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1: Flat damage in any form is king for pet builds
2: Go all or nothing with pet bonuses, you either want them to do some support in some form, or you want them to be the dps, no inbetween.
3: Pets can scale with either player bonuses or pet bonuses. Each pet will list in it's discription which it goes off of.
4: Most mythicals have bonuses that can alter how a skill works, a few rares have this as well, you should try to get https://www.grimtools.com/db/items/1931 and https://www.grimtools.com/db/items/8614.
5: Do not be afaid to get bone harvest or blood of dreeg solely for the modifiers that lets you add more flat damage to your pets.
6: Skeles tend to destory the entire game before elite/ultimate.
With Grim Dawn there's no hard and fast choices as to what build you go with, but yes there are some "concepts" let's say which give you food for thought and help inform your choices.
At one point I could summon 10 skellies at once - these has the Wendigo devotion assigned to them. With no cooldown, that meant I had 10 dudes with a 15% chance each to proc the mark, which would do a flat 3.4k damage to the target and restore health. Essentially the battlefield was a rolling sea of Wendigo's mark. You can use the same logic on Imp and its Aetherfire ability too or anything that has no cooldown element and can be assigned to a pet.
Keeping pets alive is a challenge but Necro/Occultist has two sources of pet heal and you can take Devotions which give pet life leech too (Toad and Revenant).
Get Krieg's mace by farming him so you get a bonus skellie early on - you'll probably change it later but it's a useful starting advantage.
also Google the healing skills you use - there are diminishing returns on these so maxing is probably unwise. More effective skeletons with a decent heal are probably more beneficial than poor skeletons with a good heal. But you'll have to engage in some trial and error to find what suits you and your play style best.
pet level skill is important for thier toughness for blightfiend or hellhound, but for familiar(raven) you can just increase the aura, since it increase resistance for other pet as well.
Be also mindful of any AoE, piercing projectiles, or more generally anything that can hit you through your pets. With how much is going on at once when your skellies start proccing their devotion etc, it can be pretty hard to keep track of everything.
My cabalist has skelemans that can facetank mad queen and gargabol long enough that resummoning them is a non issue, and she isn't even very well optimised tbh. You just need to go all in on them max their resists is a major factor.
both of his modifiers are taunts, however, the first puts out some hefty DA reduction out which makes the creatures around him easier to hit/crit so it's actually a damage boost for your skellys. the second mod puts out some great aoe damage which is nice for mooks that spawn
in hardcore i would prefer balancing first to survive until i got level 100 & all item that needed for my build. and sometime the number of type pet you had is important if you want more devotion skill you use. like me i had Skeletal Warrior(Elemental Storm), Blight Fiend(Maul), Storm Raven(Tsunami), Hellhound(Flame Torrent), Revenant of Og'Napesh(Eldritch Fire), Skeletal Servant(Rumor) & Blighted Rift Scourge(Acid Spray). it quite fun if you had over 1000% pet all damage and 100% pet attack speed.