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Getting there or going past is pretty bad at least how I tried to use it.. gave up on them honestly.
That's a trick all right as they do neither. My launch method now is to take off and fly low until it hits top speed, then turn on the nerv to push it up to speed and altitude. Turn off the nerv and it climbs into space well. Nerv it to the Mun and land with Rapiers, refuel, and go on my way.
I have zero interest in LKO. It is Mun or bust.
Edit: If you've never seen them, the performance charts can be useful...
https://wiki.kerbalspaceprogram.com/wiki/Template:Stats_table_jet_engines_-_curves
https://steamcommunity.com/sharedfiles/filedetails/?id=2130781349
Roflmao. They have likely been playing the entire game at half throttle. Amazing.
Here is a different I was playing with. This is how far it got before it ran out of gas because it burned it all up getting up to speed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2130919632
judging by your screenshot you must be doing something wrong. you should squeeze out about 1500+ m/s from a rapier in airbreathing mode.
the rocket mode of the rapier is pretty meh. it's ok for stuff that only needs to get to orbit. you save the extra mass of a dedicated rocket engine which more than makes up for the rather low Isp.
for anything that needs to go further you'd be MUCH better off bringing nuke engines instead of slightly more efficient lf/o rockets.
https://steamcommunity.com/sharedfiles/filedetails/?id=2131173978
>mach4 still airbreating
https://steamcommunity.com/sharedfiles/filedetails/?id=2131174001
The nose is never more than 10degrees above the horizon until I switch to closed cycle and fire up the NERV, use the closed cycle to get apoapsis above 55km and time to apoapsis to 1m30s, the NERV can take it the rest of the way to orbit from there. 3000m/s left on orbit.
A Mun landing would be challenging since I don't have any spare Ox for the Rapiers, but the NERV will have a Mun TWR of around 1.8 when it gets there so should be doable, Minmus is a cakewalk.
The plan for this plane was to land tourists on minmus then orbit Mun and dock with a station that has its own lander then return to Kerbin all without refuelling.
The mk 2 has to stay low until it hits its max speed. Then I hit the rockets and aim it a little up until it gets over 8000 meters where I level it out to get more speed. When it goes over 1300 m/s I aim it up for space.
This goes for all the versions I have built so far from so small they run out of gas to 60 ton 6 engine monsters. Because of the need to fire the rockets at sea level they are using aerospike motors now as they are better at low altitude.
Maybe I'll just go back to whiplash motors as they get up to altitude much better.
if you have to toggle rocket motors to breach the sound barrier, you either have a broken installation of the game with some screwed up aerodynamcs or your planes are literally bricks with wings.
but the plane on the screenshot you posted earlier looks ok, so i guess that your game installation is broken or one of your mods messes with the game in the wrong way.