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https://steamcommunity.com/sharedfiles/filedetails/?id=2165441222
https://steamcommunity.com/sharedfiles/filedetails/?id=2638776895
Typically though if I am going outward from there I just build it with enough fuel to get where it is going. Refuel there if needed for return.
For the larger planets and moons (Eve, Kerbin, Tylo, and Laythe), docking and refueling in space really isn't a viable way to make your infrastructure self-sustaining. You can kind of make it work on Laythe, but it won't get you very far. And on Kerbin, you can just launch more rockets, so there's no need to make it self-sustaining. So I'm going to assume that you're talking only about smaller planets and moons.
For the smaller planets and moons, you don't really need that much fuel to hop around between all of the biomes. One approach that I've used is to send a station with a Rockomax Jumbo-64 to a planet along with the lander, relays, rover, and so forth, but not any mining equipment. A small lander can refuel several times from the single, large fuel tank in orbit without any need for mining. That's good enough to land in all biomes on Duna or Moho without needing to refuel. See here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2246157231
That lander is based on lander legs, though, which worked before the 1.12 patch broke them.
Another approach is to just have all of the mining equipment on your lander so that it can refuel itself. If your lander can do everything that you want to do on the surface, then there's no need to refuel. See here for an example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2622946642
As for the mining equipment, you could save fuel by leaving it on the surface but since you are presumably building these fuel refineries orbiting low gravity planets/moons I don't think that's worth the trouble.
OK, but remember that most of the rocket's mass is fuel; emptying the upper stages (to be topped up at Minmus) will be far cheaper than launching a fully fuelled rocket.
Nowadays, I run an Extraplanetary Launchpad (plus Keridian) operation on Minmus, Gilly, Duna and Dres of all places. I run refineries for LF, Ox, LCH4, LH2, EnUr, Xe, Ar, AM, NSW, FP, FF, Mono, Li, Metal, RP and probably some other things I've forgotten (not to mention things I can extract directly like He3). My bottleneck is actually the Kerbals themselves. I could use a mod that allow me to turn some passenger modules into loveshacks of sorts and make more Kerbals in situ, but meh. Training is my second bottleneck, as I need Engineers mostly, that are also experience, AND have a low Stupidity score.
I think the biggest Lander-Refinery-Fuel Depot-Orbital Station craft I've made massed over a thousand tons, dry.
Here's the vehicle that I used to land in every biome, do all the science while landed (including deployable), and return to Kerbin:
https://steamcommunity.com/sharedfiles/filedetails/?id=2622947808
That's really intended for Bop and Pol, not Minmus, so it has more than 2000 m/s of delta-v to spare in each direction, which you could use to make the vehicle a lot smaller if so inclined.
https://steamcommunity.com/sharedfiles/filedetails/?id=2703017937
Perhaps if I played the game with more restrictive money settings it would matter.