Kerbal Space Program

Kerbal Space Program

Eden 2020 年 3 月 21 日 上午 10:44
Why is the Mun Launch Site still not on PC?
The devs are advertising 100% parity between PC and console versions, yet it's still not been added to PC. Incredibly disappointing.
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Chibbity 2020 年 3 月 21 日 上午 10:46 
Show me where they advertised that.

The console version even has it's own distinct name for cripes sakes.

You are very misinformed, the PC and console versions have tons of differences. I mean console is still on version 1.5 and PC is on 1.9.
最后由 Chibbity 编辑于; 2020 年 3 月 21 日 上午 10:47
Eden 2020 年 3 月 21 日 上午 10:49 
Here you go.

https://www.polygon.com/2016/2/18/11040264/watch-kerbal-space-program-on-xbox-one

"Apart from a few days delay for console update certification, we will always have parity,"
Chibbity 2020 年 3 月 21 日 上午 10:51 
Yeah, that's talking about the first failed port, which at release did have parity. It doesn't exist anymore. Enhanced Edition is the current port for consoles.

https://wiki.kerbalspaceprogram.com/wiki/Xbox_one_/_PS4

Again, you are misinformed.
最后由 Chibbity 编辑于; 2020 年 3 月 21 日 上午 10:51
DemonicSquid 2020 年 3 月 21 日 下午 3:32 
引用自 The Washing Up
Here you go.

https://www.polygon.com/2016/2/18/11040264/watch-kerbal-space-program-on-xbox-one

"Apart from a few days delay for console update certification, we will always have parity,"

Link is from 2016 which is 4 years ago...
Eden 2020 年 3 月 21 日 下午 3:40 
引用自 DemonicSquid
引用自 The Washing Up
Here you go.

https://www.polygon.com/2016/2/18/11040264/watch-kerbal-space-program-on-xbox-one

"Apart from a few days delay for console update certification, we will always have parity,"

Link is from 2016 which is 4 years ago...
Do you know the meaning of the word "always"?
Chibbity 2020 年 3 月 21 日 下午 5:52 
They are saying always in reference to a version of the game which no longer exists. It was basically discontinued.

The current console port is a completely different product made by a completely different studio.

Please inform yourself before making posts like this.
最后由 Chibbity 编辑于; 2020 年 3 月 21 日 下午 5:54
XLjedi 2020 年 3 月 22 日 上午 6:01 
It does seem odd that after multiples of updates... a couple DLC releases... adding a couple alternative launch sites on Kerbin... free placement of mobile sites in their DOA MH mission system...

That they never thought to add some ability or play options for establishing similar bases/launch sites in career mode.
miklkit 2020 年 3 月 22 日 上午 9:07 
I'm finding this idea intriguing. I want to set up a Mun base someday and this sounds like something I could use. Getting further out would be so much easier without first having to get out of Kerbin's gravity well.
Chibbity 2020 年 3 月 22 日 下午 12:26 
引用自 miklkit
I'm finding this idea intriguing. I want to set up a Mun base someday and this sounds like something I could use. Getting further out would be so much easier without first having to get out of Kerbin's gravity well.

Being able to launch from the Mun, would make the entire point of having a Mun base in the first place pointless.

It's basically just cheating, and if you want to do that; use the Debug menu to teleport yourself there.

They basically gave it to console players because the console version is so crappy, they need all the help they can get to see anything past Kerbin.
mb3 2020 年 3 月 22 日 下午 10:10 
引用自 The Washing Up
引用自 DemonicSquid

Link is from 2016 which is 4 years ago...
Do you know the meaning of the word "always"?

I personally don't care either way, but Chibbity does have a point, always doesn't mean only during this version, or this release...if that's what they intended they shouldn't have used the word 'always'.
miklkit 2020 年 3 月 23 日 上午 7:56 
引用自 Chibbity
引用自 miklkit
I'm finding this idea intriguing. I want to set up a Mun base someday and this sounds like something I could use. Getting further out would be so much easier without first having to get out of Kerbin's gravity well.

Being able to launch from the Mun, would make the entire point of having a Mun base in the first place pointless.

It's basically just cheating, and if you want to do that; use the Debug menu to teleport yourself there.

They basically gave it to console players because the console version is so crappy, they need all the help they can get to see anything past Kerbin.

A mun base where I can have a supply depot is exactly what I want. Then comes building and launching from the Mun. Currently I can get to the Mun but can't go any further.

The hardest part about exploring the solar system is getting out of earth's gravity well and the same thing applies to KSP.
Chibbity 2020 年 3 月 23 日 上午 9:02 
引用自 miklkit
A mun base where I can have a supply depot is exactly what I want. Then comes building and launching from the Mun. Currently I can get to the Mun but can't go any further.

The hardest part about exploring the solar system is getting out of earth's gravity well and the same thing applies to KSP.

You don't need a supply depot on the Mun if you can just launch whatever you want wholesale from the Mun. It defeats the entire purpose. If you can just design and launch craft from a magical pad on the Mun, why would you need anything on the Mun besides that?

(As I said above, it's basically a consolation prize for console users, since that version of the game can't support high enough part counts or even be stable enough to setup any serious infrastructure.)

Also, if we agree it's the hardest part, then we agree that circumventing it is tantamount to cheating right? If you're going to essentially teleport all your built ships to the Mun for zero cost or effort, why not just teleport them to their destination? What's the difference?
最后由 Chibbity 编辑于; 2020 年 3 月 23 日 上午 9:07
miklkit 2020 年 3 月 23 日 下午 1:56 
Have it your way. My goal is to have an independent fully functional colony on the Mun. A launch pad would be nice but a maglev launcher would be better. But best of all would be factories and mines and labs.
XLjedi 2020 年 3 月 23 日 下午 7:07 
引用自 miklkit
Have it your way. My goal is to have an independent fully functional colony on the Mun. A launch pad would be nice but a maglev launcher would be better. But best of all would be factories and mines and labs.

KSP2 in a year...
Enorats 2020 年 3 月 23 日 下午 8:05 
As Chibbity stated, the console version runs on.. well, consoles. They're terrible, and the game is severely hamstrung by the hardware. I've built missions that could visit multiple planetary bodies all in one go without even refueling, launched all in one go on PC.. using life support mods that drastically increase the mission requirements to something more realistic (as opposed to strapping kerbals to the outside of the rocket in command seats for 10 years).

Doing this sort of thing on a console.. nah. The hardware just can't handle the part count. The Mun launch site basically gives console players the ability to cheat a bit so that they can circumvent some of the limitations of the hardware.

I've love to see it in the PC version, as an option anyway, but I don't see it as super necessary either. Personally I'm looking forward to KSP2 and the ability to "earn" such things through gameplay. KSP can allow for some of that via mods, but surface gameplay in KSP is notoriously unreliable - craft tend to just randomly explode and whatnot.

Here's hoping the ongoing epidemic doesn't delay KSP2 too much - if I'm not mistaken the team working on it is based in Seattle. That's the hardest hit part of our state.
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发帖日期: 2020 年 3 月 21 日 上午 10:44
回复数: 17