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https://forums.crateentertainment.com/t/malawiglenn-s-guide-on-game-mechanics-for-beginners/84347
It is pretty central to mastering Ultimate+.
That said, I just ran into a elite that just wasn't dying to my firestorm, and after about a minute, I was like, I know that this thing is gonna drop an item with a heap of fire res. Sure enough, it dropped some helm with 90+ fire res and another 25% elemental res.
All I could do was laugh at the accuracy of my prediction.
The item was still vendor trash btw.
Edit: the Myrmidons have some damage reduction bubble iirc, that lasts for a few seconds. Once that wears off they die really quickly.
What are the devotions for lightning? I can't seem to find them through the search function.
As a Warder build that does Lightning damage you have these devotions available to you for RR:
- Widow with it's Arcane Bomb proc that lowers enemies lightning resist up to -35%.
- Next, there are two devotions that do % RR. These are the Viper devotion (requires weapon damage on the attack to apply) which offers 20% RR. The second devotion of the same type is Ultos, Shepard of the Storms with its Hand of Ultos proc that offers the same 20% RR. Even though these two don't stack, you'll often see a lot of devotion layouts for Lightning builds take both, but that's mostly because Viper is also good to have to get other devotions, and it has nice stats as well as not requiring an On Crit attack.
- Lastly, there are two more devotions that do Flat RR. The first is Rhowan's Crown with the Elemental Storm proc that deals up to 32 Flat RR. The second is from the Revenant devotion whose Raise the Dead proc has skeletons deal up to 25 Flat RR.
Now Shaman has Wind Devil with the Raging Tempest offering -35% RR at lvl 12 and even higher as you overcap the skill.Technically, Soldier also has a Flat RR for Lightning with War Cry's Terrify that gives up to 10 Flat RR for all resistances. The devotions that do Flat RR are more appealing, in my opinion.
But again, stack sources of -#% RR as much as you can, and get one source of #% RR and Flat RR (if you can).
Lastly, there are items...which there are plenty of so I'll just leave you with the RR calculation if you want to go that deep into its mechanic:
https://forums.crateentertainment.com/t/actual-resist-reduction-formula/47174
Its not so much they are wrong they just forget other people dont have access to skads of GDstashed gear to make uber builds on a whim :)
The core premise holds up though that one uber focused damage type is better than sharing it about. You just need a detailed and thorough understanding of later game mechanics like how resistances, mitigation and so forth work otherwise you end up with a build that usually hits a roadblock somewhere cause it simply cannot beat something.
That said there are some enemies which are just straight up a pita for some builds and not for others, myrmidons are one of those imo
seems like I'll have to rethink my devotions to stack more resistance reduction.
Turtle Shell is probably not that usefull anymore now that I hit 100.
It's starting to feel more and more like a puzzle game to me. Still loving it but it sometimes sucks the fun out of finding a sweet new piece of gear if it doesn't have the same resistances as what you're replacing. So many things to think of, probably more so because I'm basically facetanking,
Grim Dawn definitely is a game for the Tinkerer-type gamer, which is one of the reasons I love it.
Besides, most of the time, your focused one-element damage will still be at least the same or even greater than a dual-non-focused damage on the same enemy. That's because damage focusing increases your damage tenfold.
I would rather have a Storm Totem dealing 16k damage than a Storm Totem and a Wendigo Totem dealing 4k each. And that is seriously what happens when you don't focus on one element and one skill. Even if the enemy is 100% damage resistant you will usually have around 50% RR without really trying (and can easily go to 100% or more with items) and that means you are still doing 8k damage as opposed to doing just 4k damage.
And as someone noted earlier, that's assuming the boss you face isn't multi-resistant trimming 75% of damage off both totems so you're actually only doing 1k each.