DayZ
Deaths 1 ENE 2022 a las 11:53
cfggameplay.json
Hi I'm trying to use the gameplay.json setting to enable basically "build anywhere" on my serverI've built a massive Labyrinth 13 towers wide by 18 towers long, in a nut shell, anyways. I've Been trying to set the json file so I can build double high walls but even though I "1" to all the settingsI'm still unable to built double high walls, what am i doing wrong?
},
"BaseBuildingData": {
"HologramData": {
"disableIsCollidingBBoxCheck": 1,
"disableIsCollidingPlayerCheck": 1,
"disableIsClippingRoofCheck": 1,
"disableIsBaseViableCheck": 1,
"disableIsCollidingGPlotCheck": 1,
"disableIsCollidingAngleCheck": 1,
"disableIsPlacementPermittedCheck": 1,
"disableHeightPlacementCheck": 1,
"disableIsUnderwaterCheck": 1,
"disableIsInTerrainCheck": 1
},
"ConstructionData": {
"disablePerformRoofCheck": 1,
"disableIsCollidingCheck": 1,
"disableDistanceCheck": 1
}
},
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etwas 1 ENE 2022 a las 13:22 
did u add

enableCfgGameplayFile = 1;

to your server config?
Deaths 1 ENE 2022 a las 17:22 
Yes everything works except the ability to stack and was wondering if that even works
Deaths 1 ENE 2022 a las 19:32 
Basically etwas was right again, installer error. Ty
Fartonice 2 JUL 2022 a las 12:48 
"BaseBuildingData":
{
"HologramData":
{
"disableIsCollidingBBoxCheck": 1,
"disableIsCollidingPlayerCheck": 1,
"disableIsClippingRoofCheck": 1,
"disableIsBaseViableCheck": 1,
"disableIsCollidingGPlotCheck": 0,
"disableIsCollidingAngleCheck": 1,
"disableIsPlacementPermittedCheck": 1,
"disableHeightPlacementCheck": 1,
"disableIsUnderwaterCheck": 1,
"disableIsInTerrainCheck": 1
},
"ConstructionData":
{
"disablePerformRoofCheck": 1,
"disableIsCollidingCheck": 1,
"disableDistanceCheck": 1
}
},
"UIData":
{
"use3DMap": 1,
"HitIndicationData":
{
"hitDirectionOverrideEnabled": 0,
"hitDirectionBehaviour": 1,
"hitDirectionStyle": 0,
"hitDirectionIndicatorColorStr": "0xffbb0a1e",
"hitDirectionMaxDuration": 2.0,
"hitDirectionBreakPointRelative": 0.2,
"hitDirectionScatter": 10.0,
"hitIndicationPostProcessEnabled": 1
}
Fartonice 2 JUL 2022 a las 12:49 
do not put the "disableIsCollidingGPlotCheck": 0, to 1 or pl will yoius them to reaid and mak steps not good trust me keep it 0
Deaths 5 JUL 2022 a las 11:03 
I should have thought of that. Sometimes the pencil is right behind the ear.
Sinical 5 OCT 2022 a las 1:21 
where do these ones go?

ignoreMapOwnership
ignoreNavItemsOwnership
displayPlayerPosition
etwas 5 OCT 2022 a las 5:47 
Publicado originalmente por SR-71:
where do these ones go?

ignoreMapOwnership
ignoreNavItemsOwnership
displayPlayerPosition
i guess this will only work from 1.19 on:
at the end of the gameplay json (from experimental files):
"MapData":
{
"ignoreMapOwnership": 0,
"ignoreNavItemsOwnership": 0,
"displayPlayerPosition": 0,
"displayNavInfo": 1
}
touroloko 22 OCT 2022 a las 14:51 
Hi
I am with the same problem... did you can fix?
oeyoe22 31 ENE 2023 a las 23:11 
******
},
"BaseBuildingData":
{
"HologramData":
{
"disableIsCollidingBBoxCheck": 1,
"disableIsCollidingPlayerCheck": 1,
"disableIsClippingRoofCheck": 1,
"disableIsBaseViableCheck": 1,
"disableIsCollidingGPlotCheck": 1,
"disableIsCollidingAngleCheck": 1,
"disableIsPlacementPermittedCheck": 1,
"disableHeightPlacementCheck": 1,
"disableIsUnderwaterCheck": 1,
"disableIsInTerrainCheck": 1
},
"ConstructionData":
{
"disablePerformRoofCheck": 1,
"disableIsCollidingCheck": 1,
"disableDistanceCheck": 1
}
},
******

[/quote]
I own a console server and your "{" should be in its own row, just like how i fixed it above.
Última edición por oeyoe22; 31 ENE 2023 a las 23:13
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Publicado el: 1 ENE 2022 a las 11:53
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