Kerbal Space Program

Kerbal Space Program

Building Mun base in 2022
Hi!
I’m thinking about returning to KSP after 5 years :steammocking:
I used to install; KAS, TAC life support, scansat and kethan. It looks like two last one are kinda vanilla now.

I would like to build some basic base on moon featuring life suport, fuel production, water and oxygen in-situ production.

„Planetary base system” seems fine but I’m a bit confused about dependencies. Which mods would be the best as addons? It wold be fine to download just essentials.

Do I need any mod manager? Or just downloading mods from curse?

Thanks in avance ;)
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Showing 1-10 of 10 comments
Stamp20 Feb 15, 2022 @ 3:09pm 
I use Kerbalism for life support, although it is hard to make fuel because ISRU is a lot more complicated than stock, but stock ISRU functions can be re-enabled.
Kerbal Planetary Base Systems doesn't have any dependencies, but it supports a lot of mods, including most life support mods. Extraplanetary Launchpads goes great with it.
I'd still recommend installing SCANsat, I find it much more useful than stock scanning.
KIS has been made stock, but KAS is still its own thing.
Most people use CKAN to install mods, but I like to install them manually. Curseforge is usually outdated, so I download mods from the KSP Forum and Spacedock.
GunsForBucks Feb 15, 2022 @ 7:19pm 
New item in base game to secure bases to surfaces.

https://steamcommunity.com/sharedfiles/filedetails/?id=2614389529
miklkit Feb 15, 2022 @ 8:23pm 
The ground clamps are essential on Minmus, but I have not needed them on the Mun.
https://steamcommunity.com/sharedfiles/filedetails/?id=2755003092

From the left of this small science base, the experiments sometimes jump 1-2 meters. the science base bounces on its landing legs, the rover with the folded legs rattles around under it, and the other 2 rovers had to be lifted off the surface by those "carports" to keep them safe.
Three other rovers left in the open simply exploded.
ChalwaBechatex Feb 16, 2022 @ 7:34am 
Kerbalism and ex launchpads seems fine. I will make some experiments on the ground first installing only that mods that I really need.

Yeah I remember first landing on Minmus. I used RCS for push to the ground :D
ChalwaBechatex Feb 16, 2022 @ 12:05pm 
What about USI Kolonization Systems (MKS/OKS)?
Last edited by ChalwaBechatex; Feb 16, 2022 @ 12:05pm
Salticus Feb 17, 2022 @ 4:22am 
For installing mods I would recommend CKAN. It's basically a mod installer, so it also installs all dependencies and most mods are on there. I wouldn't use Curseforge, there aren't that many mods on there, and a lot of them are outdated.
maestro Feb 17, 2022 @ 10:03am 
Originally posted by ChalwaBechatex:
What about USI Kolonization Systems (MKS/OKS)?

I'm using USI life support (not Kolonization tho) on my current run. So just need habitation and supplies. It's nice.
ChalwaBechatex Feb 21, 2022 @ 12:47pm 
CKAN is nice tool, thanks :)

I decided to take Kerbalism + Kerbal Planetary Base Systems.
MKS is not updated to current version
Event_Horizon Feb 21, 2022 @ 5:44pm 
You might want to look at extraplanetary launchpads if you want a launchpad on your base
ChalwaBechatex Feb 22, 2022 @ 12:40am 
Originally posted by Event_Horizon:
You might want to look at extraplanetary launchpads if you want a launchpad on your base
This mod is interesting but parts are so ugly. :steamfacepalm:
I consider it cheaty: producing rocket engines and other complicated equipment with drill and smelter seems stupid. It might be good for some orbital dockyards to build fuselage.
Last edited by ChalwaBechatex; Feb 22, 2022 @ 3:55am
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Date Posted: Feb 15, 2022 @ 1:57pm
Posts: 10