Steam for Linux

Steam for Linux

Source Games: Changing Resolution Scales but does not actually change resolution?
Ok so this seems weird almost like something valve is doing on purpose?

My display is a 3840x2160 resolution LCD. The problem is I can't really game at that resolution due to the fact that at the full resolution it is only capable of 31Hz refresh rate.

Well after starting up games they and setting to a lower resolution (like 1920x1080 which th display can do 120Hz at) I notice that although the details look worse and look like 1920x1080 the output to the display is still 3840x2160 and crappy 31hz which is basically unplayable...

Is their an option to prevent this from happening? Right now my work around is using xrandr to temporarily change the resolution down before running the game but that is annoying:

root@dekabutsu:~# xrandr Screen 0: minimum 8 x 8, current 3840 x 2160, maximum 16384 x 16384 DVI-I-0 disconnected (normal left inverted right x axis y axis) DVI-I-1 disconnected (normal left inverted right x axis y axis) HDMI-0 connected 3840x2160+0+0 (normal left inverted right x axis y axis) 1100mm x 620mm 3840x2160 30.0 + 31.0* 30.0 25.0 24.0 2048x1536 60.0 1920x1440 75.0 60.0 1920x1200 60.0 1920x1080 119.9 59.9 50.0 24.0 30.0 30.0 25.0 1856x1392 75.0 60.0 1792x1344 75.0 60.0 1680x1050 84.9 74.9 69.9 60.0 59.9 1600x1200 85.0 75.0 70.0 65.0 60.0 1440x900 59.9 1400x1050 85.0 74.8 70.0 60.0 1360x768 60.0 59.8 1280x1024 85.0 75.0 60.0 1280x960 85.0 60.0 1280x720 239.8 59.9 50.0 1152x864 100.0 85.1 85.0 75.0 75.0 70.0 60.0 1024x768 85.0 43.5 75.0 70.1 60.0 960x600 120.0 960x540 120.0 840x525 170.0 149.9 139.8 120.0 119.8 832x624 74.6 800x600 85.1 75.0 72.2 60.3 56.2 720x576 50.0 25.0 720x480 59.9 30.0 720x450 119.8 720x400 85.0 700x525 149.5 120.0 680x384 119.9 119.6 640x480 85.0 75.0 72.8 72.8 59.9 640x400 85.1 640x350 85.1 512x384 140.1 87.1 120.0 400x300 144.4 320x240 145.6 120.1 320x175 170.5 DP-0 disconnected (normal left inverted right x axis y axis) DVI-D-0 disconnected (normal left inverted right x axis y axis) DP-1 disconnected (normal left inverted right x axis y axis) root@dekabutsu:~# xrandr -s 1920x1080 root@dekabutsu:~# xrandr Screen 0: minimum 8 x 8, current 1920 x 1080, maximum 16384 x 16384 DVI-I-0 disconnected (normal left inverted right x axis y axis) DVI-I-1 disconnected (normal left inverted right x axis y axis) HDMI-0 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 1100mm x 620mm 3840x2160 30.0 + 31.0 30.0 25.0 24.0 2048x1536 60.0 1920x1440 75.0 60.0 1920x1200 60.0 1920x1080 119.9* 59.9 50.0 24.0 30.0 30.0 25.0 1856x1392 75.0 60.0 1792x1344 75.0 60.0 1680x1050 84.9 74.9 69.9 60.0 59.9 1600x1200 85.0 75.0 70.0 65.0 60.0 1440x900 59.9 1400x1050 85.0 74.8 70.0 60.0 1360x768 60.0 59.8 1280x1024 85.0 75.0 60.0 1280x960 85.0 60.0 1280x720 239.8 59.9 50.0 1152x864 100.0 85.1 85.0 75.0 75.0 70.0 60.0 1024x768 85.0 43.5 75.0 70.1 60.0 960x600 120.0 960x540 120.0 840x525 170.0 149.9 139.8 120.0 119.8 832x624 74.6 800x600 85.1 75.0 72.2 60.3 56.2 720x576 50.0 25.0 720x480 59.9 30.0 720x450 119.8 720x400 85.0 700x525 149.5 120.0 680x384 119.9 119.6 640x480 85.0 75.0 72.8 72.8 59.9 640x400 85.1 640x350 85.1 512x384 140.1 87.1 120.0 400x300 144.4 320x240 145.6 120.1 320x175 170.5 DP-0 disconnected (normal left inverted right x axis y axis) DVI-D-0 disconnected (normal left inverted right x axis y axis) DP-1 disconnected (normal left inverted right x axis y axis)

