Don't Starve

Don't Starve

About adventure mode - done
I mostly fool around in my worlds and experiment , thus i havent played much in adventure mode. Now my question is which character would you suggest for beating adventure mode? As it seems to be quite a challenge i can imagine some characters are worse than others on beating that mode. I know there are different maps like ones they start straight at winter etc. So any ideas folks ? Wilson could be an idea because of his beard isolation. Or the robot for tanking. Also if you die in adventure mode would you lose all gears from your robot ?
Anyway what adventure maps are the hardest do you think? And is it possible to do it in one run or needs much training etc ? :RideCheck:

Looking forward to a fruitful discussion :smile: :RideCheck:

Character roaster - done with:
Wx Robot :RideCheck:
Last edited by Retrolicious; Oct 7, 2018 @ 3:17pm
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Showing 1-15 of 35 comments
dholland Feb 2, 2015 @ 3:14pm 
Can't speak to the best character, because I've only tried it with Wilson and WX-78, and been massacred in the first world every time. But I can say, if you use WX-78, unfortunately, when you start the first world in Adventure, you are at base stats and zero inventory and recipes. All those gears I ate before going through were useless. I understand that you have to collect the things in each Adventure world and place on wooden thing to get a portal to next world, and if you somehow survive the first adventure world with WX-78 and eat some gears before going through, you will get those upgrades in the next world, from the wiki. When I died (permanently) in Adventure as WX-78, I returned to the Sandbox (default survival game) outside Maxwell's door with all my gear upgrades and inventory, etc, before going through. I plan to try with Wickerbottom next. But maybe it would be good to use a character with good starting stats for Adventure?

Hardest maps: well, so far they're all hard for me! But I've played maybe two dozen games, and the first world has always been either King of Winter, Game is Afoot, or Archipelago. I've lasted longest in King of Winter, and I'm hoping Wickerbottom will do well there. It can be really difficult to find gold, so her ability to build many science machine recipes without a science machine could help (for example, top hat for sanity). Sanity has been a big problem for me in all the Adventure worlds.

Extreme scarcity of many resources at once makes all the Adventure worlds difficult. In Archipelago, your starting island has very little flint. If you have 3, you are lucky. One time I had 1 flint, and lost all my sanity going through wormholes, failing to find any flint, and running past loads of gold-seamed boulders which seemed to be mocking my lack of a pickaxe... or maybe that was just my insane interpretation.
Last edited by dholland; Feb 2, 2015 @ 3:29pm
dholland Feb 4, 2015 @ 6:41am 
Update: my Wickerbottom Sandbox game is stalled at 120 days. Used up my free resurrections (stupidly) so now I have to get a meat effigy, which will be a lot of work with beardlings and low sanity. I have experimented with recipes, and have a dragonpie farm. Lasts a bit longer than meatballs and restores 40 health as well as 75 hunger. Wickerbottom can even make it in winter with her books.

I've looked at guides to Adventure, but they're not enormously helpful, although amusing. Some suggest rushing some worlds, since you only have to get the things and portal to the next. But I think rushing is only going to be possible for worlds after the first one, because you can bring 4 items through (maybe walking cane, thermal stone, pick/axe, Tam O'Shanter) plus pre-builds. In the first world, you start with nothing, sanity is a big issue, which means you can't just run about looking for things. In Sandbox, it takes me 200 days to fully explore the map. You don't have to fully explore in Adventure worlds, but the divining rod is a bit lame, just hot/cold proximity, no direction, so it won't help that much. I'm guessing 40+ days to find the things if you rush, but you'll have gone insane well before that. So you have to build a base and build up recipes, particularly solutions for sanity and hunger. For example, in Archipelago, you don't start in winter, but the starting meadow is tiny and surrounded by a swamp filled with spider nests, some with adjoining webbing, and there's a short day and night and a very long dusk, during which the spiders are active and your sanity goes down, even if you make a top hat. So I'd prefer this not to be the starting world. Even a winter start isn't as bad for sanity. If Archipelago is a later world, starting with pick/axe and Tam O'Shanter would make it doable.
Last edited by dholland; Feb 4, 2015 @ 6:49am
OhhJim Feb 4, 2015 @ 9:46am 
Interesting analysis, dholland. I've played Adventure about a dozen times and don't remember Sanity being as much of an issue as Hunger. I've never gotten past the first map, although I've come close a few times. My favorite map is King of Winter-I did very well on it the first time, although it took me longer to get past the barrier than it should, because I had to research it online. Actually, Sanity WAS an issue that game, because, even though I used 3 cooked Green Caps and slept, the rabbits were still beardlings, and I had no food, so I attacked a Pig and died. (This was after I purposely lowered my Sanity to about 15 to get past the barrier. But in my other games, the problem is either Hunger, Cold, or 5,936,219 frogs.
Retrolicious Feb 4, 2015 @ 9:51am 
Well of course sanity is wickerbottoms biggest problems because she cant sleep and replenish sanity that way.
I think i either try adventure with the robot or maybe wigfrid.
Also does the adventure mode get new seasons and content when you play RoG ?
dholland Feb 4, 2015 @ 4:31pm 
Originally posted by OhhJim:
Interesting analysis, dholland. I've played Adventure about a dozen times and don't remember Sanity being as much of an issue as Hunger. I've never gotten past the first map, although I've come close a few times. My favorite map is King of Winter-I did very well on it the first time, although it took me longer to get past the barrier than it should, because I had to research it online. Actually, Sanity WAS an issue that game, because, even though I used 3 cooked Green Caps and slept, the rabbits were still beardlings, and I had no food, so I attacked a Pig and died. (This was after I purposely lowered my Sanity to about 15 to get past the barrier. But in my other games, the problem is either Hunger, Cold, or 5,936,219 frogs.

