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Was trying to do an 'early tech' space plane, saw the in-game text about mk2 lifting body, and figured I could try to get higher speed with a long mk2 body and minimal wings. I guess this explains why that seemed to make things worse. As I recall (I did a lot of disorganized trials), even a similar craft just with more wing did better than a 'mk2 missile'.
Would be nice to have a list of these counter-intuitive (counter-labeled :/) bugs.
Thanks for mentioning 'Aero on' .. hadn't known about that, will have to look
True. If so it seems like a bug. I wouldn't expect a lifting body to have anywhere near the efficient ratio of lift:drag as for a wing, but it should definitely NOT be as low as the inverse of it, and it should be higher than for a cylindrical fuselage.
If you peruse the list of examples of lift-drag ratios on the current wiki, the lowest you find is a house sparrow with a ratio of 4:1 . I'd expect a lifting body to be under this ratio, but optimistically above 2:1 assuming a modest and reasonable angle of attack. for ref, the wiki page: https://en.wikipedia.org/wiki/Lift-to-drag_ratio
If bug is verified, this deserves a prompt fix.
I was surprised by the above. At least it is true for the liquid fuel only tanks on the full length segment of the lifting body fuselage. Perhaps on the lfuel+oxidizer does Mk2 hold more than Mk1? Visually it quite a bit larger.
So if Mk2 has no volume advantage, and not lift/drag advantage, then it is only good for looks and also it seems it acts structurally much less floppy and elastic versus Mk1 fuselage.
I guess the mk2 bicoupler could be useful to stick 2 engines on an otherwise mk1 vessel, but given this l/d stuff, ehhh