So any way to disable this scaling behavior or allow a way to set the refresh rate which forces the correct mode?
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Showing 1-13 of 13 comments
thetargos Jun 15, 2013 @ 3:56pm 
Looks more like a driver bug rather than the game's (engine) fault. It would seem as if the drivers are upscaling 1080p frames to your display's native resolution rather than changing your display resolution entirely. What's your display adapter? AMD/nVIDIA/Intel?
Last edited by thetargos; Jun 15, 2013 @ 3:56pm
Konstantin Jun 16, 2013 @ 2:01am 
It's your own graphic driver fault, not the Valve fault.
Originally posted by Shtirliz72:
It's your own graphic driver fault, not the Valve fault.

Actualy since X is never actually changing modes (its just instantly scaling) and every other game I have ever ran has no problem changing modes I am pretty sure its valve doing this and the driver doesn't even have the capability to simply render the game at a lower resolution while keeping X at the higher resolution (unless the program specifically does this) I have to say it is very likely that its valve doing this.

Video card is nvidia gtx 670.

I think this would be very bad behavior for people on CRT's I can kind of understand why they might *think* this is a good idea assuming everyone has LCD's but there do exist some LCD's that can do higher refresh rates at lower resolutions so still not a good option to force this.
Konstantin Jun 16, 2013 @ 4:30am 
Originally posted by houkouonchi - 方向音痴:
Actualy since X is never actually changing modes (its just instantly scaling) and every other game I have ever ran has no problem changing modes I am pretty sure its valve doing this and the driver doesn't even have the capability to simply render the game at a lower resolution while keeping X at the higher resolution (unless the program specifically does this) I have to say it is very likely that its valve doing this.

Video card is nvidia gtx 670.

I think this would be very bad behavior for people on CRT's I can kind of understand why they might *think* this is a good idea assuming everyone has LCD's but there do exist some LCD's that can do higher refresh rates at lower resolutions so still not a good option to force this.

I don't think that Source have any included information about monitors and their configuration. This information is always provided by OS and drivers. If you change your resolution inside game: Did you tried to reboot the game after this? Did you tried to start game with FHD resolution as default? Many games need to reboot when you change their resolution ingame.

UPD. And use steam log by runnig Steam from terminal and ingame Source log(button ~ ingame). Xrandr log doesn't saying anything useful.
Last edited by Konstantin; Jun 16, 2013 @ 6:55am
SUSEd Jun 16, 2013 @ 9:11am 
Do you have 4k display?
*looks at name.
30 FPS is good at this resolution.
Originally posted by SUSEd:
Do you have 4k display?
*looks at name.
30 FPS is good at this resolution.

Yes its a 4k display.

The problem is its 30Hz actually on the counter-strike stress test I get 254 FPS at 3840x2160 but the 30Hz makes it impossible to play so I run at 1920x1080 as the display can do 120Hz at that resolution.

Anyway take a look at these screenshots. First one is running 1920x1080 in the game and as you can see the detail level is crap (because of the scaling) and notice that the screenshot is 3840x2160. Its definitely not my video card doing the scaling or the screenshot would not be 3840x2160.


Second look when I start a server and alt-tab. Everything Its still 3840x2160 resolution even though the game says 1920x1080. Obviously the game is doing some sort of scaling instead of actually changing video modes:

So game set at 1920x1080 but scaled to 3840x2160:

http://box.houkouonchi.jp/source_scale_1.png

Alt-tabbed while loading a game you can see desktop is 3840x2160 game text looks bad on loading screen because its being scaled. Game still set to 3840x2160:

http://box.houkouonchi.jp/source_scale_2.png

Now start a new server this time game set at 3840x2160 As you ca see still the same mode but now game text looks shaper (as its not scaling it).

