Grim Dawn
Druid Build Trozan's Sky Shard/ Wind Devil
Hey everyone,

I have made a build with grim tools for myself and others to play if they like the build idea! It is a build that uses lighting damage and cold damage as main elements. The skills Trozan's Sky Shard and Wind Devil will be your main damage dealers! Reason for this build is i wanted a ranged damage dealer with the use of spells :D i got plenty of more ideas but i wanted it to be a arcanist and then used the shaman as combination to make the druid out of it!

The link: https://www.grimtools.com/calc/q2mK155Z

I have 1 issue though. I got 9 more skillpoints that i can use but i really have no idea as to in which skill i should put them... Maybe you all can help me with that!

Have i tested this build yet? No i have not it is a build i made with just brain powerz and i will see in game how it will play out. I am leveling a toon right now for this build!

I can post more build ideas that i already have worked on and are done (not tested yet:P) let me know!

Let me know in the comments what you all think of this build idea! I am very intruging as to get to know alot more about the skills and how i can use my skillpoints better then i have now!
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18/8 megjegyzés mutatása
Some investment into Mirror, for those "oh no!" moments is quite useful. Also a point in Nullification is quite useful for stripping enemy buffs as well as cleaning DoT of of you. And you can always add more points into Heart of the Wild for additional health

Another minor thing, with all the gear you chose, you have +11 to Sky Shards, meaning you can free up another point to put elsewhere.

Devotion wise, not bad... as an option, you could shift the points in Tsunami to Eel, reclaim a couple of other stars, and pick up either Widow for Arcane Bomb (OA and Lightning Resist debuff) or Murmur for Rumor (OA and Cold resist debuff). Also, putting a point in the first star of Empty Throne is nice for the extra Stun resist.

Expect to get some flak for investing so heavily into Spirit...
Hey Draug!

Thanks alot for your reply. You made me rethink about my last few skillpoints i had to use and also about the fact that i already had maxed out 2 skills with the use of the items but i never saw that i actually overspend. So i got a grand total of 12 skill points i could use. i took 2 away from shattered star and 1 away from trozan's sky shard.

I put 1 in nullification, 1 in mirror of ereoctes, maxed out hearth of the wild, and since i didnt really know what to do with the last 7 i put them in mental alacrity for more energy faster cast speed and less energy costs! Maybe i will find a better use for these 7 skillpoints but for now i am happy with them. Well Spend!

About Devotion, i read what you said and started thinking hmm -35% light ress on enemys is better then flat damage. So i redistributed my points a little bit and got the Arcana Bomb. However not the way you said it to do it :P. But i see it as an option! Maybe i should be less opsessed with damage and also think more about surviving. But we will see once i tested it fully!

Here is a link to the new build: https://www.grimtools.com/calc/4VxMeoMZ

PS. What do you mean with 'expect to get soem flak for investing so heavily into spirit'?
Well generally even heavy spell users dont need more than 10 to 15 points in spirit, its just overkill and much better spent on physique. Aether ray and channelled spell builds tend to go heavy on it but none of the abilites you use require 50 points spent in it.

Also Id invest into conversion cause later on the reduced stun, freeze, petrify and slow resistance can be lifesavers.
What RodHull said regarding attribute points. Personally, I find that as long as you have sufficient stats to equip the gear you want, you can do whatever with any remaining points. That said, I don't do hardcore.

Unless you're going to spam chain lightning, you don't need to worry much about cast speed.

I'd also consider swapping or balancing the investment level between Overload and Elemental Balance. If you have the OA frequently crit, EB will give much more damage due to the +% critical damage.

I personally prefer Elemental Storm over Tsunami for casters, especially when I want the enemies kept at range. But play around and figure out what works best for you.
The main argument I have with points in cunning/spirit (for their damage mods) is that when you're already stacking +1000% of a desired element... the gain from stats is negligable; whereas there's no real way to get +1000% health. - On your sheet you're doing 2200~2800% damage, so the gains from spirit are limited.

Then again, if you're not on hardcore you don't actually need health - you can literally throw yourself at the enemy endlessly until you win. (except certain rare cases). An all-for-one investment means you can stack percentile gains...


I recommend getting 1 point in savagry just because it boosts all your weapon skill related devotions and you aren't using anything on left-click anyways.

I'd also try to find a way to swap to Murmur (Rumor), perhaps from Owl, as it knocks off even more cold resistance, and since your class combo has no Reduce Defensive Ability, I might even take Scorpion Sting (although this is not needed if you have a very high offensive rating, or if playing multiplayer since other classes do provide it)



...Also I don't know how Overload works with your build aside from the outright +elemental%
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Then again, if you're not on hardcore you don't actually need health - you can literally throw yourself at the enemy endlessly until you win. (except certain rare cases). An all-for-one investment means you can stack percentile gains...

I recommend getting 1 point in savagry just because it boosts all your weapon skill related devotions and you aren't using anything on left-click anyways.

I'd also try to find a way to swap to Murmur (Rumor), perhaps from Owl, as it knocks off even more cold resistance, and since your class combo has no Reduce Defensive Ability, I might even take Scorpion Sting (although this is not needed if you have a very high offensive rating, or if playing multiplayer since other classes do provide it)

You cant throw yourself at enemies, on elite and more pronounced on ultimate you'll lose a significant chunk of XP when you do, sure you can return to get your body but you dont get all the xp back and you if you die again before you get it back its lost for good, now if you have a lvl 100 already sure its a viable (if time consuming) way to play but its not a viable way to get to 100 I know I tried it with an old build I gave up on

Savagery for his build is kinda a waste even of 1 point hes never gonna have the phys resist or defense to take more than 1 whack on ultimate in later areas so its completely pointless.
Well to be fair i have 1 character i play with a friend on lvl 81 it is right now my highest lvl character! I play normal no hardcore>> have played too much POE Hardcore to even wanne play hardcore again XD RIP :insert Sad Face:

Thanks a bunch you all for all the amazing comments! There is so much to learn in this game :P. Like what is a good amount of HP to have end game. Dont just think about damage also think about debuffing so you can do more damage. Things like that are really usefull! I was already thinking of keeping my spirit to a meager 20 points and get 85 points in physic. It would boost my health with anoter 1.5K or so. I think the damage i got in this build will be enough. However i havent done any of the superbosses yet etc! But i will get there no worries :D

i am lvl 20 right now with this build! So far i am liking it. The meteors are just amazing haha! I will get Wind Devil soon and start playing around with that skill as well! In these kinds of games i just love to make builds out of nowhere so i thought up another build and will make another post about it :P
Wind devil is awesome specially the second ability that adds a debuff to enemies, attach something like rhowans crown to it (the devotion) and watch it run about wiping the screen :)

As for health its a tough question really depends on your mitigation, ADTH, regen, healing, defenses, how often you engage at close range etc etc. But a generally accepted safe level is around 10k health for casters but i prefer closer to 13 as there as some fatties later who hit hard.
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18/8 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2018. szept. 11., 11:00
Hozzászólások: 8