Grim Dawn
Anyone use Turtle constellation ...
on a mage? I'm going for an aether ray build, and thought about putting it on Maiven's Sphere, but I've never used it on a caster, only melee. Any thoughts?

Here's the build idea : https://www.grimtools.com/calc/r2B6xDD2
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I use it on every single of my characters. Regardless mage or something else. I dont see much downsize to it, tbh, saved me couple of times, and bought some time till the next potion, I just like it I guess, without putting a lot of thought into it.
I'd probably be more interested in the extra DA from Solemn Watcher. If you have AoM, I'd also recommend you go for a Mage Hunter (+Inquisitor) or Spellbinder (+Necromancer) instead of Sorcerer. Both offer more Aether resist reduction and, one way or another, better defense than Blast Shield can provide.

Αναρτήθηκε αρχικά από LezDole:
I use it on every single of my characters. Regardless mage or something else. I dont see much downsize to it, tbh, saved me couple of times, and bought some time till the next potion, I just like it I guess, without putting a lot of thought into it.

I'm not sure I use it on any of my characters, even the ones I haven't touched in over a year. The downside, to my mind, is 1:1 devotion points:affinity and a proc that doesn't last long enough on glassy characters, is unnecessary on tanky characters, and has a too-long cooldown either way. :/


Edit: Forgot to say, OP, if you don't have AoM you need to plan for 5 less devotion points.
Τελευταία επεξεργασία από KG; 22 Οκτ 2018, 9:22
I sometimes put a few points in it to get the +HP and +DA nodes since it costs next to nothing. The proc is okay early on but doesn't scale too well, especially in AoM.
Its fine if your looking for a low level circuit breaker (much better ones exist) but as said there are generally better options, unless your going full order/primordial then its a pretty solid pick, if for nothing else purely for the DA and health and the 4% armour is nice as well.
Τελευταία επεξεργασία από RodHull; 22 Οκτ 2018, 9:25
Thanks for all the responses. I'm not as good at optimizing my chars as I'd like to be, so I appreciate all the input

Αναρτήθηκε αρχικά από KG:
I'd probably be more interested in the extra DA from Solemn Watcher. If you have AoM, I'd also recommend you go for a Mage Hunter (+Inquisitor) or Spellbinder (+Necromancer) instead of Sorcerer. Both offer more Aether resist reduction and, one way or another, better defense than Blast Shield can provide.

Αναρτήθηκε αρχικά από LezDole:
I use it on every single of my characters. Regardless mage or something else. I dont see much downsize to it, tbh, saved me couple of times, and bought some time till the next potion, I just like it I guess, without putting a lot of thought into it.

I'm not sure I use it on any of my characters, even the ones I haven't touched in over a year. The downside, to my mind, is 1:1 devotion points:affinity and a proc that doesn't last long enough on glassy characters, is unnecessary on tanky characters, and has a too-long cooldown either way. :/


Edit: Forgot to say, OP, if you don't have AoM you need to plan for 5 less devotion points.

I do have AoM (and I also have both a Spellbinder and a Mage Hunter toon, but they are not aether ray builds, so I'm playing around with this sorc idea atm.) The only character I've used the Turtle Shell proc on has been my pre-expansion witchblade, and it's true, it was kind of meh by endgame. Here I was considering taking it primarily to get the extra primordial points for ToL and Hourglass both, which dryad or lion alone don't offer, but of course, there are other ways to get those, and I appreciate the DA tip on Solemn Watcher. I'm not planning this one for Crucible, but I would like to make it through Ultimate.
Resurrecting this.

I have a question. Do people still use Turtle at level 100 when gunning for nemesis and dungeon content?

I have it on all my level 100s. I am wondering if it is a waste of points. In my experience, they do get triggered for my meleé, and ranged characters in my dungeon sojourns and nemesis hunts, less so for the summoner.:FlashFreeze:
Τελευταία επεξεργασία από Shyue Chou; 24 Ιαν 2019, 18:10
In my mind its a waste. Doesnt protect enough from tough damage. Recharge is 18 seconds, 4700 in damage it can absorb when its maxed out. When you get into the upper levels that is not that much. Probably would be better with healing or something else that would reduce damage.
It's nice in the beginning, but I end up respecing down the road.
The question is -and the all-mighty internet doesnt has a clear answer- does turtle trigger first or last? Let's assume someone hits you for 1k aether damage and you have 80% aether resist, does it subtract 1k or 200 from the shield? Also, if turtle isn't up and you receive enough damage to fall below 1 hp, does it save you or not?

Questions, questions......
Αναρτήθηκε αρχικά από ZarahNeander:
The question is -and the all-mighty internet doesnt has a clear answer- does turtle trigger first or last? Let's assume someone hits you for 1k aether damage and you have 80% aether resist, does it subtract 1k or 200 from the shield? Also, if turtle isn't up and you receive enough damage to fall below 1 hp, does it save you or not?

Questions, questions......

My understanding and what ive observed on all the various damage shields (lots of boots have it, also fiendlesh mantle, skull foci legendary, and some others) is that they trigger after taking damage, so they essentially have your resists though im not 100% on that, but just from seeing them work if they had zero resists theyd basically be worthless and they arent. So i believe game calculates damage then it just goings into your absorb shield rather than you. So for example my conjurer has fiendflesh greaves and the shield is nearly always active, if it had zero resists it would last mere seconds as 10k is not that much with zero resists.

If turtle isnt up and you receive damage that drops you below the 40% threshold it triggers instantly so it would save you IF the 4700 was enough of a buffer to prevent you dieing, if it wasnt then no it wouldnt. So it works like menhirs will, blast shield etc. However the common perception and some truth to it is that at this point your probably going to die anyway.

But for me its a decent though not amazing devotion, for squishy builds that dont have other 'oh s**t' circuit breakers it can be the difference between jogging back to your grave and making a tactical retreat.
Τελευταία επεξεργασία από RodHull; 24 Ιαν 2019, 20:05
OP: If you need Order then why not get Crane? 15 Physique/Spirit, lots of resists and 15% Reflected Damage Reduction, which is nice.

Also, going full Behemoth is not worth it. You could try something like this (not saying you should but just giving an idea) for more resists, OA/DA whilst still having Giant's Blood:

https://www.grimtools.com/calc/YZeqeKpZ
Τελευταία επεξεργασία από Befuddled Honey Badger; 25 Ιαν 2019, 0:56
I am currently playing Hardcore... so yup Tortise is on All of my toons!
Αναρτήθηκε αρχικά από Befuddled Honey Badger:
OP: If you need Order then why not get Crane? 15 Physique/Spirit, lots of resists and 15% Reflected Damage Reduction, which is nice.

Also, going full Behemoth is not worth it. You could try something like this (not saying you should but just giving an idea) for more resists, OA/DA whilst still having Giant's Blood:

https://www.grimtools.com/calc/YZeqeKpZ

Thanks for the input. I agree aboput Behemoth--I was just going for points, not for what the nodes offered--Chariot is usually better, and I have a feeling this toon will really need Solemn Watcher. I like this alternative set-up a lot, and may go with it when I get back to playing. I'm currently taking a break due to the changes in the last patch which altered too many of my builds, and waiting for Forgotten Gods to redo and rework them.

Also thanks to those who raised some more issues and answered some more questions about Turtle Shell.
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