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Hardest maps: well, so far they're all hard for me! But I've played maybe two dozen games, and the first world has always been either King of Winter, Game is Afoot, or Archipelago. I've lasted longest in King of Winter, and I'm hoping Wickerbottom will do well there. It can be really difficult to find gold, so her ability to build many science machine recipes without a science machine could help (for example, top hat for sanity). Sanity has been a big problem for me in all the Adventure worlds.
Extreme scarcity of many resources at once makes all the Adventure worlds difficult. In Archipelago, your starting island has very little flint. If you have 3, you are lucky. One time I had 1 flint, and lost all my sanity going through wormholes, failing to find any flint, and running past loads of gold-seamed boulders which seemed to be mocking my lack of a pickaxe... or maybe that was just my insane interpretation.
I've looked at guides to Adventure, but they're not enormously helpful, although amusing. Some suggest rushing some worlds, since you only have to get the things and portal to the next. But I think rushing is only going to be possible for worlds after the first one, because you can bring 4 items through (maybe walking cane, thermal stone, pick/axe, Tam O'Shanter) plus pre-builds. In the first world, you start with nothing, sanity is a big issue, which means you can't just run about looking for things. In Sandbox, it takes me 200 days to fully explore the map. You don't have to fully explore in Adventure worlds, but the divining rod is a bit lame, just hot/cold proximity, no direction, so it won't help that much. I'm guessing 40+ days to find the things if you rush, but you'll have gone insane well before that. So you have to build a base and build up recipes, particularly solutions for sanity and hunger. For example, in Archipelago, you don't start in winter, but the starting meadow is tiny and surrounded by a swamp filled with spider nests, some with adjoining webbing, and there's a short day and night and a very long dusk, during which the spiders are active and your sanity goes down, even if you make a top hat. So I'd prefer this not to be the starting world. Even a winter start isn't as bad for sanity. If Archipelago is a later world, starting with pick/axe and Tam O'Shanter would make it doable.
I think i either try adventure with the robot or maybe wigfrid.
Also does the adventure mode get new seasons and content when you play RoG ?
Another way to pass the barrier is with gunpowder, so you don't have to lower sanity. I agree that sanity isn't such a big issue on King of Winter, and it's probably the easiest starting map. But starting on Archipelago, it's a really big problem. I tried as WX-78 and the rain and wormholes, plus lack of flint, soon destroyed his sanity. Say we start on King of Winter, then hunger is of course a major problem. One time, I couldn't find any food. At all. Got one of those rare starvation deaths. Playing Wickerbottom on sandbox, she's more limited than I like because of sanity issues until she gets Tam O'Shanter (177 days, finally found a walrus. Hope it drops). I don't find lack of sleep a problem, none of my characters ever sleep because it wastes hunger. But her food pickiness makes it a pain to feed her efficiently, and I end up wasting jerky because she's hungry and she ate through my food stack without gaining enough hunger. So, unfortunately, she may be hopeless in Adventure. But I've got so far with her and I'm going to try when I find Maxwell's door.
I take your point that she can't sleep to regain sanity. However, none of my characters ever sleep because it also wastes hunger and time when you could be doing stuff, and the other characters I've played had no sanity problems because they could eat stale food and get good hunger out of it. So the jerky lasted longer. I'm thinking that with Wickerbottom, I should just spam jerky and use it as an inefficient food, because it stays fresh longer. At least for winter exploring. In summer, I can make dragonpies to be a little more efficient. Anyway, it'll be academic once I have the Tam O'Shanter.
Don't have RoG.
Personally, I've beaten adventure mode. I took me hundreds of trys with all of the characters. The one I beat it with was Wigfrid. She has a good benifit of fighting. Once you kill the enemy you get back some health and sanity. In adventure mode there will be a lot of batteling.
The only downside to Wigfrid is that she only eats meat. So you have to constanly fight.
