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Either could be good.
Soldier has nothing that synergise with perdition and you dont need anything from soldier either in terms of defense. Oathkeeper with proper devotions have ton of shield block already and occultist provides better options that shield classes dont have. On top of fact that its actually acid/poison related.
If you pick Perdition + Oathkeeper, and then pick a DEE setup from Occultist, you have to invest heavily in DEE, which means very few(and weak) defensive skills.
I am not saying it is impossible, but you would have to play it more like a caster, which means that a lot of your retaliation damage is wasted.
Sentinel DEE
https://www.grimtools.com/calc/1NXWPG8Z
Warlord
https://www.grimtools.com/calc/YVWlq5yZ
Pure retaliation is super garbage, since it doesnt reflect ranged / magic attacks. I actually havent invested anything in retaliation except affliction and some few other points in devotions. Its more like a sideeffect not a focus.
I have all def skills its possible to take in sentinel, idk what are you talking about, how can they be VERY weak. I have possesion, blood, haven aura in oathkeeper and ascension ( though its not def ). Oathkeeper doesnt really have any defensive skills except haven lol and resilence i guess, i dont really like low hp procs, can spend few points to get some bonuses.
Your build is definetely something you havent played yourself. You take "reprisal" even though burn modifer cannot be changed. I also thought about trying aegis, but its actually crap in DEE sentinel. You dont need other offensive skills other than it and some stuff like mark of dreeg. better to actually max scions of dreeg, they do solid damage.
If you want a DEE build, there are better item sets.
The Burn from Reprisal is minimal and inconsequential compared to the +100k damage you can get from retaliation added to attack.
If you take Possession, you cant pick Path of the Three(which gets a +4 from the Perdition set).
But if you can make it work, props to you. Post your build so that the OP can see if it is something he/she wants to use.
Focus skills were blood of dreeg, pox, aegis, and all the retaliation buffs from oathkeeper.
Devotion was acid/fire/retaliation.
Pox with fevered rage forces enemies to quickly engage in melee, so less skill usage. You need high block because you will be getting smashed. blood of dreeg will keep retaliation up, give you a good measure of phys res, and heal you mid-fight. aegis augments acid damage and hits those ranged enemies while you are in the thick of melee.
Im on ultimate and trash mobs will one or two-shot themselves to death on my retaliation. There's some slight risk, but easily mitigated as long as you dont bite off more than you can chew.
If being tanky acid-spraying war god is your thing,its very fun.
I wouldnt even touch dreegs eye skill unless you WANT to play like a caster, and thats not what perdition is best at.
https://www.grimtools.com/calc/lNk8qYl2
The combo is simple.
1) Throw shield to make enemies engage you. If it resets, throw again.
2) Charge into the enemy with Blitz, and follow up with Judgement and Warcry. This causes huge AoE damage(Heart of Wrath deals continous retaliation damage), and debuffs enemies as well as CC them.
3) Left click(Righteus Fervor) until you can do #1 again(shield throw), then attempt to run the combo again(will mostly be Blitz and Judgement).
4) If need be, activate Ascension and/or Overguard and Absolution for tougher fights.
Other stuff:
- Counter Strike can deal high AoE damage in a 4 meter radius to enemies that strike you. Combined with the AoE from the above combo, most enemies quickly melt.
- Your Scions of Dreeg constantly debuff enemy resistance with their damage aura as well as their manticore procs(which can proc either from the aura or their cleaving attacks, so quite often). Makes it easier to deal with tougher targets that will not go down to the AoE instantly.
- Using Judgement can trigger Rumor(devotion), which deals Acid damage, reduces acid and poison resistance, as well as spread to nearby enemies(like a plague).
- Throwing the shield can proc Shield Wall(devotion), which further enhances your retaliation and defense.
- Getting hit by melee attacks can proc Messenger of War(devotion) which increases your retaliation damage and movement speed.
- Blocking can trigger Targo's Hammer(devotion) which deals constant retaliation damage in a small AoE around you and it might stun.
- Blocking can trigger Stone Form(devotion) which increases retaliation and defense.
Final words
You might find other items later that you would rather use(like certain legendaries). They should still work with this build though small corrections might be needed if you want to min-max.
The reduction of Manticore(called "-Y") also stacks with those bonuses, as it is a different type of reduction.
However, Manticore reduction and the Transmuter(Terrify) reduction for Warcry does not stack together. The largest one(Manticore, most likely) will have priority.
Which is why you could remove those 3 points of Terrify, if you want. I just like it for the CC and easy to apply reduction, in case the other does not trigger.
To sum it up: several -X% stacks. Several -Y does not.
All in all, you can get about -93 to enemy acid and poison resistance(-65% and -28), which is pretty good.
Affliction would be nice, but the issue is it focus mostly on Poison and Vitality. Most of your other abilities deal Acid damage. Sure, your Poison bonus is still good, but extra items could(should) focus mostly on Acid damage.
It requires 7 devotion points to complete it, and most devotions cost less than that(meaning you would have to remove 2 full devotions somewhere).
So you would be sacrificing either Resist reduction(very important for your damage output) or health and damage absorbtion(very important for your survivability).
It would also require an extra passive(you could use Field Command from Soldier, so that part is easy if you remove 2 skill points from somewhere else).
Sorry, but this is the best I can do at this hour(past midnight and I have been working for over 15 hours).
Still, this "should"(not tested) provide lots of damage and survivability to deal with most content.