Grim Dawn

Grim Dawn

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Evilnapkin Mar 2, 2020 @ 2:53pm
What's up with War Cry?
I use it to taunt enemies, it seems like half the time the powerful enemies I would *really* like it to work on (since weaker enemies die too fast to matter) ignore it half the time, going for my coop dps partner instead. I'm pure specced as tank and starting to feel pretty useless. What's up with the threat/aggro system in this game?
Last edited by Evilnapkin; Mar 2, 2020 @ 2:57pm
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Showing 1-15 of 92 comments
KG Mar 2, 2020 @ 3:26pm 
The threat/aggro system seems designed to force every build to have at least some amount of balance between offense and defense. Neither pet builds nor MP builds can get away with being 100% offense forever. Nor can any other build type - not for more than one patch anyway.

Edit: of course, in MP you can get away with a lot because the game isn't really balanced around MP. AFAIK monsters only get a health boost based on player numbers and I don't even think it is a 100% increase per player, while in a decent party each member should be stronger than when soloing even without specializing as a tank/DD/whatever because of shared buffs, debuffs, split aggro, etc.
Last edited by KG; Mar 2, 2020 @ 3:31pm
kvin11 Mar 2, 2020 @ 3:50pm 
Bosses also resist threat generating spells/abilities as well, which is one reason why it doesn't work very well. Generally speaking damage will always build the most threat on an enemy, using multiple abilities with increased threat can help, but again aren't as effective over all against bosses, nems, etc.
Evilnapkin Mar 2, 2020 @ 3:57pm 
Hope they fix it in the next DLC/major patch/game. What's the point of playing a tank if you can't tank?
Last edited by Evilnapkin; Mar 2, 2020 @ 4:04pm
Azunai Mar 3, 2020 @ 4:18am 
nothing to "fix". this is not a silly mmo.
WONKA Mar 3, 2020 @ 4:50am 
Originally posted by Evilnapkin:
Hope they fix it in the next DLC/major patch/game. What's the point of playing a tank if you can't tank?

There is nothing to fix, bosses are resistant to almost everything
Conlan Mar 3, 2020 @ 5:05am 
My problem with War Cry is that it isnt even an actual war cry.. They didn't even bother to record a sound for it.
Eryniell Mar 3, 2020 @ 5:18am 
Originally posted by Conlan:
My problem with War Cry is that it isnt even an actual war cry.. They didn't even bother to record a sound for it.

I totally agree on that. The war cry sound need an update for sure. It should strike fear into hearts of men. LIke the name 'Taserface'. But seriously. It's the worst sound in game. Looking for an update.

Back to topic. I think most players use war cry only for physical RR.
Halcyon Mar 3, 2020 @ 5:48am 
I use it for damage reduction too, but yeah, it's not really a game centered around 'roles' like tank or dps as many MMOs are. Since the main focus is singleplayer, every build is supposed to be able to handle itself defensively and offensively.
Cyseal Mar 3, 2020 @ 6:12am 
It's one of the worst skills in the game, since the taunt really isn't... You know. A taunt.

Path of Exile has taunt-skills that work, Diablo 3 has taunt skills that work. Even Wolcen has taunt skills that work.

But in Grim Dawn, you really shouldn't rely on taunts of any kind, since they might as well not be there. It's sort of a noob trap-ability for taunting purposes. The health reduction is good for sure, but they might as well drop the additional effect.

Also yea, it isn't a warcry at all. But that's just one of many skills that have no good impact for what it does.

Also also, people saying that Grim Dawn isn't an MMO, sure it isn't. But the misleading effect is simply wrong. You can be a sturdy character that takes a lot of damage AND dishes out a lot of damage WITH a taunt to help when you're playing with your friend. That's how it should be, but sadly, it doesn't work.

It's not like it's a build defining ability, either, there isn't a build that makes it mandatory, so the point of "every build being able to handle itself defensively and offensively" doesn't really work in this situation. I get the zero possibility of a pure healing/support class, but this is not in that category at all.
Halcyon Mar 3, 2020 @ 6:33am 
I'd disagree that it's one of the worst skills. It applies a big effect (damage reduction, life reduction, resist shred) in a big area, it's just not the effect that one might expect from it (taunt).
Cyseal Mar 3, 2020 @ 6:47am 
Originally posted by Halcyon:
I'd disagree that it's one of the worst skills. It applies a big effect (damage reduction, life reduction, resist shred) in a big area, it's just not the effect that one might expect from it (taunt).

If it didn't have the taunt-part in it, it would be a good skill. I mean I always take it for soldier melee-characters, but it's one of the worst skills because it's definitely misleading and should be removed, since it doesn't really serve a purpose; it works in 1 out of 10 uses and the taunting effect is instantly gone.

I would gladly give up every other effect on it for a usable taunt. Or better yet, add a modifier on it that taunts and works like in every other game in existence. Hell, even the taunt in Divinity: OS 2 works better and is more reliable and that's pretty sad...
Pannathrax Mar 3, 2020 @ 6:49am 
even i use my conjurer pure pet damage the boss still come for me, briarthorn has ground slam stating generate additional threat but it doesn't work. most of the time the hell hound gets the most damage. when pet get boss attention, casting a grasping vine or curse of frailty, the attention shifted to me. sometimes they continue focus on the pet.

not sure how the targeting is set.

for thrash mob it doesn't matter because they just die, so the taunt/ threat effect is not important. yet to get a full set of beastcaller to test the bestial rage taunt.
Evilnapkin Mar 3, 2020 @ 7:28am 
What should I do to my build to get aggro from bosses? I went big on taunt and everything else I have is DR. I'm level 63 Soldier/Oathkeeper.
Last edited by Evilnapkin; Mar 3, 2020 @ 7:28am
Takeda Mar 3, 2020 @ 7:43am 
Originally posted by Evilnapkin:
What should I do to my build to get aggro from bosses? I went big on taunt and everything else I have is DR. I'm level 63 Soldier/Oathkeeper.

Simply ask your buddy to let you initiate combat and have them prioritise picking off ranged attackers. If they do pull aggro on a melee boss, they should run to stand on you and use potion. Mirror, Mark, aether cluster .. w/e - so that boss AoE/swipes also trigger ur defences.

I'm assuming your tank is also retaliation - if that alt isn't that might be your solution. You could then ditch aggro in favour of retal as that can generate huge damage.
EddieDracula Mar 3, 2020 @ 7:50am 
If the damage disparity between you and your friend is too big there's nothing to be done, the enemies will eventually target him no matter what you do.

What you can do to help is to invest into your auxiliary auras to help your friend to survive. Field Command can boost his DA and armor and Presence of Virtue/Haven can increase his HP.

In the meantime work on the damage part (maybe focusing on retaliation damage) of your character because, as you've stated, a pure tank is pretty much useless in this game, and that's by design.
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Date Posted: Mar 2, 2020 @ 2:53pm
Posts: 92