Don't Starve
RazingHel 12 ABR 2014 a las 22:05
A Little Warning Please (Thermal Stone)
Anyone else notice how after putting your stone in the fridge it's frosty and cold? Just perfect for the summer heat, eh? Well therein lies the problem as a frozen stone seems more of a heath risk than the actual heat.

At least when you are burning to death you get a good warning before the heavy heath hits start coming. Not so with the frozen thermal stone, I could be walking along when all of a sudden BIG FREAKIN' RED FROZEN SCREEN, and my health is draining massively. No warning, no nothing.

This is stupid, the game should at least give you a fair waring like in winter. I think I've lost more heath to overfreazing myself this summer than the actual heat.
Última edición por RazingHel; 12 ABR 2014 a las 22:06
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FDru 13 ABR 2014 a las 0:52 
The thermal stone is kind of stupid, and I think it's probably bugged. It freezes you like you said, and it also overheats you when you're in the caves during summer, even when the ambient heat isn't enough to overheat you. I had to drop the thing just to cool off in the caves; that's ridiculous.

But seriously, there's no way it's working as intended.
Essyri 13 ABR 2014 a las 3:42 
I was also surprised that the frozen heat stone got me shivering in the summer, I suggested in another thread that it'd be lovely to have temperature as another "Health bar" next to health, hunger and sanity. After all, these four elements have one thing in common, that they can cause your death.

It'd be very useful, you don't notice heat or cold until you either freeze or overheat and it's quite a big distance of temperature between the two statuses (I discovered through the "display values" mod). That could potentially also give you a better idea how effective different resistance items are.
zverozvero 13 ABR 2014 a las 4:35 
It'd be nice if Thermal measurer was 'pocket' item intead of building, adding temperature bar.
Última edición por zverozvero; 13 ABR 2014 a las 4:36
imsomony 14 ABR 2014 a las 17:57 
I believe the lack of warning is a bug, I can't find the thread now but I'm pretty sure the devs mentioned over on the Klei forums that it wasn't intentional to not give you warning, and they would be fixing it.

As for the frozen stone, yeah, totally overrated. I'm not sure if they plan to tweak that or not. At this point i've found it's beetter to freeze it in preparation for summer, and when you're getting close, leave it on the ground near your endothermic fire pit until it warms up to "cold" and you can actually carry it again.
FDru 14 ABR 2014 a las 18:17 
Publicado originalmente por imsomony:
As for the frozen stone, yeah, totally overrated. I'm not sure if they plan to tweak that or not. At this point i've found it's beetter to freeze it in preparation for summer, and when you're getting close, leave it on the ground near your endothermic fire pit until it warms up to "cold" and you can actually carry it again.
You could get the "always on status" mod which shows your temperature. It's built into some other mods too like RPG HUD (just don't use both or game won't load). It's so much nicer to have a specific idea of when you're going to need to camp out than just being hit suddenly by critical temperatures.

It kind of makes sense that you would know how hot or cold you are anyway.
RazingHel 14 ABR 2014 a las 19:53 
I'd like to avoid using mods as that removes some of the challenge, which I don't mind, I just find the sudden freezing due to carrying the thermal stone disproportionate in contrast with other game mechanics or even the inverse (natural winter freezing).
imsomony 14 ABR 2014 a las 20:29 
Publicado originalmente por Dekay:
I'd like to avoid using mods as that removes some of the challenge, which I don't mind, I just find the sudden freezing due to carrying the thermal stone disproportionate in contrast with other game mechanics or even the inverse (natural winter freezing).

Yeah, same here. I don't mind Always On for the health/hunger/sanity, because you can hover your mouse over the icons and see those anyway... but I edit-out the temperature and naughtiness views. I feel like Klei wanted not knowing these things to be part of our challenge, so I shouldn't reconfigure my gameplay to work-around and see it anyway.

Still can't find where the devs commented about fixing the thermal stone behavior =/

This is the best I can find for now, where another player calls out specifically how to change it... maybe keep an eye on this? http://forums.kleientertainment.com/topic/34745-iceover-widget-doesnt-load-warning-stage-outside-of-winter/
FDru 14 ABR 2014 a las 20:37 
Publicado originalmente por Dekay:
I'd like to avoid using mods as that removes some of the challenge, which I don't mind, I just find the sudden freezing due to carrying the thermal stone disproportionate in contrast with other game mechanics or even the inverse (natural winter freezing).
Whatever floats your boat, but IMO you're missing out on half of the game by ignoring player made content. Mods do a great job of making up for the shortcomings of the game, dev oversights, frustrating game mechanics, etc. That's what they're for... no game is perfect. World settings are always there to tweak the difficulty to how you like it (it's stupid easy on default settings anyway. Free food and resources EVERYWHERE).

I personally have all resources and easy food sources set to "less", and annoying monsters and boons set to "more". Then I have some basic quality-of-life mods like backpack slot, always on status and smart crock pot (shows recipes before cooking). The end result is that the game is more challenging, yet also more fun and interesting.
Última edición por FDru; 14 ABR 2014 a las 20:38
RazingHel 14 ABR 2014 a las 21:20 
I'm not saying you shouldn't play the mods - go right ahead, I'm just stating my preference and to excuse what appears to be a beta bug by saying 'play a mod' doesn't cut it for me.

It's not that I don't enjoy mods, most times when I play Civ 4 it's one of the many fantastic mods made for it, but I'd like to give the main game at least one playthrough on the default settings first.
Última edición por RazingHel; 14 ABR 2014 a las 23:04
EndeavourAccuracy 1 MAR 2016 a las 13:59 
The color of thermal stones is not always correct.
A stone may look cold, even very cold, while it really isn't.
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Publicado el: 12 ABR 2014 a las 22:05
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