Another way to pass the barrier is with gunpowder, so you don't have to lower sanity. I agree that sanity isn't such a big issue on King of Winter, and it's probably the easiest starting map. But starting on Archipelago, it's a really big problem. I tried as WX-78 and the rain and wormholes, plus lack of flint, soon destroyed his sanity. Say we start on King of Winter, then hunger is of course a major problem. One time, I couldn't find any food. At all. Got one of those rare starvation deaths. Playing Wickerbottom on sandbox, she's more limited than I like because of sanity issues until she gets Tam O'Shanter (177 days, finally found a walrus. Hope it drops). I don't find lack of sleep a problem, none of my characters ever sleep because it wastes hunger. But her food pickiness makes it a pain to feed her efficiently, and I end up wasting jerky because she's hungry and she ate through my food stack without gaining enough hunger. So, unfortunately, she may be hopeless in Adventure. But I've got so far with her and I'm going to try when I find Maxwell's door.
dholland Feb 4, 2015 @ 4:43pm 
Originally posted by reel sam:
Well of course sanity is wickerbottoms biggest problems because she cant sleep and replenish sanity that way.
I think i either try adventure with the robot or maybe wigfrid.
Also does the adventure mode get new seasons and content when you play RoG ?

I take your point that she can't sleep to regain sanity. However, none of my characters ever sleep because it also wastes hunger and time when you could be doing stuff, and the other characters I've played had no sanity problems because they could eat stale food and get good hunger out of it. So the jerky lasted longer. I'm thinking that with Wickerbottom, I should just spam jerky and use it as an inefficient food, because it stays fresh longer. At least for winter exploring. In summer, I can make dragonpies to be a little more efficient. Anyway, it'll be academic once I have the Tam O'Shanter.

Don't have RoG.
dholland Feb 6, 2015 @ 11:59am 
My Wickerbottom (with Tam O'Shanter and walking cane) finally found Maxwell's door. I start and it's A Cold Reception! Never played it before, so add it to the list of starting worlds. Frog rain, incredibly rare grass (not many ordinary saplings but there are spiky bushes). No berry bushes in starting meadow. Just about survived to make a crockpot and froggle bunwich, but near death from starvation. It has a warm season of just about 7 days and then a couple of days of winter, (didn't find any pengulls despite running along coast) and it rains a lot. The frogs stay around but don't move at night. Keep you posted. This seems like a possible world to beat.
Last edited by dholland; Feb 6, 2015 @ 12:10pm
guitarcory89 Feb 6, 2015 @ 11:49pm 
which character would you suggest for beating adventure mode?

Personally, I've beaten adventure mode. I took me hundreds of trys with all of the characters. The one I beat it with was Wigfrid. She has a good benifit of fighting. Once you kill the enemy you get back some health and sanity. In adventure mode there will be a lot of batteling.

The only downside to Wigfrid is that she only eats meat. So you have to constanly fight.


Whenever you come across a wetsone, activate it, you'll need it of course. Never take risks, Eat your food and plan were your going to go the next day all at night. During the day cover as much land as you can, find the things and move on, only making nessassary items.


Anyway what adventure maps are the hardest do you think?