Whenever you come across a wetsone, activate it, you'll need it of course. Never take risks, Eat your food and plan were your going to go the next day all at night. During the day cover as much land as you can, find the things and move on, only making nessassary items.
Anyway what adventure maps are the hardest do you think?
The hardest levels for me were the last part which is just in complete darkness. And the King of Winter, I was constantly freezing, but burning trees is very helpful to stay warm. I suggest running through the levels to find the 4 things, keep that divining rod with you, you need it to activate the Wooden thing. And the 4 things you can bring to the next level depend. After completing the first level make sure to take along your gathered meat, walking cane, an article of warm clothing, and a weapon. so if you go to a winter level you'll be set up good right off the bat. When you move onto part 5 bring the walking cane, miners hat, fireflies(a lot), and maybe a bug net.
And is it possible to do it in one run or needs much training etc ?
Like I said I've many many attempts and only did it once so far, barely. Train Train Train.
Like you've read if you die in adventure mode you just go outside of Maxwells door in sandbox mode. So try again.
I hope this helps a little,
If you have any questions feel free to ask.
P.S. on the Archipelligo stage make sure to craft a beekeepers hat, there's a hoard of killer bees that you'll have to pass
Edit: lost at 24 days. Messed up my attack on a tier 3 spider den, got a spider queen, and when I returned to that area later, no spider dens at all. Still hopeful about the map.
Also thanks to guitarcory89 im sure your hints will be helpful when i finally survive.
Also good luck on your current run @ dholland. Hope your wickerbottom can make it ^^
Started with Archipelago which I rushed though in less than 10 days - only ever built a science machine to make an umbrella (to counter WX-78s achilles heel).
2nd world was The Game is Afoot, spent the starting 10 day winter gathering food to survive and prototype as much as I could (last 2 days of winter trying to get Deerclops away form my camp and attacking the alarming number of t2 and 3 spider dens in the area - never did see him die but wasnt around after day 10).
Set off scrouging on day 11 and found the Wooden Thing on the 1st day. And the crank, box and ring fairly easily in the next 4.
Spent 2 days trying to clear a path across a bridge covered in t3 spider dens, before planting a bunch of trees close as I could and returning to my original camp via the wooden thing (to place the other things).
Used my camp to build as many structures as I could (but didnt place them so I'd have them for the next level), before returning and setting fire to my planted trees and thus buring the spider dens down.
Behind the spiders I found a massive swamp full of tentacles, merms and spiders but no sign of the potato - I but did find the walking stick!
After giving up on the swamp, I spent 5 days searching for the potato before finally finding it in a remote corner of the map behind killer bees (which I used to kill my 2nd wave of hounds).
With potato in hand, the day count just short of 30, and a wary eye on the all the remaing t3 spider dens (which I was certain were going to all queen at once and eat me) I returned to my original camp and prepped the expected hell of world 3 (which would be further than Id been before).
After crafting all the remaing structures I could, I decided my 4 items would be the walking stick, the umbrella (which i brought from world 1) a thermal stone and my stack of 5 gears (by now I'd already consumed 9 and had a max hp of 280, but was holding on to these as emergency food, heals and sanity).
World 3 - A Cold Reception (thank god, I knew this and I had an umbrella, which I'd recommend to even non-robotic chars here to prevent sainty loss).
After realising that there were no berries on the map I deciced to repeat my Archipelago rush, hoping to be done before the world got too dangerous.
After 10 days of dodging and traping rains of frogs, rushing past clumps of spiders, avoiding tallbirds and killing every other autonom I could find for their gears, I'd located the crank, the box, the ring and discovered the location of the wooden thing in a rock patch at the top of the map, I'd started at the bottom of, but once more I lacked the potato.
Also on the 10th day (last day of the 1st short winter), I encountered MacTusk and his party locked in a struggle with some spiders - hoping for epic loot I valiantly struck him from behind, but no luck.
