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As to the DPS, how many targets does belgothian's strikes hit (without a WPS proc)? Blade Burst hits every target in its range, therefore multiplying its damage output but distributing it over a wider area. In a boss situation, blade burst is inherently an underperformer compared to strikes, but it does better at clearing trash. Also, blade burst is a level 1 skill, strikes requires a complete max level set to access. Comparing the two is kind of unfair in that regard. When WPS are in the equation, I belive Strikes had BETTER be better than blade burst, given the difficulty we went through to reach it.
Also, blade burst benefits acid and cold builds, where strikes does not. I've got a 60ish acid dervish that uses blade burst and it's unstoppable. I can one shot entire mobs and dps down bosses in three or four shots of blade burst.
Yeah bit mystified by the attack speed thing and unsure how to test it really.
I take your point about ABB vs Belgothian .. but then how would you feel to compare Cadence or Savagery to Belgothian? In regard of "my class attack skill vs set based attack skill" I think it is fair to make the comparison.
I'm intrigued that ABB works for your Dervish, but as I intimated initially, I'd totally consider it as a source of buff so I'm not surprised it can be powerful if built to correctly .. with my cold NB I'm using Beronath's Shard, with a Dervish I'd assume using the Oathkeeper's Righteous Fervour and transmuter, and have a character growing towards that at the moment.
I'm guessing gear wise you have pretty much something of everything and a wealth of info to underpin some of the more exotic builds you look to make. Assuming a more impoverished approach is it fair to say most of normal folks are justified in thinking ABB is a bit awful? Just at maybe an ABB vs Beronath's Shard level?
ABB, however, is MEANT to be used with your dual-wield WPS up top. Look closely at ABB's modifier, Lethal Assault - this is the "money shot" of the skill (see that "4 second duration"?) as Lethal Assault is BUFFING your weapon proc skills (any attack skills actually) as long as it remains active.
Hmm, with budget items I think abb could only really be considered viable compared to savagery or cadence if you get a ugdenbog bilelauncher with decent affixes (like my dervish) or a different good 2 handed weapon with a big acid/cold buff. Dual wield abb is weaker because it only uses offhand weapon and s&b I've never tried but would have the same problem I think.
As a nightblade using beronath, I think you'll find that stronger because it includes wps values.
Edit: there are many secondary benefits though, such as not needing to stack attack speed and having a higher OA buff
I take your point on real world affects - irrespective of how Cadence performs on paper, using it is effective and powerful and any perceived shortcomings in terms of dropped WPS just doesn't seem relevant.
I think after both yours and Halcyon's posts I will go back to looking at ABB and how to benefit from it. I have a 100 NB/Arcanist and I've respecc'd a little to now use ABB - but that's my experience of GD - I won't do spreadsheets so I have to ask questions and prod stuff and see what happens.
I still feel we need a vitality auto attack replacer (which is kinda where all this came from) but I'm more inclined to that thought from the perspective of diversity .. the more options we have the less we're funnelled towards metas. Although I might just be a hopeless altaholic angling for another way to get a fix :)
Thanks both for feeding the "I ask I learn" thing - your time is greatly appreciated.
For me I tend not to try to compare ABB to Cadence too much. There are ways that they are kinda similar but then there are ways they are very different. Cadence is nice in that it can "work" for all kinds of builds - it's just a very expensive tree. ABB isn't really a Default Attack Replacer like Cadence and it's better suited to specific builds but it is considerably cheaper in comparison and you have access to the full skill earlier.
Sometimes I want to make a Cadence build, other times ABB. Depends on my mood. Hell there have been times I've wanted to make them both work together and try to take advantage of both Lethal Assault AND Deadly Momentum buffs. Need to commit to that one of these days for the f*** of it.
https://forums.crateentertainment.com/t/attack-speed-vs-cast-speed/89993/2
Great link and many thanks but this then raises the question of how ABB scales with attack speed. 1.8 sec cooldown irrespective of AS gear .. so what changes? The actual animation speed of it going off? Is that a thing?
Ah slightly quicker to the punch than me there :D
I was actually unequipping items to see if it made any difference. Yeah if ABB "improves" because it's animation completes more quickly that's entirely irrelevant.
Yeah that's true - but as powbam is intimating you then make an informed decision on how that actually impacts your character performance.
I've also noticed (thanks to this debate) that the calculator tooltip shows the cooldown as 1.8 seconds no matter what skill level it is. But I'm an Arcanist too with Star Pact offering a 12% skill cooldown reduction - I should be seeing ABB with a 1.7 second cooldown surely or is this yet another thing I need explaining?