The hardest levels for me were the last part which is just in complete darkness. And the King of Winter, I was constantly freezing, but burning trees is very helpful to stay warm. I suggest running through the levels to find the 4 things, keep that divining rod with you, you need it to activate the Wooden thing. And the 4 things you can bring to the next level depend. After completing the first level make sure to take along your gathered meat, walking cane, an article of warm clothing, and a weapon. so if you go to a winter level you'll be set up good right off the bat. When you move onto part 5 bring the walking cane, miners hat, fireflies(a lot), and maybe a bug net.

And is it possible to do it in one run or needs much training etc ?

Like I said I've many many attempts and only did it once so far, barely. Train Train Train.

Like you've read if you die in adventure mode you just go outside of Maxwells door in sandbox mode. So try again.


I hope this helps a little,

If you have any questions feel free to ask.

P.S. on the Archipelligo stage make sure to craft a beekeepers hat, there's a hoard of killer bees that you'll have to pass
dholland Feb 7, 2015 @ 3:27am 
Thanks for the info about Wigfrid , but I don't have RoG so I can't use him. Update on Wickerbottom: lost A Cold Reception at about a dozen days. Then The Game is Afoot, lost quickly, no idea about that one. Then A Cold Reception again, currently at 22 days. This time, had a better starting area with huge grassland and a fair number of saplings. Anyway, I think the starting Adventure maps depend on your character. I may not even get King of Winter with Wickerbottom. Could people share which starting maps they get with which characters? I love the rain of frogs idea. It's so diabolical. Even though it's incredibly frustrating. I'm cursing the frogs as they sit around my fire pit and crockpot as I'm close to starvation with lots of raw food, just daring me to try using them. I've an idea that you could actually accidentally summon Krampus on this world. My traps are on rabbit-holes, but they usually catch and kill frogs. So if I wander past more than 30 traps in a day, Krampus could appear. I have to disagree about wandering and just collecting things. I'm convinced you need a base, or multiple bases, or you'll just starve or go insane. Especially as some areas of the map just don't have enough to sustain you. But that depends on the character you're using. And your playing style. I'm quite experienced at kiting now, but I prefer not to fight all the time. Anyway, it's a short route to insanity or mob death for most characters. But if it takes you dozens of attempts to rush through the first world, without building much or making many recipes, so you have little to take though, won't you just get killed quickly in the next world? It seems like the odds are against you doing that. I think you have to turtle up in one world, preferably the first, so you have great stuff and recipes to bring to later worlds, to improve your odds of survival in later worlds. Anyway, my Wickerbottom has a top hat, boomerang, a few fire pits and drying racks, and crockpots in two places. As usual, drying racks are a simpler solution because they're easy to make (and to use with lots of frogs around you have to dodge). There are a few mushroom spots, but only the blue mushrooms (night spawn) spawn regularly where I am, despite all the rain, so it's a pain to make bunwiches. Small jerky with froglegs is easy. Two winters with no pengulls, maybe they don't spawn? Anyone know?

Edit: lost at 24 days. Messed up my attack on a tier 3 spider den, got a spider queen, and when I returned to that area later, no spider dens at all. Still hopeful about the map.
Last edited by dholland; Feb 7, 2015 @ 7:25am
dholland Feb 7, 2015 @ 12:53pm 
Still with Wickerbottom, got Archipelago. I've played this lots of times with Wilson and WX-78, and it was always really an unfair start. Just one or two flint in a small starting meadow surrounded by swamp. Not enough resources to feed yourself or retain sanity. But with Wickerbottom, don't know if I was just really lucky, or if the worlds are tweaked according to your character, but the meadow was much bigger, with 5 rabbit-holes and a large amount of grass and twigs and berries, even a bee hive. Being Wickerbottom, I could build a small base without the science machine. In a few days I had enough food, and I fought enough solitary 1st tier spider dens to craft a top hat and bird trap. Gathered food, went through a wormhole at daybreak. The other end was actually on a massive amount of webbing with multiple dens of tier 2 or 3, but in daylight I could just run away. Nearby, huge amounts of boulders with gold and rock, but also hound mounds I avoided at first. Built a fire pit and science machine well away from the spiders and hounds, waited out the night there, returning through the wormhole in daylight. Just built up slowly a good food supply and mined rock and gold. By day 22, it's winter, I've dealt with regular hound attacks and frog rain. I'm so well set up, I can just kill all the frogs for small jerky and my base is frog-free. In winter, pengulls spawn, giving me an easy way to destroy hound mounds, so now I have enough teeth for a dapper vest. So, no sanity problems, no food problems! It's true the spiders get more dangerous over time, but I have enough traps to take on multiple dens (though I rarely get to destroy a den, I still get lots of silk). The last problem is regular hound attacks whilst I'm exploring, that could be what kills me later as I look for things, but this is my most promising Adventure first world yet.
Retrolicious Feb 7, 2015 @ 7:47pm 
Interesting reads. Thanks for all your feedback on adventure mode everyone. I have yet to survive to find another adventure door xD . Currently im tinkering around with RoG and want to try adventure there, but i still die too much to the added new content lol :p

Also thanks to guitarcory89 im sure your hints will be helpful when i finally survive.

