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They rolled Proton update with 23th Aug update, now it can use 2 Proton variants, so maybe game in question got fixes in updated Beta.
Since that time I have read of those getting the newest Doom to work and I know that steam has even gotten a few of the newer, (the newest Tumb Raider comes to mind) 64 bit games to work in Linux. I know others have mentioned that it's a Direct X issue but I also think it has to do with how system demanding these newest 64 bit games are. My opinion.
what is 32 bit and 64 bit Skyrim? do you mean Skyrim original and Skyrim SE? they are not platform dependent, it's rather DirectX standard that makes Original to work in wine (used Dx9) and Special Edition with DX12 has very little chance to work because at the moment not every instruction in DX12 translated to mono. it's still DX issue, there's no platform dependency.
I did this because I wanted my 64 bit Skyrim to work in Linux because I was wanting to get rid of Windows. I love Linux and wanted to use one operating system rather than two. You can see my frustration because I got 85-90 of my other games to work except for the one I love the most. I would do away with windows in a snap if I could only get Skyrim SE to work.
Also, this means that Apple is "compatible", through the use of MoltenVK, which is Vulkan over Metal, since the lateat OGL version macos supports is up to version 3.3, despite the hardware being capable of higher spec OGL.
At any rate, support for TESVSE was not fully possible with vanilla wine's DX11 implementation due to a number of factors, paramount of which is its lacking D3D11 state, but that was addressed, albeit only "recently" with DXVK.
Skyrim Special Edition runs beautifully with DXVK. Sure there are some quirks, especially with sound, and Proton, which makes use of DXVK runs it equally fine.
DXVK is growing in complexity as it has incorporated into it DXUP, an effort to point DX10 implementation to DXVK, in order to run DX10 over Vulkan (well, over DXVK), and VKD3D for running DX12 over Vulkan.
TL;DR: you could only get TESVSE to run in wine with the use of DXVK until fairly recently, and DXVK is part of Proton in Steam Play now. Both Wine and DXVK have come a long way, and now both projects enjpy the auspice of Valve as well, which as the implementation matures, will only yield greater games compatibility, especially useful for the Steam Play usecase here are application profiles recently introduced into DXVK.
It happens when i start Path of exile after installation. The game gives me a row of errors. The only thing you could do is to click on the ok button. If you do that until the last error the game gives you the option to start in directx 9.
I have tried the eyesync command and switched the proton version. The Outcome remains the same. But i can play POE on Linux at least. This might have somoething to do with the nvidia driver.
https://steamcommunity.com/app/221410/discussions/8/1629664607001626033/?tscn=1719973512