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In majority of fights it is Blight that generate most threat and is punished for that. (in other words he is single pet that take damage in encounter - rest - unless some heavy aoe that is not overhealed by blood and devotion healing procs - only if Blight is dead, respectively it is time when servant or hellhoudns are targeted, skeletons usually only if rest pets is dead). For that it is fine he is targeted by extra healing beside blood of dreeg spam.
nah i still wont even bother bother, it heal 4%+ 110 health in level one, at max it heal 15% + 685 which required 16 points of skill. is not worth. and i think my minion still invicible than me.
But if OP consider it just because it is single target only, I pointed out it is not such issue in my experience, nothing else;)
Im possibly wrong havent played my pet builds in forever but i dont think the various flat damage buffs add to their cast attack, so tbh they are still pretty weak damage wise, they are mainly there in on my conjurer to provide a flat damage boost to my relic spawns and other pets and do a bit of healing on the side.
As KG points out you can have 2 birds with the Mythical Will of Bysmiel which I have on my Necro/Occultist but no points in the heal. I associated Aetherfire with the Stormcrow and use the elemental buff to make the skellies more formidable.
1.0.6.0 saw major changes (buffs) to pets' skills, scaling, etc.
Actually only points I could reconsider is further boost blight or hellhound secondary abilities/auras, blood of dreeg (not needed) or possibly add cruse of frailty as new active ability (that - I believe - would be best except I would need handle another button)
But well, I finished game on ultimate with 0 deaths and pets including skellies usually die only on several particular encounters (ultiamte Kupacubra was probably worst) so not realy reason change anything;)
Look for +to Mend Flesh and +to Familiar weapons and off-hands and use them when you summon your Familiar for more healing. Unfortunately, +to pet stats doesn't snapshot.
but i notice that sometimes it heals until all of the pets full health, sometimes it just heal me until full health. energy was not a problem, and the pets are not attacking anything since the mobs are already dead. why is there a difference in healing behaviour?