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Community resource pack
community category kit
ksp community fixes
comunity tech tree
hide empty tech tree nodes
community part titles
community part titles extras: categories
Eve
scatterer
waterfall core
stock waterfall effects
planetshine
planetshine default config
spectra
spectra scatterer
spectra scatterer for minmus
spectra scatterer jool shine on Laythe
spectra scatterer vibrant sunsets
spectra eve minmus geysers
spectra eve kerbin and laythe snow
spectra eve 64k kerbin clouds
parallax dependencies
shaddy
shabby
textures unlimited
simple repaint
restock
waterfall - restock
mechjeb2
docking port allignment indicator
fill it up
trajectories
free iva
planetside exploration technologies
habtech2
tac life support
tacls mining minor customisation
universal storage II finalized
heat control
system heat
near future electrical
artemis construction kit
simple adjustable fairings
cryogenic engines
near future launch vehicles
near future propulsion
astrogator
better time warp continues
better burn time
far future technoligies
space dust
deep freeze
Outer planets mod
Quackpack
Kcalbeloh System planet pack
All can be found on cKan, extra planets with new star system and all future tech needed to get there....and it'll look nice but most importantly play nice together
Some more flavor I forgot about
Chatterer
Contract Configurator
contract packs: Bases and Stations Reborn
commnet relays
career evolution
kerbal academy
tourism plus
KRASH
persistent rotation
probes before crew
rcs build aid
Strategia
I started with KSP2 then bought the first so the graphics were sorely missed. I honestly like the look of this better excluding KSC but upgrading it is dope. This is basically my current playthrough but I modify a science config only Kerbalism so traveling interstellar isn't near impossible 'cause of radiation but I can do all the cool science stuff....add hard career mode and you got yourself a loooooong playthrough :)
If he was playing KSP2 I'm sure he'll be aight :)
yeah fair warning, I got a potato and it does the job. I think most pcs can handle one planet pack but if it was struggling skip Kcalbelo...maybe have 16gRam to have a planet pack and 32 for multiple
Airplane+
BDArmory
Mouse Aim Flight
Vessel mover
Aviator Arsenal
and
Physics Range Extender
BDArmory North Kerbin Dynamics
Physics Range Extender
Carcharoth Aeronautics
QuizTech Aerodynamics
Scatterer
thats all
Do agree about KSP2 to KSP. I love the looks/environment of KSP2 but being an early release there isn't much there yet (form the publisher and Mod builders). I'm an old fart so waiting a year is worth it.
I've only been playing KSP for about 2 weeks and pulled the trigger on KSP2 last night.
You're much better off learning the game with the first imo, a lot of stuff doesn't work in ksp2 so its hard to tell if its you or the game. I can't imagine learning interplanetary travel with that maneuver tool/ui.
As far as cKan, it's much more streamlined modding the first. Maybe just start with a few graphical mods if you feel its a lil lackluster, stock offers a lot if you've only been playing a few weeks anyways....there is always the "make ksp1 look like ksp2" YouTube search approach but cKan is the preferred method over curseforge