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1. Beard hair
2. Manure
3. Boards
4. Cooked Meat
5. Pig Skin
6. Nightmare Fuel
7. Gears
8. Silk
9. Rocks
10. Spider Hat
11. Purple Gem
12. Living Log
13. Walking Cane
14. Miner Hat
15. Heat Stone
Hand: Tentacle Spike
Head: Tam O'Shanter
Body: Piggyback:
1. Marble Suit
2. Night Armor
3. Dark Sword
4. Gold
5. Fire Staff
6. Ice Staff
7. Dapper Vest
8. Hound Tooth
9. Puffy Vest
10. Beefalo Hat
11. Dapper Vest
12. Amulet
Max stacks whenever possible. And I kind of haven't accounted for cave items yet...
Here's what you used that I wouldn't bother with:
Seeds are pretty easy to obtain, and I don't tend to farm anything other than dragonfruit
Stacks of food are pointless and easy to procure
Grass, logs, and sticks are EVERYWHERE
Charcoal is easy to make
If you already are bringing gold, why clutter up your inventory with tools that are cheap to craft?
The only reason for the charcoal is that i hate cutting trees even with the help of pigs :p
I have both night armor and suit but the sanity loss usually keeps me from using them.
Why do you take a spote for dapper vest? I also have one but never use it :x
I probably wont take any purple gems since i have all the research made already so i wont need it right away.
Gears are a great point since there's not too many in every world and i dind't even thought of that (shame on me)
Saplings for extra 40 web (since they burn fast at the begining of a new camp)
Wood for Night Sword
Axe for Nigh armor
Shovel for Nightmare fuel
Seeds for Gears
Still might switch Grass and Charcoal for something else but i'm not a big fan of dapper vest, i can live with the bonus from the amulet.
Might try to get a Tam O'Shanter the next winter and replace one of those 2 things for it.
I might also switch the other one for a full stack of papyrus, i also forget to colect reed.
Also the food i'll be taken will be Bacon and eggs thanks to the 20 to spoil.
1. Grass
2. Sticks
3. Flints
4. Healing items
5. Planks
6. Hair
7. Cooked meat. Combine with hair and planks to make a meat effigy right away. The rest is food.
8. Pig skins
9. Large stack of spoil-resistant food (honey, jerky, or even seeds.)
10. Ranged weapon (fire/ice staff or large stack of darts)
11. Vest for winter
12. Silk
13. Stack of berry bushes
14. Either Reeds or some manure for said berry bushes
15. Spike or living logs to assemble nightmare swords.
16 Teeth
Hands: Walking stick
Body: Piggyback
Hat: O'shanter or winter hat.
Assuming piggyback
1. Gold
2. Gold
3. (If you want) more gold. It ensures you'll never want for science devices or long-lasting tools. If not, stones.
4. Stones
5. Nightmare fuel. Helps you avoid a tedious farm later if you want nightmare items.
6. Ropes
7. Red gems
8. Blue gems
9. Gears
10-12 Bring either bee box materials or improved farm materials.
Don't carry regal tools, use those slots to bring the gold you need to actually make those things.
You can assemble your own amulet in the second world with the gold, red gems, and nightmare fuel you brought.
I bring grass and sticks to avoid wasting the first day harvesting but rather running around as fast as possible to find a good place to setup camp, drop packed items, create tools, and start harvesting lumber.
I haven't itemized for caves. I'm stuck trying to complete adventure mode and haven't been in any yet. That may make a miner's light important if you're going to be jumping into the nearest cave asap, but a torch out of the sticks and grass you bring saves space and works just fine for your emergency lighting, not to mention you'll want to be making one of those to get your charcoal soon making the miner's light pretty redundant.
Log armor is enough if you don't suck
Dapper vest is wasting a slot if you're already bringing teeth. And you don't need one if you have a tam o shanter. If you wear that not even night time will decrease your sanity and that hat lasts forever. The amulet isn't as good as a dapper vest but It's almost the same thing and the amulet is a waste if you're never going to wear it anyway.
Spider hat is junk. All spider dens start out at T1 so a hat is pointless for the first few days. Bringing a stack of spoil resistant food like honey or jerky is a better idea.
Lets say you wanted to make a science machine in the next world without having to get the gold since it might be scarce,
Get items to make the science machine and go to the menu, hit place but dont actually PLACE it. The item should be in full color in the crafting menu. You will be able to place it whenever you want in the next world.
AA2Maui that still works and its one of the things i'm doing building one of everything without placing it.
I'm 80% done with the gathering still open to new ideas tho :)
2. Meat
3. Meat
4. Axe
5. Axe
6. Pickaxe
7. Pickaxe
8. Spear
9. Tentacle Spike
10. Logsuit
11. Logsuit
12. Marble Suit
13. Top Hat
14. 10 Fire Darts
15. Taffies
These are the general things I would get.
As far as i know you can do it as many times as you want, you just need to colect the pieces assemble the teleportato.
Trolling the noobs is mean
The Dapper Vest has the most sanity boost of any Body item (in addition to basically being a straight upgrade of the Breeze Vest), though the tam has DOUBLE the strength (and of course you can stack the two together)
Are you nuts? What are you going to do with all that extra garbage? Meat spoils, tools are easily replaced, and logs are abundant. I wouldn't even bother with the taffies, under the assumption that sanity is maxed when you start a new world. And the top hat is completely worthless once you have the tam o shanter.
All three of these are EVERYWHERE just waiting to be picked. There's no reason to waste three whole slots on them Again, other than jerky, I wouldn't bother with food, since there's carrots and berries everywhere Wait why reeds? Do reeds fertilize berries? Or was that just random? I would just take the sword itself unless you have like 20+logs You've clearly never met the pig king, have you? And besides, what could you POSSIBLY need all that gold for? Tools only need 2 pieces, and you won't need any more science machines or whatever, plus there's always a ton of rocks or graveyards with gold just scattered around Or just cut out the middleman and bring a STACK of amulets... I'd rather waste a day harvesting grass than waste days in the future harvesting rare stuff like Mandrakes or Fireflies that I didn't have room to carry. Debatable. Sure, in the early days, you won't see many boss mobs, but I'd rather have the option just in case deerclops shows up in the first winter. Or i get caught by werepigs/tallbirds/whatever it takes EIGHT of them...and hounds spawn slow in the early days If you're going to play it that way, just use a tent. I prefer the option to raise sanity faster when I'm not doing anything but waiting for morning anyway, especially in winter. WRONG! It lasts 25 days. And they're hard to get, so you'll want to use some teeth to make a sewng kit. As I mentioned earlier, I wear it when I'm at risk of death. And it's better than running all the way back to the spider nest in mid-winter to reclaim all your crap. I only put spiderhat on the list because it's somewhat hard to get. However, they don't seem too useful, and I have four of them now, so I could switch that for jerky or something.
Whoops, I'm blind, I didn't even notice that until now.
Anyway now that I've been in the caves a bit, here's my new list:
1. Beard hair
2. Manure
3. Boards
4. Cooked Meat
5. Pig Skin
6. Nightmare Fuel
7. Gears
8. Silk
9. Rocks
10. Lantern
11. Purple Gem
12. Living Log
13. Walking Stick
14. Miner Hat
15. Heat Stone
Hand: Tentacle Spike
Head: Tam O'Shanter
Body: Piggyback
1. Snurtle Shell
2. Night Armor
3. Dark Sword
4. Gold
5. Fire Staff
6. Ice Staff
7. Shelmet
8. Hound Tooth
9. Puffy Vest
10. Beefalo Hat
11. Dapper Vest
12. Amulet