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If - in the early game - you chose to increase Efficiency and Workforce at the expense of training success, you're just gonna have to live with that.
I like to have 1 lumber, 1 paper and a third mill that can be switched back and forth as needed.
It may be costly, but if you play it enough paper is easy to produce. If you are having issues early on with producing paper early game, then it's a user/player issue and not logistically planning to cover the cost. It took me several play throughs to figure things out. If a majority of players can figure out logistics easy early game then it isn't a game mechanic issue. Unless it's considerably unreasonable if it was 1.5k paper per craftsman then yes, that's an issue.
So do you actually have something to add to the discussion?
Well... it makes sense if you are talking about things like machinery. But when it comes to paper, it is probably one of the easiest things to produce in this game lol.
Well since my name is Capn Obvious, anything else I need to restate?