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I haven't really gone far with pet builds but I reckon the flat acid damage alone from blood of dreeg would make it worth the investment. You only see it as a defensive spell. Try it. If you have 10 pets with a 1000%+ all damage and whatever percentage of acid damage, the flat acid damage that blood of dreeg gives to each and every pet turns out to be a lot. Plus it gives a ton of OA, poison and acid resists and physical resist. The heal is nice and all but the other bonuses make it an awesome skill.
I've said elsewhere that I feel that Mend Flesh simply doesn't work - it's not clear what conditions are needed to force its proc and given that most players don't notice its use or activation, it can't be considered reliable. To be clear I'm sure it does activate (I doubt Crate has a skill that is simply broken) but if it goes un-noticed spend those 6 points more usefully.
Blood of Dreeg is dependable and powerful - but you decide how many points you need in it. Against this balance how much benefit you get from the Storm Crow's aura in boosting elemental damage for minions, and for extending elemental resistances. KG (another player) is very impressed with the Storm Crow's improved lightning "shotgun" effect - again, this is a judgement call as to whether it suits your build and play style.
I'd suggest that more Blood of Dreeg and Aura is more valuable until you get very good gear, where at which point you can dial back on points and improve your killing speed.
Granted it doesn't help much versus enemies that deal a lot of burst damage, but against most enemies it is a substantial heal that keeps me topped off.
Yeah this was something I'd read about and tried, and I run two Storm Crows too, but .. I dunno .. maybe 8 skellies, 2 crows, hellhound, blight and the big monstrous skellie from the Necro relic all prove to be too many targets to heal effectively. Short version, better Blood still yields much better "bang for your bucks".
Pets also change how you spec your devotions - its an all or nothing approach.