http://box.houkouonchi.jp/source_scale_3.png

And finally game at 3840x2160 and it looks clear in-game (no scaling:

http://box.houkouonchi.jp/source_scale_4.png

Valve is definitely doing its own scaling instead of having X change video modes.
And for all you people who thought I was crazy... Using the -nofbo option on cs 1.6 fixes this issue it actually changes modes instead of scales. However; on counter-strike source it doesn't do anything =(

And all you people acting like I am crazy when I say the game is upscaling to desktop resolution instead of actually changing modes... I was right.
SUSEd Jun 17, 2013 @ 2:40am 
I think that driver and games cannot use so high resolution.
So enjoy 4k videos. Nvidia can decode it since v319 driver.
Last edited by SUSEd; Jun 17, 2013 @ 2:41am
Hardtimes Jun 17, 2013 @ 3:26am 
-nofbo is goldrc only, i think. Tried forcing width, height, and refreash rate? (-w, -h, -refresh)
Konstantin Jun 17, 2013 @ 6:06am 
Originally posted by houkouonchi - 方向音痴:
And for all you people who thought I was crazy... Using the -nofbo option on cs 1.6 fixes this issue it actually changes modes instead of scales. However; on counter-strike source it doesn't do anything =(

CS1.6 is not a Source game, its GoldSource.

Originally posted by houkouonchi - 方向音痴:
And all you people acting like I am crazy when I say the game is upscaling to desktop resolution instead of actually changing modes... I was right.

What steam and ingame logs says? Did you tried what I writed?
Originally posted by SUSEd:
I think that driver and games cannot use so high resolution.
So enjoy 4k videos. Nvidia can decode it since v319 driver.

Huh? What are you talking about. I have had 4k displays since 2006. I had an old nvidia geforce 6600 GT AGP which could drive my old 4k display at its full refresh rate. Every game I have ever ran had no problems running at 4k resolutions even really old ones like unreal tournament or quake 1/2/3.

The problem is with the display I have now is it can only do 31 hz max at 4k. My old 22 inch 4k display could do 48Hz which was quite a bit better and couldnt do any better refresh rate at lower resolutions so its not applicable in this situation... I don't get what your point was though...

Originally posted by Hardtimes:
-nofbo is goldrc only, i think. Tried forcing width, height, and refreash rate? (-w, -h, -refresh)

Yeah I know its goldrc but my point is that cs 1.6 is also doing the same scaling bs unless you do -nofbo. This just goes to show its the game doing it not the driver or using that option would not effect the resolution X ran at.


Originally posted by Shtirliz72:
CS1.6 is not a Source game, its GoldSource.

See my above comment....

Originally posted by Shtirliz72:
What steam and ingame logs says? Did you tried what I writed?


Not sure what the point of logs is supposed to be when we are talking about game behavior. FYI It shows up in the Xorg.log when the resolution is changed. example:

(II) Jun 17 23:02:00 NVIDIA(0): Setting mode "DFP-1:3840x2160_30{}" (II) Jun 18 00:09:00 NVIDIA(0): Setting mode "DFP-1:3840x2160_24{}" (II) Jun 18 09:35:50 NVIDIA(0): Setting mode "DFP-1:3840x2160_custom{}" (II) Jun 18 12:43:30 NVIDIA(0): Setting mode "DFP-1:1280x720{}" (II) Jun 18 12:43:39 NVIDIA(0): Setting mode "DFP-1:3840x2160_custom{}"

No such entries are happening on steam. Steam is not telling X to change resolutions at all its just scaling to the native resolution. How about someone else with an LCD where they have an OSD and can easily see what resolution its running at... Try lowering the resolution in counter-strike source or portal. Take a screenshot. Did it actually switch to the lower resolution or stay at your desktop resolution? It probably stayed at the desktop resolution like the behavior I am seeing.


