Kerbal Space Program
Eject pilot.
I think it would be fair for the piloting Kerbal to have ejection seats (and a chute of course).

Also think of the tests that can be added then XD
Последно редактиран от Cursedth; 26 март 2015 в 16:01
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Показване на 1-15 от 23 коментара
Was a mod awhile back that added ejection seat functin to plane cockpits....but I think it stoped be kept up around 0.20 (could be wrong about this...).
Its not hard (though tends to look a bit off most cases) to mount cockpit on decoupler with couple of radial chutes. I know its not idea, but it works.
Since I'm having ahem, a rather large amount of "fun" getting a stable plane I was ejecting the MK1 cockpit, but found two radial parachutes along the fusalage eliminates the need for that.
Hahaha...I call those NTOVL jets......
thats Normal Take-off Vertical Landing =P
You can make jets small enough to be functional and just a couple of the Mk16 radials will land em soft as a feather...provided your high enough when ya pop em.
I only have basic areodynamic (I know spelling) parts and only rocket engines, so my plane is acually a rocket plane, but I need SOMETHING to try and do these kerbal surface scans so i can move on to more science and better tech. One thing though, should COM be equal to COL? or am i doing this wrong? I don't mind lack of distance right now, but I seek a craft that is stable and doesn't need the capsule torqe engaged. If I can make it glide, engines will only give me increases in range.
CoL should (in most cases) be just behind the CoM...and even with or above the CoM if at all possible, though this is not as critical.
Първоначално публикувано от SydKhaos:
CoL should (in most cases) be just behind the CoM...and even with or above the CoM if at all possible, though this is not as critical.

AH! I was doing the exact opposite..
Първоначално публикувано от BlackWater:
I only have basic areodynamic (I know spelling) parts and only rocket engines, so my plane is acually a rocket plane, but I need SOMETHING to try and do these kerbal surface scans so i can move on to more science and better tech. One thing though, should COM be equal to COL? or am i doing this wrong? I don't mind lack of distance right now, but I seek a craft that is stable and doesn't need the capsule torqe engaged. If I can make it glide, engines will only give me increases in range.

I think I just posted a craft you are looking for in VTOL topic.
http://steamcommunity.com/sharedfiles/filedetails/?id=414508675

This is how CoL & CoM should look for most jets...esp smaller ones.

That there is my superwasp....very short range, but fast as hell and stable enough I can fly it below 1000m at max throttle with no SAS one-handed with my yoke.
Първоначално публикувано от SydKhaos:

This is how CoL & CoM should look for most jets...esp smaller ones.

That there is my superwasp....very short range, but fast as hell and stable enough I can fly it below 1000m at max throttle with no SAS one-handed with my yoke.

LOL clicking image to rotate it and look around, who is playing too much XD
On topic, this[forum.kerbalspaceprogram.com] still seems to work (mostly). Check the later posts.
I think I know what you want. I know theres a mod called VGN (Vangaurd blah blah blah I forgot) And it extends to add ejection systems and parachute boxes.(Its a new fun EVA toy!) But Its very hard to try to make a custom stock ejection system.
Първоначално публикувано от Rayheat:
I think I know what you want. I know theres a mod called VGN (Vangaurd blah blah blah I forgot) And it extends to add ejection systems and parachute boxes.(Its a new fun EVA toy!) But Its very hard to try to make a custom stock ejection system.

This is what I was talking about in prior post. I think it has not been updated since 0.20 or maybe 0.23. I could be wrong, but it was fairly popular when it was current, and usually always on first few pages of add-on release forums over at KSP site...and have not seen the thread come up in a very long time.

Its worth looking into though if you absolutly want ejecto-seato cuz =P
I could be in error, as its not a mod I use so could have missed somehting ya.
Първоначално публикувано от SydKhaos:
Първоначално публикувано от Rayheat:
I think I know what you want. I know theres a mod called VGN (Vangaurd blah blah blah I forgot) And it extends to add ejection systems and parachute boxes.(Its a new fun EVA toy!) But Its very hard to try to make a custom stock ejection system.

This is what I was talking about in prior post. I think it has not been updated since 0.20 or maybe 0.23. I could be wrong, but it was fairly popular when it was current, and usually always on first few pages of add-on release forums over at KSP site...and have not seen the thread come up in a very long time.

Its worth looking into though if you absolutly want ejecto-seato cuz =P
I could be in error, as its not a mod I use so could have missed somehting ya.
It works in .90 Infact I use it on most of my planes
Decoupler behind the cockpit, radial chute right on top. Enable Whack-A-Kerbal and take your fighter jet for a spin.
http://steamcommunity.com/sharedfiles/filedetails/?id=321453687
Although on one occasion I did manage to limp a plane home.
http://steamcommunity.com/sharedfiles/filedetails/?id=343346858
Lost a wing landing but I prevailed.
http://steamcommunity.com/sharedfiles/filedetails/?id=343346953
Първоначално публикувано от SydKhaos:
Първоначално публикувано от Rayheat:
I think I know what you want. I know theres a mod called VGN (Vangaurd blah blah blah I forgot) And it extends to add ejection systems and parachute boxes.(Its a new fun EVA toy!) But Its very hard to try to make a custom stock ejection system.

This is what I was talking about in prior post. I think it has not been updated since 0.20 or maybe 0.23. I could be wrong, but it was fairly popular when it was current, and usually always on first few pages of add-on release forums over at KSP site...and have not seen the thread come up in a very long time.

Its worth looking into though if you absolutly want ejecto-seato cuz =P
I could be in error, as its not a mod I use so could have missed somehting ya.


Heh, you guys didn't notice Ottomic post a link to the thread for that mod no?

Edit:

Първоначално публикувано от Ottomic:
On topic, this[forum.kerbalspaceprogram.com] still seems to work (mostly). Check the later posts.
Последно редактиран от Manwith Noname; 26 март 2015 в 21:14
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Показване на 1-15 от 23 коментара
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Дата на публикуване: 26 март 2015 в 16:01
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