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I wrote a guide as of about an hour ago on how to do it the manual way. I know it's not the same as the mod but it'll tide you over for the week or so until the mod maker eventually gets around to patching it up.
http://steamcommunity.com/sharedfiles/filedetails/?id=233273754
*hands out burn cream*
I've been playing since beta when the world was round circles connected by long empty bridges and the only reason I dont play there anymore is because a patch ate it. I'm just interested in trying out some things I've not tried yet.
There are alot of new things and I would like to experience some of them where I can learn them without the restarting!
How many times in a row can you die and restart and pick your first resources all over again before it gets tiresome. Especially when you want to try and practice cultivating a spider web factory or mess with any number of the new uglies walking around. It would save time to run such a mod during a game where you are just trying to learn the new stuff.
Steam folder
Userdata
(numbers)
Find folder "219740". It's your saves folder for Don't Starve.
Duplicate it into another folder somewhere.
When you need to reload, copy the duplication back into the steam folder.
I've used this a few times while i'm experimenting on things. Honestly, I don't see how killing the Ancient Guardian with melee is supposed to be feasible. I tried so many times but his bunt and charge (which at melee range is completely unavoidable but still does full damage) just do so much damage, it's hard to persevere.
I'm sure Klei will patch the Ice Staff + Gunpowder cheese for boss monsters eventually.
maybe we can find a better way to take that beast down ^^
There's a mod called "Compromising Survival", that allows you to instantly resurrect yourself, re-spawn at your last save point or die. There's also "Camfire Res", which as it implies allows you to come back at your Campfire. Your world remains intact, but these mods were recently broke by a match by Klei; I'm not sure if they work now, but it might be worth trying them on a 'dummy world' to check. Both are nice for mucking about and trying out new things with little risk and without having to go through hours of preparation.
Play time is irrelevant, using it in your argument is silly. The experience of starting new isn't really that fun, unless it's Adventure Mode(Due to the difficulty and lesser penalty of failure), if only because the new experiences(Set pieces, biomes, resources, etc) all become familiar in the early game. There is absolutely nothing 'fun' and I see no 'point' in going through a new world and being able to do the exact same thing I did in the last one and live; sure, I could go into the Caves or Ruins, but by that point I'd have Meat Effigies(Or be able to get them), so it's more or less to cut down on needless grinding.
Mods aren't for the weak, they're for those who dislike the laborious early game mechanics that serve no purpose other than a grind, particularly when many of the characters have abilities that don't stand out(As in, provide a radically different game experience).
If it took ten Grass to make a Torch, it wouldn't make the game harder in any area but artificial difficulty, which is bad. Needlessly making players grind out what they've already done and is easy to them is an artificial difficulty, it doesn't make the game harder, just longer, for no reasonable reason. You can still learn on the go with these mods, you just don't need to spend time getting back to that point and thus learn quicker.
I really don't get how anyone defends perma-death mechanics when the game doesn't provide a new experience every time(Dungeons of Dredmor, for example, has an insane amount of skill combinations, so the experience IS new and refreshing due to said combinations). Don't Starve is good, don't get me wrong, but something as simple as "Your character is dead, the world is intact" would honestly be amazing; you get a harsh penalty, but your whole progress isn't gone and you still have the challenge of getting back to your base since the map would be wiped. Deleting your progress and forcing you to do the same thing to get back to where you were is just bad, and I don't see how "experiencing new things" happens in a grind, and how "learning on the go" involves making someone repeat tasks they've already done and know how to do.