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Only thing that has jumped out at me so far is that the white flash from an *upgraded* Temporal tower (not green towers) is really bright, like distractingly, painfully bright.
And sound-wise, with the new Gun Tower and Missile sounds you've got too many Percussives going on, to the point that a fully active maze is almost painful to the ears.
The original Gun Tower whirrrr worked because then when a Cannon went off, you knew it. And Cannons fire slower so it's not a constant stream of BAM BAM BAM BAM.
Meteor sound was a whoosh launch with a deep, rumbling impact. Missile replaces the Meteor and Missile impacts sound great but as they're now going off constantly vs. ground units, they just add to the percussive overload. I would love to see the Gun Tower sounds changed, I think that would fix everything in one stroke.
Also not digging the sound of a core returning to the housing. It used to be a reassuring zhum, right now it's a startling zap!
The extra sizzle you added to the Lasers tower sound, however, is delicious. Sounds like somebody just threw another alien on the BBQ.
I believe the game knows how many monsters it's going to throw at us and how much gold it's going to give us in the rest of the map/challenge, so it should be possible to show "Max theoretical score: 34.990", which, if the limit for gold is 35.000, would then tell us "Something is wrong with our build order, let's go back."
Of course, on start of the map, it would tell us, basically, "35.000 is the limit for gold and the map contains 42.000 points, so you can only waste 7.000 if you still want gold"
- Release notes would be neat. Even in eraly beta. ;)
- Please include more orbital abilities (slow, poison, etc.). Each comander could eventually learn a couple of those. Each on their own timer.
- Please include endless mode in co-op multiplayer. Just repeat the normal waves but give them a good boost in health, damage resistance, speed, resistance to slow, etc. each time they are repeated. Levels must be large (long path, lots of build spots next to path) enough to keep building and upgrading. We had really fun times in Sol Survivor where there was a spike in difficulty at 30min and it took optimal use of orbital abilities to even reach 50 or 60min. Difficulty could increase exponentially to eventually force an end (preferably shortly after 60min mark). The tactical use of orbital abilities should be the key to overcome difficult waves.
Another missing visual effect was a few overcharged towers on a boost platform that did not get the boost rings despite being overcharged.
I agree with the comments about not liking the sound the gun towers make. For being such a commonly used tower, it sounds almost static-y when sped up.
I also used a number of inferno towers. The fire effect on the walkers is pretty heavy. Once the walkers were red, it was harder to see them among the fire. I did turn on life bars which helped to see the aliens. But the combination of temporal, laser, missle, and fire effects make the aliens difficult to see, let alone tell if they have a core.
(Although, all of the aliens got redesigns that I haven't learned yet. The only ones that have been instantly distinct are the new crashers)
I've enjoyed the beta so far. Keep up the great work Hidden Path!
Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7601)
Processor: AMD Athlon(tm) II X3 450 Processor (3 CPUs), ~3.2GHz
Memory: 4096MB RAM
DirectX Version: DirectX 11
Card name: ATI Radeon HD 5700 Series
Display Memory: 2424 MB
Driver File Version: 8.17.0010.1172 (English)
Native Mode: 1680 x 1050(p) (60.262Hz)
Perhaps you've addressed this already, but I would really like to see the health bars over the aliens again, and the ability to click on them for more info. Again, this could just be something you haven't implemented yet, or perhaps a feature you have to unlock - I dunno. But I found it very satisfying to speed up the game in the original and watch as a swarm of health bars dropped to zero.
Aesthetically it's a beautiful game, I LOVE the new menu screens, GUI, the boost towers, the animations - as well as the ability to add special functions to certain towers. I'm looking forward to the new-and-improved gauntlets of death that will be possible from this, hehe.
Also can't overstate how much I love the Score window. Showing you how close you are to the medals is extremely helpful - might've saved me some heartache in the original game with some of the nastier green tower challenges!
Final note - can't say I'll miss the flying aliens. :)
Overall though, I think this sequel shows great promise so far and I love the work you guys do! Keep it up!!
Right click on an alien shows more info.
As for the new ui, it looks fantastic, very fresh and clean. i would like to see, for towers left click information, right click options. not all on left click, it feels more intuative to me.
im not 100% sure about the wave counter, would i know in advance what all 20 waves coming at me are?, maybee the wave your facing and the wave after but hide what aleins are coming in waves afterwards, untill its there time to show up.
despite a few ♥♥♥♥♥♥♥ im very impressed and look forward to more coming.