Don't Starve

Don't Starve

Leezeebub Apr 26, 2013 @ 3:00am
When should I use maxwells door?
I'm currently on day 43 of survival, I've survived my first winter and have a fairly sustainable lifestyle (providing things don't get too much harder).

But there are also lots of things I haven't done yet - no magic, never been to a swamp, never fought deerclops, walrus or krampus, haven't hunted a koalaphant, haven't found many graves to dig up etc etc.

So my question is, when should I use maxwels door? Is there anything that will be handy to take with me? Anything I should try to get experienced with first (fighting krampus maybe?)?

Thanks in advance for any tips :)
< >
Showing 1-9 of 9 comments
Skyte100 Apr 26, 2013 @ 6:10am 
You go through whenever you think you are ready. You cannot take anything in there with you. When you die in there you will just be sent back to sandbox mode.
Leezeebub Apr 26, 2013 @ 8:41am 
Oh ok thanks.
So maxwells door is actually completely pointless then, because you can't take anything with you and may as well just start a new adventure game from the main menu?

Does dying in adventure at least send you back to the same survival map (aka will all my stuff still be there? And what happens to any stuff im holding when I go through the door?)?

Thanks for the reply!
Skyte100 Apr 26, 2013 @ 8:53am 
You cant start adventure mode from the main menu. It sends you back to the same world in the same state that you left in. Successfully completing it has a chance to unlock Wes(by finding him during it) and will unlock a special someone.
Leezeebub Apr 26, 2013 @ 9:01am 
Ah ok thanks, that makes sense I guess.

I'm kinda dissapointed that you can no longer make portals from one survival world to another but oh well, I haven't tried adventure yet, so that probably better anyway :P
You can still make the Wooden Thing to transport to other Sandbox worlds but in Adventure mode they transport you to the next level
Leezeebub Apr 26, 2013 @ 9:42am 
Originally posted by Subscriber01236:
You can still make the Wooden Thing to transport to other Sandbox worlds but in Adventure mode they transport you to the next level

Oh I didn't think you could make the wood thing anymore, I've explored most of my survival map but havn't seen a single piece of it.
You can't take anything with you at all through Maxwell's door. You lose prepared structures, you forget everything you've prototyped, and none of your items are brought in. Wilson's beard might transfer, but I'm not sure.

Once you've built the wooden thing in adventure mode, though, you can take stuff with you to the next level. You still remember everything you've prototyped (so if you've already built a shadow manipulator and made 1 of everything in the game, you'll never need to build a science machine/alchemy engine/shadow manipulator again), prepared structures (ie. things you clicked to build, but then cancelled placing them) carry through (this might be a design oversight since it's kind of overpowered), and you can take 4 inventory items (including stacks of stuff) to the next level. You also get a new divining rod. According to the wiki, you can't take the eye bone to the next world though.
Unodus Jun 9, 2013 @ 12:31pm 
if you die in adventure mode, can you reuse the door?
UNBREAKABLE Jun 9, 2013 @ 12:33pm 
Originally posted by unkoun:
if you die in adventure mode, can you reuse the door?
Yes. When you die in adventure mode, you get spat out of the portal in the same state you were in before using it.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Apr 26, 2013 @ 3:00am
Posts: 9