Grim Dawn

Grim Dawn

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Path of Exile vs. Grim Dawn vs. Titan Quest
I can only play one. Which one should I choose and why? Also, how are they different? P.s. I'm kinda new to this genre.
Dernière modification de Turbo; 16 mars 2017 à 19h41
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PoE you need a ton of time to dedicate, TQ is better than GD imo but its alot older and has alot less perks, GD is great so I would suggest GD for right now imo
never played POE yet so i dont know if its worth it but TQ and GD are similar,TQ is older and offer no more expansion but it has a good storie and nice loot,GD is also a nice game with a rich lore (have to find the pages scattered accrosss the land) and some decent loot.Id choose GD for nicer graphic,more charater customisation and upcomming expansion.
Zantai  [dév.] 16 mars 2017 à 19h55 
As one of the devs, you can take this with a grain of salt I suppose...


Path of Exile: heavy focus on multiplayer leagues, trading, with attributes/customization via stat web. Character builds are based on skill gems in gear and distribution across the stat web.

It if free to play, so expect microtransactions for cosmetic items, stash storage, etc.


Grim Dawn: single-player focus, rewards exploration, characters built with attribute points, a dual-class system where you select one class at level 2 and another at level 10 and the Devotion system, a vast array of constellations you invest in with points earned from discovering shrines in the world. The engine is built upon Titan Quest as a foundation, but makes many significant quality of life improvements such a combat pacing, visuals and UI, among other things.

You can learn more about the game from the official game guide:
http://www.grimdawn.com/game.php

Not free to play so you must purchase a copy to play. One DLC known as the Crucible (an arena mode where monsters come in waves). A second DLC available for "Loyalists" to further support us, but is purely cosmetic. No microtransactions.


Titan Quest: a classic ARPG that created the two-mastery class system which Grim Dawn now uses. Combat is much more slow-paced compared to modern ARPG offerings. Several of our developers worked on Titan Quest. It was an important part of our history.

Also not free to play, but frequently heavily discounted on Steam sales. We do not own the rights to Titan Quest and earn no revenue from it sale.
Dernière modification de Zantai; 16 mars 2017 à 19h56
Yeah TQ also lacks the unique ability to auto sort / auto stack / and shift+left click to place items at a faster rate, oh also forgot the unique town portal GD has compared to both PoE / TQ, it doesn't disapear everytime you go back into it which I love
Dernière modification de Lightning; 16 mars 2017 à 20h06
Zantai a écrit :
As one of the devs, you can take this with a grain of salt I suppose...


Path of Exile: heavy focus on multiplayer leagues, trading, with attributes/customization via stat web. Character builds are based on skill gems in gear and distribution across the stat web.

It if free to play, so expect microtransactions for cosmetic items, stash storage, etc.


Grim Dawn: single-player focus, rewards exploration, characters built with attribute points, a dual-class system where you select one class at level 2 and another at level 10 and the Devotion system, a vast array of constellations you invest in with points earned from discovering shrines in the world. The engine is built upon Titan Quest as a foundation, but makes many significant quality of life improvements such a combat pacing, visuals and UI, among other things.

You can learn more about the game from the official game guide:
http://www.grimdawn.com/game.php

Not free to play so you must purchase a copy to play. One DLC known as the Crucible (an arena mode where monsters come in waves). A second DLC available for "Loyalists" to further support us, but is purely cosmetic. No microtransactions.


Titan Quest: a classic ARPG that created the two-mastery class system which Grim Dawn now uses. Combat is much more slow-paced compared to modern ARPG offerings. Several of our developers worked on Titan Quest. It was an important part of our history.

Also not free to play, but frequently heavily discounted on Steam sales. We do not own the rights to Titan Quest and earn no revenue from it sale.
Is there controller support to be added soon?
Zantai a écrit :
Titan Quest: a classic ARPG that created the two-mastery class system which Grim Dawn now uses. Combat is much more slow-paced compared to modern ARPG offerings. Several of our developers worked on Titan Quest. It was an important part of our history.

Also not free to play, but frequently heavily discounted on Steam sales. We do not own the rights to Titan Quest and earn no revenue from it sale.
Just important to note that Titan Quest: Anniversary Edition which is newly released on Steam combines both the base game and Immortal Throne add-on as well as some general code improvements to make it run better on modern hardware. You can also increase the game speed and it has Steam Workshop support.
Has one of the better realized mythological settings in video games, if you like ancient history you'll find a lot to like in Titan Quest.
I like GD the most since it's single-player focus. While I was playing Diablo 3, it expected you to group up with people to level your gems, and to make progress. I didn't like that. Felt the same with PoE.

Both GD and TQ are for me. I suggest both at some point in your life if you enjoy ARPGs.
I've played hundreds of hours in PoE and TQ, and now playing GD.

