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https://steamcommunity.com/sharedfiles/filedetails/?id=2717305240
right click menu
stages
and action groups are the three different ways to trigger stuff
It just comes back with no options after a reload from tracking station.
the shroud stays off if i go back to the space centre or anything.
action groups, not stage
deploy L
deploy R
the shroud will be gone while it still shows up as staged
Just to be sure we are on the same page here.
With action groups I was able to re-trigger the covers... but cycling back to it the covers came back.
This should work for mikkit though so it is a great work around.
Thanks for posting that. I do appreciate it!
I wonder if I use the action groups programmed from VAB rather than on site if that will keep it off?
Your test was built with the action groups right?
https://steamcommunity.com/sharedfiles/filedetails/?id=2898826081
-cheated this into orbit, used regular stages to trigger the deploy
-used time warp
-toggled between views, editors, maps and rooms etc
still works for me
sometimes, when im making mod parts, i'll trigger things like this. as like a debug.
what causes this is usually using a generic part module that has not been entirely setup correctly or is not intended for that specific usage
important to understand that the action groups are not the same as stages and comes in real handy too because it means you can trigger them seperately.
like use action groups for the lander and stages for the rocket. i think is what it was intended to be used as.
stage is actually just one action in the action groups named stage.
it triggers every time you press the spacebar or whatever you stage with
https://steamcommunity.com/sharedfiles/filedetails/?id=2898826171
But if you can't reproduce the issue to begin with it doesn't matter. Something is different with your install so it isn't good for troubleshooting data.
But again I do thank you for the work around.
At least it is still a good work around when needed.
I could blow off 2 panels but they are the ones over the solar arrays with nothing else there. All the science is still hidden as there is no "shroud" "unshroud" option.
I have instruments inside my thing and I could click on them .. they were kind of awkward to place inside there anyway.
What is the exact part? The next larger cone one?
https://steamcommunity.com/sharedfiles/filedetails/?id=2899266635
It has the "shroud" option.
https://steamcommunity.com/sharedfiles/filedetails/?id=2899267383
no shroud
If you right click on the part on the left in the select area it should say something about explosive bolts.. so it is meant as a one time blow off and done.
They shouldn't come back is the problem.
in other words a problem with how the game is setup with steam.
no idea how to fix
just replicated what you did after sync
it uses the jettison modules
MODULE
{
name = ModuleJettison
jettisonName = Shell1
isFairing = False
jettisonedObjectMass = 0.2
jettisonForce = 2
jettisonDirection = 1 0 0
hideJettisonMenu = true
allowShroudToggle = false
ignoreNodes = true
actionSuffix = #autoLOC_8012028 // #autoLOC_8012028 = Left
useProceduralDragCubes = true
}
does this happen to you if you run the exe directly only?
if switching from the exe to steam launch.
notice how if you delete a saved game while playing one version, in the other the save game will still exist.