Also good luck on your current run @ dholland. Hope your wickerbottom can make it ^^
Last edited by Retrolicious; Feb 9, 2015 @ 2:30pm
theForgotten Feb 8, 2015 @ 8:07am 
Just finished adventure mode for the 1st time, used WX-78 (without RoG enabled).

Started with Archipelago which I rushed though in less than 10 days - only ever built a science machine to make an umbrella (to counter WX-78s achilles heel).

2nd world was The Game is Afoot, spent the starting 10 day winter gathering food to survive and prototype as much as I could (last 2 days of winter trying to get Deerclops away form my camp and attacking the alarming number of t2 and 3 spider dens in the area - never did see him die but wasnt around after day 10).
Set off scrouging on day 11 and found the Wooden Thing on the 1st day. And the crank, box and ring fairly easily in the next 4.
Spent 2 days trying to clear a path across a bridge covered in t3 spider dens, before planting a bunch of trees close as I could and returning to my original camp via the wooden thing (to place the other things).
Used my camp to build as many structures as I could (but didnt place them so I'd have them for the next level), before returning and setting fire to my planted trees and thus buring the spider dens down.
Behind the spiders I found a massive swamp full of tentacles, merms and spiders but no sign of the potato - I but did find the walking stick!
After giving up on the swamp, I spent 5 days searching for the potato before finally finding it in a remote corner of the map behind killer bees (which I used to kill my 2nd wave of hounds).
With potato in hand, the day count just short of 30, and a wary eye on the all the remaing t3 spider dens (which I was certain were going to all queen at once and eat me) I returned to my original camp and prepped the expected hell of world 3 (which would be further than Id been before).
After crafting all the remaing structures I could, I decided my 4 items would be the walking stick, the umbrella (which i brought from world 1) a thermal stone and my stack of 5 gears (by now I'd already consumed 9 and had a max hp of 280, but was holding on to these as emergency food, heals and sanity).

World 3 - A Cold Reception (thank god, I knew this and I had an umbrella, which I'd recommend to even non-robotic chars here to prevent sainty loss).
After realising that there were no berries on the map I deciced to repeat my Archipelago rush, hoping to be done before the world got too dangerous.
After 10 days of dodging and traping rains of frogs, rushing past clumps of spiders, avoiding tallbirds and killing every other autonom I could find for their gears, I'd located the crank, the box, the ring and discovered the location of the wooden thing in a rock patch at the top of the map, I'd started at the bottom of, but once more I lacked the potato.
Also on the 10th day (last day of the 1st short winter), I encountered MacTusk and his party locked in a struggle with some spiders - hoping for epic loot I valiantly struck him from behind, but no luck.
After placing the 1st 3 things I took stock, and began the weary trek back down the map looking for the potato. I finally located it not far from my staring point, once again behind a screen of killer bees. Also behind here was were Wes imprisioned, whom I just had to free because it was the right thing to do (and not because it would increase my growing supply of gears.. honest), so I mined some marble, crafted the heavy armour and rejoiced as it rained a heavy shower of frogs in 1 of the statue areas.
After 2 days of whacking stuff from behind and epicly running away, I trudged back with the potato, and what was now a staggering 30 gears of emergency rations.
As I returned to the portal on day 22, just after the 2nd winter I rejoined as I discovered the Tam o' Shanter on the ground not far from my prevoius battle with Mactusk.
Now I journeyed onwards to world no 4, with my stash of gears, the Tam o' Shanter, the walking stick and my trusted umbrella.

