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While the latter happens acidentally ... at least for me. Unless I do it on purpose ... cause I have a robotic contraption ... e.g. made out of one rotor, two aligators, one leg and I want the identical everwhere I use them ...
I did alt+f4 at that point ...
Edit: since I save every little change into a separte craft I lost the overview ... so I thought a little clean up is due ... and I found the craft I painstakingly recreated ... shoot me ... just shoot me.
I've built basically everything that can be built in kerbal, if you have any questions you can DM me. :) I keep my stock crafts on KerbalX[kerbalx.com] if you're interested.
And the parts are still horribly broken. At least the robotics parts. If you don't lock them, they'll just glitch out if you move (and that is basically any speed above what KSP considers staying still). The programming doesn't really work for locking. Sometimes it locks, other times it does not.
Dunno about the wheels. I only know the fancy wheels (the foldable with the mud guard) are missing an option to flip the textures, so one side always looks as if backwards. Back then, if you did overload the wheels (like put medium wheels on a full orange tank, but instead of two pairs more like a millipede) the craft experienced phantom forces. Which forked up parking and made it slide around. On top I did put those wheels on moveable parts with introduced the issue or made it worse.
Can't really remember. IT WAS 3 YEARS AGO!
Anyway, I still don't understand how propellers work in KSP, which still have all sorts of weird issues. And the rest of robotics is as glitchtastic.
Edit: I have 3000+ hours. (Steam recorded 2545 of it, but I played a lot of it outside of steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=2786904362
https://steamcommunity.com/sharedfiles/filedetails/?id=2894472611