After placing the 1st 3 things I took stock, and began the weary trek back down the map looking for the potato. I finally located it not far from my staring point, once again behind a screen of killer bees. Also behind here was were Wes imprisioned, whom I just had to free because it was the right thing to do (and not because it would increase my growing supply of gears.. honest), so I mined some marble, crafted the heavy armour and rejoiced as it rained a heavy shower of frogs in 1 of the statue areas.
After 2 days of whacking stuff from behind and epicly running away, I trudged back with the potato, and what was now a staggering 30 gears of emergency rations.
As I returned to the portal on day 22, just after the 2nd winter I rejoined as I discovered the Tam o' Shanter on the ground not far from my prevoius battle with Mactusk.
Now I journeyed onwards to world no 4, with my stash of gears, the Tam o' Shanter, the walking stick and my trusted umbrella.
World 4 - Two Worlds
Oh sweet heaven, so much food and sun I could almost take maxwell up on his deal and stay here...if it wasn't for the neighbours - they live like pigs - all of the them over a 8 day period of idly picking berries and exploring this wonderous land I find numerous pig villages.
On the 9th day I jump thur the wormhole and arrive in a nighmarish land between spiders and killer bees. Rushing past the bee nests I stumble apon the wooden thing and set about dispatching more autonoms and gathering their gears.
After securing the portal, and with the divining rod useless due to the presence of the wooden thing I began a random trek out into this dangeroud land, only to water block passage to the north, east and south - West it is.
After a day of fruitless wigwaging west, swapping between the walking stick and the rod, the rod finaly gets a signal just as the hounds begin to bay, and I find more autonoms to slay. I quickly dispatched my clockwork foes, made 2 torches and ran thur swamps hoping the the tentacles and spiders would take care on 4 leggered foes.
At dawn I returned to collect my hard one gears and backpack that I discared in favor of armour the previous night, and follow the rods noise. It leads me to the crack and as I pick it up, the rod remains beeping, leading me to both the box and the ring before returning to it default signal level. And now progress west is block by water, and yet again I've missed the potato. But just after I return just north of the place crank was located the rod detects the potato - all 4 items were less that 10 screens apart.
I return, build the portal and travel back thur the wormhole for 1 last day of heaven as I prep for world. But im stuck for what to bring - I now have a woping 38 gears and wont need to bring any food, and then theres the walking stick, the umbrella, the Tam o' Shanter, and a Mining Helmet (recommended in a world of darkness). I decide to leave the umbrella, hoping that it dosen't rain in Darkness. After ensuring I know how to craft a bug net, and topping up my health with a mandrake stew, I journeyed back thur the wormhole, right into a fight between the bees and the spiders. Once more I rushed past the bees, and portal.
World 5 - Darkness
The darkness I feared is turned out to be almost casual stroll (almost), after catching fire flies to keep my helmet lit, arrived at the final portal with all 4 things before the end of day 3. Time to confront Maxwell, but what 4 items to take - my stash (now 40 strong - after an encoutering a coupe of horses in the dark, Ive learnt 40 is the max stack size and eaten the rest), the walking stick, the Tam o' Shanter (still unworn and on 100% durablilty). That left room for 1 more thing, I decided on the trusty mining hat that lit my way thur this world and place that in the 4th slot. Crap! That was my light! I quickly hit the travel button... phew, it worked, that was too close.
Thanks for the detail. I get it now. If you range widely and just scavenge for food and fire ingredients, you can survive and find things fairly fast. I just found the wooden thing and a second thing on Archipelago with WX-78 in 4 days. Unfortunately, I died trying to run through massive numbers of killer bees. At least I know I need better protection for that now! Or use a lot of gears. I've gone insane to get through granite whatsits blocking the way (I tried gunpowder from a skeleton and it failed to do anything), and found it's fairly easy to fight nightmare creatures. Insanity doesn't seem to be much of a problem really, now! Unfortunately, I lost my Wickerbottom game (stupid unnecessary death number 57829) despite being in a great position.
Wondering how giants and seasons would work in RoG o_O
@ dholland also sry , rip wickerbottom :/