World 4 - Two Worlds
Oh sweet heaven, so much food and sun I could almost take maxwell up on his deal and stay here...if it wasn't for the neighbours - they live like pigs - all of the them over a 8 day period of idly picking berries and exploring this wonderous land I find numerous pig villages.
On the 9th day I jump thur the wormhole and arrive in a nighmarish land between spiders and killer bees. Rushing past the bee nests I stumble apon the wooden thing and set about dispatching more autonoms and gathering their gears.
After securing the portal, and with the divining rod useless due to the presence of the wooden thing I began a random trek out into this dangeroud land, only to water block passage to the north, east and south - West it is.
After a day of fruitless wigwaging west, swapping between the walking stick and the rod, the rod finaly gets a signal just as the hounds begin to bay, and I find more autonoms to slay. I quickly dispatched my clockwork foes, made 2 torches and ran thur swamps hoping the the tentacles and spiders would take care on 4 leggered foes.
At dawn I returned to collect my hard one gears and backpack that I discared in favor of armour the previous night, and follow the rods noise. It leads me to the crack and as I pick it up, the rod remains beeping, leading me to both the box and the ring before returning to it default signal level. And now progress west is block by water, and yet again I've missed the potato. But just after I return just north of the place crank was located the rod detects the potato - all 4 items were less that 10 screens apart.
I return, build the portal and travel back thur the wormhole for 1 last day of heaven as I prep for world. But im stuck for what to bring - I now have a woping 38 gears and wont need to bring any food, and then theres the walking stick, the umbrella, the Tam o' Shanter, and a Mining Helmet (recommended in a world of darkness). I decide to leave the umbrella, hoping that it dosen't rain in Darkness. After ensuring I know how to craft a bug net, and topping up my health with a mandrake stew, I journeyed back thur the wormhole, right into a fight between the bees and the spiders. Once more I rushed past the bees, and portal.

World 5 - Darkness
The darkness I feared is turned out to be almost casual stroll (almost), after catching fire flies to keep my helmet lit, arrived at the final portal with all 4 things before the end of day 3. Time to confront Maxwell, but what 4 items to take - my stash (now 40 strong - after an encoutering a coupe of horses in the dark, Ive learnt 40 is the max stack size and eaten the rest), the walking stick, the Tam o' Shanter (still unworn and on 100% durablilty). That left room for 1 more thing, I decided on the trusty mining hat that lit my way thur this world and place that in the 4th slot. Crap! That was my light! I quickly hit the travel button... phew, it worked, that was too close.
dholland Feb 8, 2015 @ 2:56pm 
Originally posted by theForgotten:
Just finished adventure mode for the 1st time, used WX-78 (without RoG enabled).

Started with Archipelago which I rushed though in less than 10 days - only ever built a science machine to make an umbrella (to counter WX-78s achilles heel).

Thanks for the detail. I get it now. If you range widely and just scavenge for food and fire ingredients, you can survive and find things fairly fast. I just found the wooden thing and a second thing on Archipelago with WX-78 in 4 days. Unfortunately, I died trying to run through massive numbers of killer bees. At least I know I need better protection for that now! Or use a lot of gears. I've gone insane to get through granite whatsits blocking the way (I tried gunpowder from a skeleton and it failed to do anything), and found it's fairly easy to fight nightmare creatures. Insanity doesn't seem to be much of a problem really, now! Unfortunately, I lost my Wickerbottom game (stupid unnecessary death number 57829) despite being in a great position.
Retrolicious Feb 9, 2015 @ 2:31pm 
Any idea if its worth it to try out adventure with RoG enabled ? Or it gets crazy fast and most people use classic DS to just unlock the last two characters ?
Wondering how giants and seasons would work in RoG o_O

@ dholland also sry , rip wickerbottom :/
Last edited by Retrolicious; Feb 9, 2015 @ 2:32pm
dholland Feb 10, 2015 @ 1:28pm 
I don't have RoG but I suspect Adventure is even more of a nightmare: however, since you can unlock Wigfrid in Sandbox (survival) and people claim to have won with Wigfrid, maybe that's the way to go. Update on my own (feeble) efforts: trying with Wilson. Good old Wilson. No luck until King of Winter. I got grasslands with lots of rabbits and actual grass (not picked and requiring manure). Naturally, there was a catch, and it was that there were only spiky trees. But I somehow eked out the few evergreens I start with and planted pinecones, barely survived picking all remaining food nearby, and explored further and got gold-seamed boulders! The catch here was lots of walrus. But I somehow survived my first encounter and got a tusk! Built a base and started using a shovel on spiky bushes, just before running out of wood, made traps for rabbits and got a drying rack and crockpot. I know I'm supposed to rush through it, but at 14 days I have spear, log suit, Tam O'Shanter, walking cane, and I've lured deerclops into a useless area I picked clean. I stupidly destroyed all spider dens, now there aren't any, but I can probably find some later. Have a chance to build a food surplus and get my health to full from honey nuggets and then explore. I know my food won't last forever as it's winter, but there is a heck of a lot of grass, so I'm fine until it's gone.
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Date Posted: Feb 2, 2015 @ 3:00pm
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