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So maybe adding a screen shot would help us to help you.
Check out your settings I'm pretty sure there is a key if you want to change your camera view. I think it is 'c' but check it first.
http://kerbalspaceport.com/dock-align-indicator/
For more info about this, check any recent-ish video where scott manley docks, like this one:
http://www.youtube.com/watch?v=j2Xf4T1Nitw
Around 12:00 for the actual docking.
Thinking about this, there is a zone in the "docking" (you know, the button between "staging" and "map" that noboy uses) that could very well be replaced by this mod.
But in the mantime, there is this, and there are quite a few camera mods that can help a bit. But not as much as having all the indicators in an easy to read way like that.
- Use spotlights on the the docker. Will light things up a long way out.
- Use lights on the station poiting at the ports.
- For very close rotational alignment I use aerials. The station has them where I want things to line up and I place one on the docking port of current component. Slight Q and E touches just prior to lock and presto.
Mav
The smartass panel of mechjec is also handy for docking. It can keep your ship pointed at the docking port or parallel to it. It's also very nice that it can line up on the relative velocity. This lets you do fairly fast approaches and slow down at close range with your main engine.
If you make sure your RCS thrusters are in line with your COM it makes it easier to dock as well. (you don't get rotation added to your lateral movement)
You also want to use the chase view or put a marker on your ship so you can tell which is the top from behind the ship. I use a little red light for a marker. By keeping the top of the ship pointed at the top of the screen your RCS controls are more intuitive.
Even using the docking alignment plugin the velocity marker on the navball is still usefull. It seems VERY sensitive at low speeds. This helps stay lined up on your final approach.
This. I never use the docking mode at all, I just use the default I,J,K,L and H/N to go forward/backwards.
There is soooo much I still don't know about, or have trouble doing, in this game. But oddly enough, docking is not one of them. I watched Manley's video on rendevouz and docking and for some reason I just "got it" right away and have never had a problem with it since.
Here is my new design! Note the special command pod and the docking port displacement. This simple rocket is more than enough to go to my station up to 500km and reentry.
http://steamcommunity.com/sharedfiles/filedetails/?id=180862369
Now let's go to cockpit view
http://steamcommunity.com/sharedfiles/filedetails/?id=180862262
Getting closer...
http://steamcommunity.com/sharedfiles/filedetails/?id=180862277
And here we are!
http://steamcommunity.com/sharedfiles/filedetails/?id=180862244
http://steamcommunity.com/sharedfiles/filedetails/?id=180862217
Now going back..
http://steamcommunity.com/sharedfiles/filedetails/?id=180862299
It's getting hot in here!
http://steamcommunity.com/sharedfiles/filedetails/?id=180862329
Success! ...a lift please :D
http://steamcommunity.com/sharedfiles/filedetails/?id=180862355
I also notice that your navball is in orbit mode rather than target mode. I've never actually noticed if it's locked to orbit mode in IVA, but now I'm going to have to check. A working navball makes docking a lot easier. (the velocity indicator it very sensitive at low speed)
It's finicity but possible and doesn't require mods. Seriously I like the universe replacer mod and texure packs but many of these seem like cheating to me