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They won't do it cause ubi likes to treat their company like they are sony, micro, valve, or nintendo. When in reality they are a decent oldschool company who had classics like prince of persia and flashback back in the day. They have good games, I'm not big on squad tactical stuff but the clancy series is big money. People say AC is big but really imo AC is hit or miss, its the clancy games that keep ubi's big head making them think they are more than just a talented dev team..
Its not a good business practice treat your company like a big aaa console creator... Its why they keep losing money and getting criticized if they would start embracing the rest of the industry and try and work with other companies instead of backing this.... Fanboy targeting exclusive nonsense they'd be a better company.
Ubi is an ok developer but they are not going to get my time every day... They need to realize that.
Same, the only reason I got this was cause I had funds from selling other games trading cards. Never got into the tactical shooters either...last game like that I played was Socom 2 US Navy Seals on PS2. I love the first 4 AC games and Black Flag the most, Origins and Odyssey were somewhat decent because of the setting. Really wish they would also add achievements to the old POP trilogy...those games are classics.
Its just really sad to see how they snub their old titles and won't add any new features at all, ac1 even which is a game that came out on 360 with 360 achs. Don't make any sense and bethesda does it, lucasarts is absolutely awful about it.
I bought this cause it was scott pilgrim on pc, I don't follow everything the ubi franchise makes. The only clancy/ubisoft game I'm halfway interested in is splinter cell 1. Or farcry 1, since I loved 2 and primal. Lot of gamers like me don't like starting at the 12th game in a series. I don't, why would I? If I want to get into a game series I'm gonna buy the first one like I did AC. Ubisoft is only trying to capitalize it seems off die hards who been following 1 particular series for dozens of games. Its not a good business model. They could be a lot more and reach a bigger audience if they'd just do a little bit of focus on their classics people don't ask for much. This is why Nightdive can demand 30$ for an overpriced remaster because people don't wanna spend 300$ on a katana just cause new car smell.
You want achievements? Create some Steam backlog collections in your library. Two of them can be "Currently Playing" and "Completed". Every time you complete a game, put it in "Completed" and watch it grow. I get a lot of personal satisfaction from simply beating games, more so than achievements which I consider icing on the cake. Of course, other people don't get to see your collections since they're not viewable publicly. But if you only want achievements so that other people can see them, in the end it's just a d*ck-measuring contest. Achievements are fun to earn, but in the end nobody cares.
What purpose does Denuvo serve at this point? What benefit does having a second launcher give us? Who is it stopping from pirating it? Anyone who really wants to play this game for free, can easily play it for free. I'm really curious as to the business logic behind putting Denuvo in a game that pirates are going to pirate through other means, but puts off potential buyers whose principles dictate they will not support the software cancer that is Denuvo. Like this isn't the first game to do this, so I'm really genuinely curious as to the benefits. Does it really urge more people to buy it? Is it reflected in its sales figures? How many would-be pirates really end up buying this version instead of just emulating? I imagine someone somewhere must have some kind of data on these questions.
I suppose the only reasonable answer to all these questions is that this is an extremely low effort cash grab from uneducated buyers.
You never actually touched on how these ultimate deal-breaking factors inconvenience you.
It's a fitting end, to a stubborn developer/publisher.