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santa crash site:
<event name="StaticSantaCrash">
<nominal>3</nominal>
<min>0</min>
<max>0</max>
<lifetime>2100</lifetime>
<restock>0</restock>
<saferadius>1000</saferadius>
<distanceradius>1000</distanceradius>
<cleanupradius>1000</cleanupradius>
<secondary>InfectedSanta</secondary>
<flags deletable="1" init_random="0" remove_damaged="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="15" lootmin="10" max="3" min="1" type="Wreck_SantasSleigh"/>
</children>
</event>
xmas trees:
<event name="StaticChristmasTree">
<nominal>13</nominal>
<min>0</min>
<max>0</max>
<lifetime>43200</lifetime>
<restock>0</restock>
<saferadius>1000</saferadius>
<distanceradius>1000</distanceradius>
<cleanupradius>1000</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>uniform</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="15" lootmin="10" max="13" min="13" type="ChristmasTree"/>
</children>
</event>
bad santa:
<event name="InfectedSanta">
<nominal>50</nominal>
<min>25</min>
<max>250</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_Santa"/>
</children>
</event>
if this isnt helping, just try the vanilla files - provided here (for chernarus, livonia, sakhal):
https://github.com/BohemiaInteractive/DayZ-Central-Economy/tree/master
That help me a lot. Thank you. Do you know why, glass and plastic bottles spawn instead of presents, and the crashed santa just gives regular helicopter loot as well.
for the glassbottles and such..... they have no usage name set in the vanilla files, so they can spawn at places they shouldnt (christmastrees or the crashsites).
just add some usage names for those items, like here (the numbers are for my personal server, dont forget to change em to your liking):
<type name="WaterBottle">
<nominal>42</nominal>
<lifetime>86400</lifetime>
<restock>900</restock>
<min>21</min>
<quantmin>20</quantmin>
<quantmax>70</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="food" />
<usage name="Town" />
<usage name="Lunapark" />
<usage name="Office" />
<usage name="Hunting" />
<usage name="Industrial" />
<usage name="School" />
</type>
u can add/change as many usage names as u want. u see a full list of used names in the cfglimitsdefinition.xml file.
just do the same with the glassbottles.
I read that about 10 times, i think i get it now. You are giving me an example which is waterbottle and I need to add a glassbottle one? So they are spawning glassbottles and waterbottles, and i need to add what you call a usage name? Do i need to add presents, the trees are spawning plastic/glass bottles and the crash sites, just regular heli crash loot (no presents). I might have just confused myself,
<type name="GlassBottle">
<nominal>80</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>70</min>
<quantmin>0</quantmin>
<quantmax>0</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="WaterBottle">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>85</min>
<quantmin>20</quantmin>
<quantmax>70</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
as u see, no "usage name" was added for those - so they will spawn on any location of the map.
this are the possible spawn locations (usage names):
<usage name="Military"/>
<usage name="Police"/>
<usage name="Medic"/>
<usage name="Firefighter"/>
<usage name="Industrial"/>
<usage name="Farm"/>
<usage name="Coast"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
<usage name="Office"/>
<usage name="School"/>
<usage name="Prison"/>
<usage name="Lunapark"/>
<usage name="SeasonalEvent"/>
<usage name="ContaminatedArea"/>
<usage name="Historical"/>
just choose some lines of those where u want to spawn the bottles, as i did in the example for the waterbottle and do the same with the glassbottle in your types.xml. just dont use "seasonalevent", cos thats the christmas thing :)
i hope this helps. feel free to ask on, maybe someone else can make it more clear.