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Path of Exile: heavy focus on multiplayer leagues, trading, with attributes/customization via stat web. Character builds are based on skill gems in gear and distribution across the stat web.
It if free to play, so expect microtransactions for cosmetic items, stash storage, etc.
Grim Dawn: single-player focus, rewards exploration, characters built with attribute points, a dual-class system where you select one class at level 2 and another at level 10 and the Devotion system, a vast array of constellations you invest in with points earned from discovering shrines in the world. The engine is built upon Titan Quest as a foundation, but makes many significant quality of life improvements such a combat pacing, visuals and UI, among other things.
You can learn more about the game from the official game guide:
http://www.grimdawn.com/game.php
Not free to play so you must purchase a copy to play. One DLC known as the Crucible (an arena mode where monsters come in waves). A second DLC available for "Loyalists" to further support us, but is purely cosmetic. No microtransactions.
Titan Quest: a classic ARPG that created the two-mastery class system which Grim Dawn now uses. Combat is much more slow-paced compared to modern ARPG offerings. Several of our developers worked on Titan Quest. It was an important part of our history.
Also not free to play, but frequently heavily discounted on Steam sales. We do not own the rights to Titan Quest and earn no revenue from it sale.
Has one of the better realized mythological settings in video games, if you like ancient history you'll find a lot to like in Titan Quest.
Both GD and TQ are for me. I suggest both at some point in your life if you enjoy ARPGs.
From my experience:
POE - play this if you like multiplayer and grouping with other players. However you need to invest lots of time in farming and getting currency to buy items you need/want. Trading is a huge hassle and chore, you need to rely on a third party trade indexing site to search items for sale.
Most players are in temporary leagues (a fresh start for everyone) that last about 3~4 months, after which everything is moved to a permanent league with much fewer players. Permanent league is less popular because of inflation, as all temp league items are dumped there every item. Areas are randomised like Diablo 2.
I enjoyed POE a lot but quit because of trading and the game balance just isn't there. Every new league something new becomes OP, old builds get nerfed.
I wish GD had POE-style wands though, caster weapons that fire a projectile. Maybe the Bloodsworn and other scepters could have an implicit ability that does so!
POE is totally free and I managed to get by not spending a single cent on the game. Many players buy extra stash tabs to store loot though.
TQ/GD
I feel that TQ and GD are more for a single player experience, though multiplayer is available.
GD is overall much more polished than TQ. The main difference is the setting and environment.
TQ is Greek/Egyptian mythology, environments are colourful. The story is quite forgettable, the maps are big but sometimes feel quite sparse.
GD is a dark, apocalyptic world. The story is quite well written, and the lore notes add a lot to the atmosphere and feel.
Both TQ and GD areas are pre-set instead of randomised like D2/POE. They are huge though, and GD's maps are especially well crafted.
GD gets pretty frequent updates, sometimes with new content, and an expansion is in the works for release this year.
Both are great games. The remastered TQ is not expensive, and GD is priced very reasonably and currently on sale. I recommend getting then when on sale, you can always play them later.
Diablo feels like an arcade more than aRPG and its story isnt catchy. PoE is a great game but i have not played the game in 9 months so i wouldnt know much of its progression. But it does have great story and when i use to play never felt like a free to play.
Titan Quest is not enough punchy now. Grim Dawn is the most punchy.
In all honesty, the core parts of the two games are really not that different. PoE's passive tree looks more complex than it is. Most of it is just base boosts to attributes or damage types... much like GD's mastery bar and passives. There is freedom in PoE's classes to kind of branch out and melt into other classes, but GD's dual class system offers a similar experience.
Not that there aren't differences. Both have pros and ♥♥♥♥. IMO the biggest difference is outside of the actual game. PoE is free to play and always online, where as GD has a base cost but more freedom to mod and play how or when you like. It is for those reasons which will probably sway the average gamer, because as far as the gameplay I'd argue if you like one you probably will like the other. It is more of the same in either case.
Since one is free to play, you can just buy GD and play both. Or if the cost of GD doesn't work, well you wouldn't have chosen that one anyway so it was always PoE by default.