Here is the log when starting up the game:

SDL video target is 'x11' SDL video target is 'x11' SDL failed to create GL compatibility profile (whichProfile=0)! This system supports the OpenGL extension GL_EXT_framebuffer_object. This system supports the OpenGL extension GL_EXT_framebuffer_blit. This system supports the OpenGL extension GL_EXT_framebuffer_multisample. This system DOES NOT support the OpenGL extension GL_APPLE_fence. This system supports the OpenGL extension GL_NV_fence. This system supports the OpenGL extension GL_ARB_sync. This system supports the OpenGL extension GL_EXT_draw_buffers2. This system supports the OpenGL extension GL_EXT_bindable_uniform. This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range. This system supports the OpenGL extension GL_ARB_map_buffer_range. This system supports the OpenGL extension GL_ARB_vertex_buffer_object. This system supports the OpenGL extension GL_ARB_occlusion_query. This system DOES NOT support the OpenGL extension GL_APPLE_texture_range. This system DOES NOT support the OpenGL extension GL_APPLE_client_storage. This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer. This system supports the OpenGL extension GL_ARB_vertex_array_bgra. This system supports the OpenGL extension GL_EXT_vertex_array_bgra. This system supports the OpenGL extension GL_ARB_framebuffer_object. This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker. This system supports the OpenGL extension GL_ARB_debug_output. This system supports the OpenGL extension GL_EXT_direct_state_access. This system supports the OpenGL extension GL_NV_bindless_texture. This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory. This system supports the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled. This system supports the OpenGL extension GL_EXT_texture_sRGB_decode. This system supports the OpenGL extension GL_NVX_gpu_memory_info. This system DOES NOT support the OpenGL extension GL_ATI_meminfo. This system supports the OpenGL extension GL_EXT_texture_compression_s3tc. This system supports the OpenGL extension GL_EXT_texture_compression_dxt1. This system DOES NOT support the OpenGL extension GL_ANGLE_texture_compression_dxt3. This system DOES NOT support the OpenGL extension GL_ANGLE_texture_compression_dxt5. This system supports the OpenGL extension GLX_EXT_swap_control_tear. GL_NV_bindless_texture: DISABLED GL_AMD_pinned_memory: DISABLED GL_EXT_texture_sRGB_decode: AVAILABLE Installing breakpad exception handler for appid(gameoverlayui)/version(20130606134858_client) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client) [0618/124827:ERROR:bus.cc(261)] Failed to connect to the bus: Failed to connect to socket /var/run/dbus/system_bus_socket: Connection refused [0618/124827:ERROR:bus.cc(261)] Failed to connect to the bus: Failed to connect to socket /var/run/dbus/system_bus_socket: Connection refused [0618/124827:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation Using breakpad crash handler Setting breakpad minidump AppID = 240 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Steam_SetMinidumpSteamID: Caching Steam ID: 76561197967405663 [API loaded yes] Steam_SetMinidumpSteamID: Setting Steam ID: 76561197967405663 _libnm_glib_dbus_init: error, org.freedesktop.DBus.Error.NoServer raised: Failed to connect to socket /var/run/dbus/system_bus_socket: Connection refused Did not detect any valid joysticks. GL_NVX_gpu_memory_info: AVAILABLE GL_ATI_meminfo: UNAVAILABLE GL_NVX_gpu_memory_info: Total Dedicated: 4194304, Total Avail: 4194304, Current Avail: 3538276 GL_MAX_SAMPLES_EXT: 32 [0618/124831:ERROR:resource_bundle.cc(411)] Failed to load /root/.local/share/Steam/SteamApps/common/Counter-Strike Source/cef_gtk.pak Some features may not be available. [0618/124831:ERROR:bus.cc(261)] Failed to connect to the bus: Failed to connect to socket /var/run/dbus/system_bus_socket: Connection refused [0618/124831:ERROR:bus.cc(261)] Failed to connect to the bus: Failed to connect to socket /var/run/dbus/system_bus_socket: Connection refused [0618/124831:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 2394 MHz, Processor: GenuineIntel GlobalMemoryStatus: 4294967295 CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 2394 MHz, Processor: GenuineIntel GlobalMemoryStatus: 4294967295 IDirect3DDevice9::Create: BackBufWidth: 1920, BackBufHeight: 1080, D3DFMT: 3, BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0 GL sampler object usage: ENABLED GL prefer MapBufferRange: NO Could not load program cache file glbaseshaders.cfg Could not find base GL shader cache file IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000004) differs from mask derived from shader name (0x0000000C) for shader ps-file shatteredglass_ps20b ps-index 40 ps-combo 0 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000004) differs from mask derived from shader name (0x0000000C) for shader ps-file shatteredglass_ps20b ps-index 40 ps-combo 2 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 100 ps-combo 0 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 100 ps-combo 1 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 100 ps-combo 2 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 100 ps-combo 3 CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex shader lightmappedgeneric_vs20 and pixel shader