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Also do you have the AoM DLC? I am curious if that adds in anything context to things later on in the game.
Is it just as long as the base game or longer?
If case you forget the base game basically ends at the Fort Ikon.
Diablo 2 had a good story. Diablo 3 has a good story. Wolcen has a decent story. Dungeon Siege 3 has a good story. Pretty sure there are others as well.
I asked the other guy, but if you have the AoM DLC could you guesstimate how much extra content is given? Is it about the same as the base game or is it more/less?
DLC's add a fair bit to the overall story, AoM campaign is roughly same size if not a bit bigger, direct tie in to the end of base game. 2 new classes, additional features, higher level and devotion cap, quality of life improvements as well.
FG DLC adds a sort of side story, bit shorter campaign but it has some tie ins here and there from the previous ones. Adds another class, adds a ton of new items and even more improvements, including items to help fast track new characters once you've gotten one to certain points in Elite or Ultimate.
https://forums.crateentertainment.com/t/forgotten-gods-vs-ashes-of-malmouth-vs-grim-dawn-comparison/48646
Also you haven't finished the game, you've just finished Normal difficulty. There are 2 more difficulties to get through. When you reach a certain hostile faction rep you'll trigger their Nemesis boss to spawn. Also there is a secret quest which is only available on Ultimate difficulty.
As for wrapping up the story, that doesn't happen even with the expansions. Yes, a lot is made clearer, but there are several storylines left open for a possible future GD2 - which we're all hoping Crate will get around to making in a few years' time.
And i like it that way. I've never played this type of games for the story.
There's no conclusive ending neither in AoM nor in FG. You only set back the major forces, but you never save the world completely. Arguably, by the time you're done with FG, you leave the world under worse threat than before. But you do get some answers out of it. Especially from FG.
I'd say AoM is about half of the main game, just in terms of running through the quests. FG is about 1/3.
Lol, what are you drinking? I'd like some. I'll let the head honcho at Crate answer that.
https://steamcommunity.com/app/219990/discussions/0/2259062250949121088/?tscn=1590379155
We know they're working on a new generation of the GD game engine so it's certainly not "abandoned". They'll be using it to make their pre-GD era RTS game and probably GD2 when they decide to get back into the ARPG genre.
Go read a decent book or a hundred of them and you'll find out Blizzard is crap at stories, and is rather prone to eye-rolling bad story telling... aka if D3 were a book I'd throw it away in disgust. It wouldn't be the worst book I've read mind you, which was actually published by a major sci-fi publishing house, and yet, was so bad I gave up in 10 pages. And this was before I had read hundreds of other stories and learnt about tropes etc.
What thou a fool art, Crate worked on GD since long before the kickstarter, and by the time they got done with Forgotten Gods were understandably looking to make a different type of game. And GD's engine wasn't suitable for making a town builder, so they went with Unity instead. Though the RTS is going to be on the updated and overhauled GD engine iirc, which they are current working on in the background.
Grim Dawn 2 will come when they've finished Furthest Frontier, the RTS and the survival game they also working on. And if you'd bothered following GD's story you would have realised that GD was basically done to build the game lore and set up the following games arc. Because we face a higher mad primordial god know as C'thon and have to defeat them to save Cairn. And it will quite the journey to get to able to face and defeat the dead god.