Kerbal Space Program

Kerbal Space Program

DarknessEyes 2014 年 11 月 1 日 下午 12:13
Autopilot mod?
Is there any autopilot mod?

And dont tell me to use mechjeb... Its to confusing and have way to many options.

I want something more simple like:

# Chose a target

* Goto and Orbit > Kms
* Goto and Land > Zone
* Goto and Dock


最後修改者:DarknessEyes; 2014 年 11 月 1 日 下午 12:14
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目前顯示第 1-15 則留言,共 16
YoloMesh 2014 年 11 月 1 日 下午 12:29 
mechjeb :D the only one
Captain Tenneal 2014 年 11 月 1 日 下午 12:51 
Mechjeb dummy! :KSmiley:
General Dog Food 2014 年 11 月 1 日 下午 12:54 
The only autopilot mod is mechjeb, and it's actually really easy to use once you get the hang of it. It only seems complicated, it's actualy pretty simple.
Blind as a Bat 2014 年 11 月 1 日 下午 1:11 
If you want, I can send you some photos of how to use MechJeb. I'm still new at it as well but have tried and found the uses of all the modes.
Potato Cheeks 2014 年 11 月 1 日 下午 2:10 
KOS is another mod with autopilot, if you are not someone who would want to use mechjeb.
Crunchy[Daz] 2014 年 11 月 2 日 上午 12:54 
Mechjeb looks intimidating but it really isn't. Alot of those options or info it gives you don't need or have to move. The most important features you would use are probably:

1. Advanced SAS. Works just like regular SAS but with added options. You can manually set heading, pitch, roll with this which is great for not only Ships but planes as well. Or you can just use it like a normal SAS.

2. Ascent guidance. Looks intimidating with all those options but if you just look over them you will understand what they do. Pick what you want your orbit to be, if you want an inclination, if you want it to auto-stage for you. Also usefull for timing your launches for rendevouz.

3. Manuever planner. This will help make manuever nodes for anything you want to do. Alot of the time I will set nodes manually but have the planner execute them.

4. Landing Guidance. If you want to land at KSC or not. Very easy to use. Just select where you want to land, or pick it on the map and boom there you go.

5. Space Plane Guidance. I use this for flying planes. The "Initiate hold" option is wonderfull. Just put in a heading and altitude and it will bring the plane there and hold it.
DarknessEyes 2014 年 11 月 2 日 上午 4:59 
引用自 ZLACrunchy
Mechjeb looks intimidating but it really isn't. Alot of those options or info it gives you don't need or have to move. The most important features you would use are probably:

1. Advanced SAS. Works just like regular SAS but with added options. You can manually set heading, pitch, roll with this which is great for not only Ships but planes as well. Or you can just use it like a normal SAS.

2. Ascent guidance. Looks intimidating with all those options but if you just look over them you will understand what they do. Pick what you want your orbit to be, if you want an inclination, if you want it to auto-stage for you. Also usefull for timing your launches for rendevouz.

3. Manuever planner. This will help make manuever nodes for anything you want to do. Alot of the time I will set nodes manually but have the planner execute them.

4. Landing Guidance. If you want to land at KSC or not. Very easy to use. Just select where you want to land, or pick it on the map and boom there you go.

5. Space Plane Guidance. I use this for flying planes. The "Initiate hold" option is wonderfull. Just put in a heading and altitude and it will bring the plane there and hold it.

I havent unlocked all options yet...

And im having big troubles landing on the moon.

* I use SAS to get the ship at 45º when flying high.
* Once the Periasis is 100k kms i use the Manuever planner to circulize kerbin.
* Then i use Hohmann transfer to target to get to the mun...

Once i get there i:
1) circulize it at X kms and then try to mannualy land...
or
2) i try to manually land...

The result is that i crash all the times.

Ascent guidance, Landing Guidance and Space Plane Guidance still locked... Im playing on science...
Blib Blob 2014 年 11 月 2 日 上午 5:10 
I found that once I knew how to do the various maneuvers required by the game that MechJeb was pretty straight forward. I wouldn't recommend on using MechJeb until you've got the basics pinned because it won't make sense.
Nilfsen 2014 年 11 月 2 日 上午 7:24 
If you have troubles with landin on Mun then:
Start from achiving orbit, but not to low you need to have time to kill your horizontal speed.
15 km should be fine.

