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Bir çeviri sorunu bildirin
You spawn. You see no warnings, your HUD looks normal. You can run around at 35mph. All is well in the world.
Players have this huge world in front of them that they want to explore and the game makes them feel like they can so they do.
Then they die and don't understand how they got to that point so fast.
Forum post about how bad the loot is follows. You see it every day.
You don't even need to change the drain rates or re-tune the amount of food loot. The whole problem can be solved by not killing the player at 0 health. There is no reason to.
They are weakened to the point that they can't run, can't climb and hobble around at a very slow rate. This has a great chance of killing the player on it's own because they couldn't run from a zombie or were easily spotted and killed by a player.
In my opinion it would better for the game and the stories people can make for themselves if they don't always end with, "and then I starved to death".
Hitting white the first time is not the same as being full of food or water. Having a full stomach is not the same as being well fed and hydrated. Not only does your body store food/water as calories produced by the food in your stomach (allowing you to be full and yet have an empty stomach) you can fill up your stomach which will produce more calories which you use instead of body fat.
You spawn calorie deficient. You use calories as you move. So in the beginning what you eat and drink is being used pretty much as you consume it and so it is hard to stay in the white. Once you consume more calories than what you use moving around you will begin to store the excess calories in your body and you will become well fed and watered. You get fatter. Once your as fat as you can get, you can still consume food/water until your stomach is full which turns to calories over time. Hence you can survive for longer between eating/drinking.
So in the beginning food/water are pressing concerns which can change rapidly but once full on the fat of the land such issues will not be a pressing concern
Eat more calories than you use and you will get fatter
Drink more water than you use and you will get more hydrated
Once full on both of those, what you consume will store in the stomach until your stomach is full.
Having a full stomach is not the same as being well fed and hydrated.
At least that is how I presently understand it.
In short, always eat (most food replenishes hydration on different degrees) in excess, stopping only when the stuffed stomach symbol pops up. A full apple indicator is not telling you you are completely fed.
This is how the full energy indicator (20.000 kcal) looks like
https://i.imgur.com/eEeckrU.png
It's the same full apple, but doesn't goes up, nor down.
And trust me if I tell you I hit that in about 5 hours of gameplay. All I did was hunting myself a deer and getting jumped by a pack of wolves. Add that to the occasional can of food you find around and it's really not that hard.
The main thing is killing something with fat, doesn't have to be a skittish deer, domestic animals are easy kills with a knife. After that I find it just psychological, once I stop worrying about food and I focus on something else I just seem to find much more food than I actually need, be it cans on Zeds or wolves.
I have a full stomach and can get across vast swathes of the map easily. Just cant be sick, bugged, or etc.