From my experience:

POE - play this if you like multiplayer and grouping with other players. However you need to invest lots of time in farming and getting currency to buy items you need/want. Trading is a huge hassle and chore, you need to rely on a third party trade indexing site to search items for sale.
Most players are in temporary leagues (a fresh start for everyone) that last about 3~4 months, after which everything is moved to a permanent league with much fewer players. Permanent league is less popular because of inflation, as all temp league items are dumped there every item. Areas are randomised like Diablo 2.

I enjoyed POE a lot but quit because of trading and the game balance just isn't there. Every new league something new becomes OP, old builds get nerfed.
I wish GD had POE-style wands though, caster weapons that fire a projectile. Maybe the Bloodsworn and other scepters could have an implicit ability that does so!

POE is totally free and I managed to get by not spending a single cent on the game. Many players buy extra stash tabs to store loot though.

TQ/GD
I feel that TQ and GD are more for a single player experience, though multiplayer is available.
GD is overall much more polished than TQ. The main difference is the setting and environment.

TQ is Greek/Egyptian mythology, environments are colourful. The story is quite forgettable, the maps are big but sometimes feel quite sparse.
GD is a dark, apocalyptic world. The story is quite well written, and the lore notes add a lot to the atmosphere and feel.

Both TQ and GD areas are pre-set instead of randomised like D2/POE. They are huge though, and GD's maps are especially well crafted.

GD gets pretty frequent updates, sometimes with new content, and an expansion is in the works for release this year.

Both are great games. The remastered TQ is not expensive, and GD is priced very reasonably and currently on sale. I recommend getting then when on sale, you can always play them later.
&1 16 mars 2017 à 21h51 
Ive played POE and Diablo 3 both are great games before trying Grim Dawn. I had followed Grim Dawn for a while and knew it was great but i didnt want to get into early access drama too quick so i waited for a bit. Coming back to it was worth the wait. Grim Dawn is great because of how versatile builds can be, there are so many character builds to try. Storyline is rich with survivor accounts and of those who have passed. At first it may seem slow and grindy but once you get into the abilities your going to want to try different things. All these aRPG's are fun it all depends on what you really want.
Diablo feels like an arcade more than aRPG and its story isnt catchy. PoE is a great game but i have not played the game in 9 months so i wouldnt know much of its progression. But it does have great story and when i use to play never felt like a free to play.
moka 16 mars 2017 à 23h03 
PoE if you're ready to trade a lot. Grim Dawn if you want self-drop.
Titan Quest is not enough punchy now. Grim Dawn is the most punchy.
i hightly recommend this game.
Ok well from someone who has played over 1,500 hours in each game, 5x slower is such exaggeration.

In all honesty, the core parts of the two games are really not that different. PoE's passive tree looks more complex than it is. Most of it is just base boosts to attributes or damage types... much like GD's mastery bar and passives. There is freedom in PoE's classes to kind of branch out and melt into other classes, but GD's dual class system offers a similar experience.

Not that there aren't differences. Both have pros and ♥♥♥♥. IMO the biggest difference is outside of the actual game. PoE is free to play and always online, where as GD has a base cost but more freedom to mod and play how or when you like. It is for those reasons which will probably sway the average gamer, because as far as the gameplay I'd argue if you like one you probably will like the other. It is more of the same in either case.

Since one is free to play, you can just buy GD and play both. Or if the cost of GD doesn't work, well you wouldn't have chosen that one anyway so it was always PoE by default.
POE/DIABLO3/TQ/GD simple
What are stashes in POE? And can I get them without paying? Also, is the skill tree simply stat boosts and do I have to trade in the game for a viable experience (for POE)? Another queston, how do the skill trees differ between GD and POE?

Matthew a écrit :
Ok well from someone who has played over 1,500 hours in each game, 5x slower is such exaggeration.

In all honesty, the core parts of the two games are really not that different. PoE's passive tree looks more complex than it is. Most of it is just base boosts to attributes or damage types... much like GD's mastery bar and passives. There is freedom in PoE's classes to kind of branch out and melt into other classes, but GD's dual class system offers a similar experience.

Not that there aren't differences. Both have pros and ♥♥♥♥. IMO the biggest difference is outside of the actual game. PoE is free to play and always online, where as GD has a base cost but more freedom to mod and play how or when you like. It is for those reasons which will probably sway the average gamer, because as far as the gameplay I'd argue if you like one you probably will like the other. It is more of the same in either case.

Since one is free to play, you can just buy GD and play both. Or if the cost of GD doesn't work, well you wouldn't have chosen that one anyway so it was always PoE by default.
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Posté le 16 mars 2017 à 19h35
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