notes would be the death of the game if you ask me. they sound like they will prevent campy game play but in reality they will just promote it. if you nerf all the stuff on most chars that was actually great to put pressure on shields and counter the shield grab meta, people will just do it more.
anyone who praises these patch notes does not understand the meta at all. but thats just my take.
Originally posted by ZooL:
i agree with reddit that those might be fake. they sound like they are written by a player not a dev.
Also those patch notes would be the death of the game if you ask me. they sound like they will prevent campy game play but in reality they will just promote it. if you nerf all the stuff on most chars that was actually great to put pressure on shields and counter the shield grab meta, people will just do it more.
anyone who praises these patch notes does not understand the meta at all. but thats just my take.
lol, I honestly see alot of Kragg's and Ranno's cheesy tools being nerfed. All the campy characters are getting nerfed and many of the aggressive characters are being left alone for the most part.
I don't think every character should have good shield pressure.. Zetter's shines still have good data, and his sweet spot dair / fair still does alot of shield stun. Same with fors clone exploasion, bair and dair. If you wanna play aggresssive, play the fire characters, (Except for lox)
ZooL Nov 22, 2024 @ 4:26am 
Originally posted by The_Evil_Idiot:
lol, I honestly see alot of Kragg's and Ranno's cheesy tools being nerfed. All the campy characters are getting nerfed and many of the aggressive characters are being left alone for the most part.
i will take fleet as an example, but this will apply to the other chars as well. if you nerf her air moves like in those patch notes, what do you think will happen? they will even approach less and rely even more on zoning tools. the slight nerf to side special will not stop that, quite the contrary, it will only make the move worse when used in offensive play (as combo extender etc) but do almost nothing when used at max distance.



Originally posted by The_Evil_Idiot:
I don't think every character should have good shield pressure.. Zetter's shines still have good data, and his sweet spot dair / fair still does alot of shield stun. Same with fors clone exploasion, bair and dair. If you wanna play aggresssive, play the fire characters, (Except for lox)
its nice that you think that. but with no nerfs to either shield nor shield grab, that means that chars with no good shield pressure will just camp. So yes, every char needs good/save shield pressure in a game where shield and shield grab is insanely strong IF you don't want people to camp.

you don't stop people from camping by making their campy options slightly worse as long as they are still their strongest options. you just make the char worse.
Plum Nov 22, 2024 @ 9:59am 
Originally posted by ZooL:
Originally posted by The_Evil_Idiot:
lol, I honestly see alot of Kragg's and Ranno's cheesy tools being nerfed. All the campy characters are getting nerfed and many of the aggressive characters are being left alone for the most part.
i will take fleet as an example, but this will apply to the other chars as well. if you nerf her air moves like in those patch notes, what do you think will happen? they will even approach less and rely even more on zoning tools. the slight nerf to side special will not stop that, quite the contrary, it will only make the move worse when used in offensive play (as combo extender etc) but do almost nothing when used at max distance.



Originally posted by The_Evil_Idiot:
I don't think every character should have good shield pressure.. Zetter's shines still have good data, and his sweet spot dair / fair still does alot of shield stun. Same with fors clone exploasion, bair and dair. If you wanna play aggresssive, play the fire characters, (Except for lox)
its nice that you think that. but with no nerfs to either shield nor shield grab, that means that chars with no good shield pressure will just camp. So yes, every char needs good/save shield pressure in a game where shield and shield grab is insanely strong IF you don't want people to camp.

you don't stop people from camping by making their campy options slightly worse as long as they are still their strongest options. you just make the char worse.


Shield grab is not a strong tool, you can prevent it by spacing better. The general consensus on reddit is that they are real. Of the 45k views only 100-200 people have suggested they don't believe it.

Spot dodge is getting a nerf as well which is a huge tool for people holding shield.
Last edited by Plum; Nov 22, 2024 @ 10:00am
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Date Posted: Nov 21, 2024 @ 2:19pm
Posts: 23