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Αναφορά προβλήματος μετάφρασης
I'm not sure I use it on any of my characters, even the ones I haven't touched in over a year. The downside, to my mind, is 1:1 devotion points:affinity and a proc that doesn't last long enough on glassy characters, is unnecessary on tanky characters, and has a too-long cooldown either way. :/
Edit: Forgot to say, OP, if you don't have AoM you need to plan for 5 less devotion points.
I do have AoM (and I also have both a Spellbinder and a Mage Hunter toon, but they are not aether ray builds, so I'm playing around with this sorc idea atm.) The only character I've used the Turtle Shell proc on has been my pre-expansion witchblade, and it's true, it was kind of meh by endgame. Here I was considering taking it primarily to get the extra primordial points for ToL and Hourglass both, which dryad or lion alone don't offer, but of course, there are other ways to get those, and I appreciate the DA tip on Solemn Watcher. I'm not planning this one for Crucible, but I would like to make it through Ultimate.
I have a question. Do people still use Turtle at level 100 when gunning for nemesis and dungeon content?
I have it on all my level 100s. I am wondering if it is a waste of points. In my experience, they do get triggered for my meleé, and ranged characters in my dungeon sojourns and nemesis hunts, less so for the summoner.
Questions, questions......
My understanding and what ive observed on all the various damage shields (lots of boots have it, also fiendlesh mantle, skull foci legendary, and some others) is that they trigger after taking damage, so they essentially have your resists though im not 100% on that, but just from seeing them work if they had zero resists theyd basically be worthless and they arent. So i believe game calculates damage then it just goings into your absorb shield rather than you. So for example my conjurer has fiendflesh greaves and the shield is nearly always active, if it had zero resists it would last mere seconds as 10k is not that much with zero resists.
If turtle isnt up and you receive damage that drops you below the 40% threshold it triggers instantly so it would save you IF the 4700 was enough of a buffer to prevent you dieing, if it wasnt then no it wouldnt. So it works like menhirs will, blast shield etc. However the common perception and some truth to it is that at this point your probably going to die anyway.
But for me its a decent though not amazing devotion, for squishy builds that dont have other 'oh s**t' circuit breakers it can be the difference between jogging back to your grave and making a tactical retreat.
Also, going full Behemoth is not worth it. You could try something like this (not saying you should but just giving an idea) for more resists, OA/DA whilst still having Giant's Blood:
https://www.grimtools.com/calc/YZeqeKpZ
Thanks for the input. I agree aboput Behemoth--I was just going for points, not for what the nodes offered--Chariot is usually better, and I have a feeling this toon will really need Solemn Watcher. I like this alternative set-up a lot, and may go with it when I get back to playing. I'm currently taking a break due to the changes in the last patch which altered too many of my builds, and waiting for Forgotten Gods to redo and rework them.
Also thanks to those who raised some more issues and answered some more questions about Turtle Shell.