Above your picked landing site ( best aim for flat zones ) make node and pull retrograde circle as long as it's not flat falling down.
Click on upper part of navball to change it to surface mode.
Now check timer, how long it will take to burn this node and move at least half of this time node earlyer. And start burning it half time of burn before node.

After burning the node check if you dont have still some horizontal speed ( retrograde marker needs to be pointing exacly 90 degree pitch - top blue part of navball ). If its not then burn retrograde till it is. Or slightly bellow retrograde as it will kill more horizontal speed than vertical.

Remember that Your hight is mesured in "above see level" not above ground. You might be even 4,7 km closer to ground.

And now slowing down your decent, keep it on reasnoble level, 50-100 m/s is fine. You can go faster and save some fuel but a lot depends on your accelelation. If you will see your shadow on surface of Mun then is best time to drop speed to ~10 m/s and slowly drop it to 5m/s max at touchdown.

Be ready to use reaction wheels/rcs to keep your craft from falling on side after touchdown if you still had some horizontalspeed or there is slope. If you feel you won't be able to not roll over then throttle up and try to land again as its almost impossible to start while laying on side.


Thing to consider:
Practice landing on Minmus first. It have much lower gravity and landing is much easier.
Also if you will need another atempt it won't be so expensive in matter of fuel.
Nilfsen 2014 年 11 月 2 日 上午 8:09 
Not every one is aware when buying this game that is might need looking through YT of forums to learn how to actualy play this game.
Also not everyone exacly knows how exacly ships are not fallling down from orbit.
Or that pointing stright to mun and burning down all fuel still wont take you to it.
Most of people might "know" space travel from movies which show it often wrong as hell.

And to be honest I was lazy as hell in my first days at KSP, I think that I've stop using landing MJ module maybe like after 2 months as it was allways for me "to hard" to do. Or Randevous, docking, calculating time of transfer burn. It's fun to do it on your own and after over 1,5 year I can hanndle it all, but in first contact it was a bit to overwhealming.

Ofc you have a point that this game requires from players to be ready to search for tutorials as it won't show this tricks on it's own, but there might be also palyers that have great fun of designing crafts and missions but not exacly deeping in to how to execute all this "flying thing".
Crunchy[Daz] 2014 年 11 月 2 日 下午 2:38 
Here's the thing will using the planner to go to the moon....it sucks. What you should do is use the planner to make a Hohmann transfer node but then you need to adjust it manually. Add or remove a bit of speed and move the marker untill you can see a periapsis at the moon.

I try to aim for 25,000 to 50,000km. That way when you get to the moon you are already in good position to circularize the orbit.
Nilfsen 2014 年 11 月 2 日 下午 2:40 
You can go stright to landing after crossing Mun SOI so you dont need PE be above ground level. Even if you are doing mission that requires you to achive orbit as you can do that while going back home.
DarknessEyes 2014 年 11 月 3 日 上午 10:12 
引用自 ZLACrunchy
Here's the thing will using the planner to go to the moon....it sucks. What you should do is use the planner to make a Hohmann transfer node but then you need to adjust it manually. Add or remove a bit of speed and move the marker untill you can see a periapsis at the moon.

I try to aim for 25,000 to 50,000km. That way when you get to the moon you are already in good position to circularize the orbit.

I finnaly unlocked landing autopilot and now i can land.

"Hohmann transfer" works good but you have to "circulize" the orbit after.
Nilfsen 2014 年 11 月 3 日 下午 12:25 
Nahh you don't. You can land right from transfer. MJ can do that too. Going for orbit is important when you want to have time to pick a landing site.

Just act like with landing from orbit. Toggle to surface mode, kill horizontal speed and close to gound keep vertical speed under control. Or... just smash land somwhere on MJ.
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張貼日期: 2014 年 11 月 1 日 下午 12:13
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