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Being able to outrun every mob and boss easily...
Oh a boss, just move a bit and shootblast the poor thing while he cant even touch you at all.
You can do it with run speed already, 130+ and very few things can catch you, an absolute must for kiting characters.
Speed mobs are the bane of ranged, that is the balance.
On the other side, ranged can avoid 90% of all fight mechanics melee has to deal with.
Glass canon is not really a good idea...Hope you enjoy the canon because you will feel the glass in ultimate...
Sentinel is a 'hard' boss, intended to be hard given the reward.
Pillars give him total speed and rege and a bunch of other buffs, nothing lazy here, just a fight mechanic...And the room is big with plenty of corners.
I must have a different version than you because i had no problem at all kitting him with the 3 characters i play.
Now, if you fight him near pillars...your 'gaming skills' wont pay off...
As for mob aggroing behing walls, yeah, it happens, minor issue.
They aggro, then what...who cares.
That boss was not hard, he was impossible until I bugged him.
My damage was high enough to trash him near two pillars, but that's because he couldn't touch me. I'm not stupid to try and kill him normally near the pillars. Stop underestimating people, he's just impossible with cheating run and attack speed.
Glass cannon builds are perfectly fine for other ARPG's on every difficulty and every boss. Example Demon Hunter in Diablo 3.
It's a fact that when developers were balacing the game they decided to be lazy.
Its like a football player complaining that the guy he has to tackle is to big, so the other team is cheating.
now you can just stand there and beat or shoot the crap out of everything and laugh about it as they try kill you
just did valbury port thingy with 0 aether resistance, didnt have to quaf a potion entire run apart from running through poisoned ground
Not to mention you can curse them, slowing them greatly, ... and stun .... and knockback
Witchblade is hilariously overpowered, dont even need gear to be effective.
Like every single aRPG out there, glass cannon builds are not survivable unless you have a really good group that can block for you - assuming the game has an aggro/blocking mechanic to use.
You're going to have to bite the bullet and invest a lot of points into Physical whether you want to or not. And ideally you'll choose a beefy secondary class to dump Mastery points into to get even more physical.
Maybe you can find something with a Stun or Kockback proc.
Otherwise you're going to get one-shot a lot in higher difficulties - Reflective bosses can kill a glass cannon from off-screen with just from one or two of the GC's own errant shots. And you've already encountered the arena type bosses that don't leave enough room to run around.
minds well spell it out instead of speaking in metaphores for my own amusement. perhaps your build isn't adequete to beat all the bosses at the very least easily or maybe it needs modification. there i said it twice if you still can't figure it out well its not my problem
It cant be him or his build, the boss is just 'impossible'.
Strangely, ive done it 6 times in HC already, and im not alone on this.
He is hard and dangerous, but not impossible at all.
I still dont know why people insist on making glass canons in ARPGs.
Glass canons only 'work' in teams, when there is teamates to protect them, and even there, they are the ones you can ditch from the team and noone will really care.
If going 'glass' made the 'canon' 100%+ more efficient, it could be OK.
Unfortunatly, it is more about 20%...assuming the 'canon' can deliver potential DPS at all time.
Something a 'glass' cant do without protectors (or crowd controls), and in ARPGs, you are alone, plus, crowd controls are a loss of DPS, if they even work (many bosses are heavily resistant).
No need to go full defense, but you will get hit no matter what.
if you cant take some hits without dying or running for 30 seconds (doing zero DPS), character is worthless..
News flash there are other classes and specs as well.
Also I've put almost all my points in physique. I have 5k hp and 17k dps at lvl 69 and a lot of lifesteal. The only downside is low resistance. I absolutely trash most of things in elite difficulty. And I can just stand and tank most bosses.
Except when they add bosses and mobs with affixes that are simply cheats, not creative at all. You don't seem to understand that part. Perhaps you need more life experience.
And I should blame myself for mobs being able to see me through the wall, not devs... wow... you're an idiot.
All have to kite.
5000 HP at lvl 69 with low resists, talk about a good build...but, hey, mobs cheat because that is the only explanation possible.
Trashing trash is not a feat and serve no purpose, everyone and every build can do it, especially in Elite which name shoud be training grounds.
Continue to add offenser and more offense, waou, 50% more on top of the already1000%, an incredible 5% more at the cost of everything else and feel your good build...
Also taking on The Sentinel at level 69 isn't too good of an idea as he's one of the tougher fights in the game. On ultimate the fight with him is quite hectic, but you CAN kite him. As for Mogdrogen, the whole point is that he's supposed to be that hard. When they put him in the game, they teased the playerbase by saying he was borderline impossible or something along the lines of that. He's more or less a challenge for a full party of very good builds to take on.
Overall though, what I'm getting at is that you can NOT just rely on damage to get you through this game. Damage, survivability, and utility are all key to having a good build and getting through any encounter. I have a bunch of maxed out characters, with a wide variety of builds. Some have an easier time than others on Ultimate, but they can all do it. You just need to think about what your build's flaws are, and work on it.
QFT
Well... good luck
Such as the Druid caster I am playing? 35% damage absorb, capped resists, 11% phys resist, over 500 hp regen. per second (not counting Healing Winds proc), heals for 5% hp per second on top of that, over 1100 armor.
Oh, yeah, forgot to mention, he only has 20 points into physique, doesn't use a shield, and drops multiple heroes before the duration of Primal Spirit runs out.
Is that tank? Am I a sheep? Or did you just neglect all defenses and can't accept you may actually need to survive a hit or two in this game?