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Combat can be a little basic if all you do is kite, but kiting isn't your only method of combat either. You want to tank? you can do so, though you will need to learn to pick your fights according to your current tankiness. You want to stick to ranged? also technically an option. You want to gather a bunch of minions who do the fighting for you? yeah, totally. Want to use other wild animals or enemies to fight? you can do that to (getting a clockwerk rhino to ram into a beefalo herd can be fun to watch). The fighting is less about your strength, and more about your wit.
Since you do seem to be stuck with it, maybe you can learn to enjoy it once you are aware of what else can actually be done in it (since the game doesn't exactly tell you anything more than "don't starve" for your tutorial).
You haven't reached winter, where you need to think about stuff that help you against weather and seasonal changes.
Don't starve have simple combat, so what? There is plenty other things to do if you don't like combat. Most of the time I try use enviroment or other mobs help me beat badies who try to bite my butt if such opportunity is available
Huge amounts of reviews on this game for some reason have been twisted into false positivity, probably due to the fact that there is a charm to the concept, music and aesthetic to this game, but even that has been faded out. But the initial pull is what keeps a lot of people addicted to it, probably something that happens to a lot of free to play games especially, but evidently sometimes single player games as well. It's one of those cases where in terms of gameplay it is clearly awful, but it rarely ever clicks with anyone as to why that's the case, so you end up with people that defend it to no end like their life is on the line.
Also there is the multiplayer version of this which continues to highlight the problems even more ever so slightly as that still has more development time dedicated to it. Plenty more end game content that most people won't even know exists, and they make trailers for that stuff like you're supposed to understand what's going on.
Three expansions, hundreds of mechanics to learn and master, 19 different characters to choose from.
At 18 gameplay hours he has come to the conclusion that: "Don't Starve is a grass picking simulator".
I'm dead. Just dead.
You sound like one of those people who orders a meal at the restaurant and then say you want a refund because you didn't like it but you ate the whole plate of food.
50min? you haven't even scratched the surface of the game. Takes a few tries to get the mechanics down. I made it 50min into my first playthrough before I figured out the sanity mechanic.
Some of us prefer not to have our hand held through the entire game. Don't play 'subnautica' or 'oxygen not included'(both amazing games) if you prefer to have a step by step walk-through baked into the game.