decalbasetimeslightmapalphablendselfillum2_ps20b! IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 0 ps-combo 0 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 0 ps-combo 1 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 0 ps-combo 2 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 0 ps-combo 3 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000004) differs from mask derived from shader name (0x0000000C) for shader ps-file shatteredglass_ps20b ps-index 168 ps-combo 0 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000004) differs from mask derived from shader name (0x0000000C) for shader ps-file shatteredglass_ps20b ps-index 168 ps-combo 1 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000004) differs from mask derived from shader name (0x0000000C) for shader ps-file shatteredglass_ps20b ps-index 168 ps-combo 2 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000004) differs from mask derived from shader name (0x0000000C) for shader ps-file shatteredglass_ps20b ps-index 168 ps-combo 3 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 4 ps-combo 0 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 4 ps-combo 1 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 4 ps-combo 2 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 4 ps-combo 3 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 96 ps-combo 0 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 96 ps-combo 1 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 96 ps-combo 2 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 96 ps-combo 3 Loaded program cache file "glshaders.cfg", total keyvalues: 279, total successfully linked: 279 Precache: Took 9310 ms, Vertex 661, Pixel 1031 Game.so loaded for "Counter-Strike: Source" maxplayers set to 32 Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels" _libnm_glib_dbus_init: error, org.freedesktop.DBus.Error.NoServer raised: Failed to connect to socket /var/run/dbus/system_bus_socket: Connection refused Error: Material "___fillrate_0" uses unknown shader "FillRate" Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap" Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask" Error: Material "___debugdepth_3" uses unknown shader "DebugDepth" Error: Material "___debugdepth_4" uses unknown shader "DebugDepth" Steam config directory: /root/.local/share/Steam/SteamApps/common/Counter-Strike Source/platform/config CClientSteamContext logged on = 1 Parent cvar in server.dll not allowed (steamworks_sessionid_client) Hud element 'CHudVote' doesn't have an entry 'CHudVote' in scripts/HudLayout.res Can't use cheat cvar cl_upspeed in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cl_forwardspeed in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cl_backspeed in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_snapto in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_ideallag in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdelta in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealyaw in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealpitch in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdist in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdistright in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdistup in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_collision in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_maxpitch in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_minpitch in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_maxyaw in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_minyaw in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_maxdistance in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_mindistance in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_orthowidth in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_orthoheight in multiplayer, unless the server has sv_cheats set to 1. Unknown command "cl_thirdperson" Unknown command "weapon_accuracy_model" Unknown command "weapon_accuracy_logging" Did not detect any valid joysticks. Not playing a local game. Console initialized. Can't use cheat cvar fog_start in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_end in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_startskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_endskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1. m_face->glyph->bitmap.width is 0 for ch:32 DejaVu Sans warning: Unknown nb_ctl request: 4 warning: Unknown nb_ctl request: 4 warning: Unknown nb_ctl request: 4 warning: Unknown nb_ctl request: 4 warning: Unknown nb_ctl request: 4 warning: Unknown nb_ctl request: 4 ConVarRef hap_HasDevice doesn't point to an existing ConVar m_face->glyph->bitmap.width is 0 for ch:32 Verdana _libnm_glib_dbus_init: error, org.freedesktop.DBus.Error.NoServer raised: Failed to connect to socket /var/run/dbus/system_bus_socket: Connection refused
yeah... https://github.com/ValveSoftware/steam-for-linux/issues/278


and http://steamcommunity.com/app/221410/discussions/2/846939071101757140/#c846939854332957006

Right there it says they are going to scale things. Lame. Whats sad is all you people telling me its video drivers... very funny...
Last edited by houkouonchi - 方向音痴; Jun 18, 2013 @ 1:04pm
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Date Posted: Jun 15, 2013 @ 11:49am
Posts: 13